August 15, 2012 SkyVu in no doubt mobile will 'only get more competitive' Battle Bears studio on funding, and mobile's future
August 15, 2012 Hyundai and Playmobil got game as firms partner with Gameloft Brands looking for 'mobile exposure'
August 15, 2012 Nook games can gross up to $100,000 in first 30 days, reckons YoYo Games GameMaker: Studio support logical
August 15, 2012 GDCE 2012: GREE stresses the importance of science and sharing for freemium success Check. Plan. Do. Profit.
August 14, 2012 GDCE 2012: ngmoco's Senta Jakobsen on building a team when developers don't come to the office #gdc_europe How distributed 'Stockholm' studio works
August 14, 2012 GDCE 2012: PVP is the best way to monetise users says Game Insight's Darya Trushkina #gdc_europe Sharpen your sword
August 14, 2012 GDCE 2012: Mobile GPUs heading for 'Xbox quality' performance, reckons Epic Power limitations deliver more efficient coding
August 14, 2012 Zynga's Adam Sussman on why it's publishing $6.99 console-quality core game Horn Extending our audience
August 14, 2012 Battle Bears dev SkyVu raises first round of VC funding Set to open offices and motor on with marketing
August 14, 2012 Marmalade update to open up Windows and Mac OS to mobile devs Port to Steam, Gamersgate & Mac App Store
August 14, 2012 GDCE 2012: Fishlabs on evolving Galaxy on Fire 2 from a $10 premium game into freemium #gdc_europe Life as we now know it
August 14, 2012 Mind Candy's Moo Yu on why team size matters And his search for a company that's 'just right'
August 14, 2012 GDCE 2012: In-game audio can aid monetisation on mobile #gdc_europe Ben Long talks the science of sound
August 14, 2012 TIGA Awards prove body not afraid to recognise 'excellence' of non-members, says CEO Wilson Big or small, TIGA-member or not, enter now
August 14, 2012 Gameloft, Fishlabs and TinyCo on board as Hitfox unveils game exclusive mobile affiliate network Also unveils discovery app for 'quality games'
August 14, 2012 GDCE 2012: How four guys from Madfinger made Dead Trigger in five months #gdc_europe All about brains
August 14, 2012 GDCE 2012: Simogo on why it should have priced Beat Sneak Bandit higher than $2.99 #gdc_europe Doing things your own way
August 14, 2012 East Side Games on why it's not afraid of DeNA, GREE and TinyCo setting up shop in Vancouver They can't compete with our fierce independence
August 13, 2012 GDCE 2012: King.com's Riccardo Zacconi on the challenges of bringing Bubble Witch Saga to iOS #gdc_europe Dealing with instability
August 13, 2012 Mind Candy on the hunt for new mobile developer and designer Takes to PocketGamer.biz job board
August 13, 2012 UK trade association TIGA unveils games industry awards Best social and casual games up for grabs
August 13, 2012 TinyCo's Suli Ali on why Vancouver is the prime location for its new 60-strong studio In the place to B.C.
August 13, 2012 EA, Exit Games and more confirmed for Cloud Gaming USA 2012 Cloud conference comes hits San Francisco
August 13, 2012 Kind of a Big Deal's Starcrossed for Windows Phone makes Dare to be Digital's BAFTA shortlist Taking on two other titles
August 13, 2012 GDCE 2012: Apsalar's Sarah Teng on what data to measure and what to do with it #gdc_europe Segment your cohorts for success
August 13, 2012 The PocketGamer.biz Mobile Gaming Mavens talk EA's legal tussle with Zynga When two tribes go to war
August 13, 2012 We enable developers to personalise gameplay, not take advantage of their players, argues GamesAnalytics' Robinson Don't treat them as if they're all the same
August 13, 2012 GDCE 2012: PerBlue's Justin Beck on building a $3M revenue company on 15,000 DAUs #gdc_europe Bootstrapping your way to success
August 13, 2012 Hot Five: Gamescom got no game, an eye on Asia, and there's no knocking Nexus 7 Last week's top five stories
August 12, 2012 Ski Safari and Final Fantasy III are the top-reviewed Android games for July Critically acclaimed
August 10, 2012 Big Pixel, Mind Candy and Kwalee bound for GApp Fest 23 indies and start ups hitting London in October
August 10, 2012 Gameforge: Major players wary of taking on competitive mobile market Some already backing back out of development
August 10, 2012 P4RC's social surge could deliver the next Draw Something, reckons CEO Seldon Real rewards network adds micro-tournaments
August 10, 2012 Mobage's Rage of Bahamut powers past 3 million downloads outside of Japan 500,000 downloads a month
August 10, 2012 Opinion: Why 2D card-battlers will fail in the west but games using PVP will soar 3D kudos not 2D obscuration is the future
August 10, 2012 Indies have the edge over console devs crossing over into mobile, reckons onimobi Founder Mitchell on preparing to fly with Leaf Rider
August 9, 2012 Epic unveils new Infinity Blade dev Impossible Studios Working on Infinity Blade: Dungeons for iOS
August 9, 2012 Boss Alien's Jason Avent to detail secret of CSR Racing's success at F2P Summit Bound for London this September
August 9, 2012 Greedy Bankers' Alistair Aitcheson on why indie marketing starts with game design Grabbing the attention of the public and press
August 9, 2012 EIF 2012: CloudMade's Petersen on how its Sponsored Locations will unlock billions of retail advertising #edint Go to store for free IAP
August 9, 2012 EIF 2012: NaturalMotion's Struan Robertson on knowing where to place your sticks and carrots #edint Driving gamer behaviour
August 9, 2012 Mobage virtual currency powers DeNA on to record $609 million revenue Q1 2012 numbers are out
August 9, 2012 EIF 2012: 'If you have a game people want to play, your business model doesn't matter' argues Seamus Blackley #edint Don't sweat monetisation. Focus on fun
August 9, 2012 GREE's London studio to 'capture the essence of European culture' UK CEO Shima talks tactics
August 9, 2012 GameSpy gives us a competitive advantage in multiplayer and PVP games, says Glu's CEO de Masi $2.8 million very well spent
August 8, 2012 Facebook unveils non-social mobile news feed ads for apps Allows developers to pay for spots