August 9, 2011 FGOL's Ian Harper on how the Future Games Network will propel indie games to success Launching this week with Say What?!
August 9, 2011 iPad rivals have greater chances of success in Europe than US, but price cuts needed says Forrester Apple's smaller retail presence a disadvantage
August 9, 2011 Miniclip partners with Halfbrick adding 30 Barry Steakfries levels to Fragger Get your Monster Dash on
August 9, 2011 Apple demands role in Lodsys lawsuit case against app developers It has the best technical information
August 9, 2011 Windows Phone GM Charlie Kindel departs after 21 years, but brands OS 'best product Microsoft has built' Developer ecosystem is in 'fantastic hands'
August 9, 2011 Glu's De Masi on why he's longterm positive on Amazon and more bullish on Nokia than RIM Time will come
August 9, 2011 Is Take-Two CEO Strauss Zelnick warming to social, mobile games? He's got a itch. Could it be scratched?
August 9, 2011 Khronos looks for industry participation in WebCL and StreamInput working groups Help browser parallel computing and sensor push
August 8, 2011 Havok builds out middleware offering with the acquisition of Trinigy Vision Engine will be rebranded as Havok
August 8, 2011 Glu CEO De Masi on building for future profitability fueled by 20 internal dev teams Android, IAP and resource management games the focus
August 8, 2011 Gamevil posts $3.5 million net profit in Q2 2011 as sales jump 46% yoy Smartphone account for 62% of sales
August 8, 2011 PopCap survey reveals UK gamers spend 10% of their games budget on mobile More than half of Europe's adults play games
August 8, 2011 GREE and Tencent standardise specs to allow devs to target both social platforms Koei and Taito the first to take advantage
August 8, 2011 Former Microsoft games head Shane Kim joins board at Moai engine company Zipline Adding strategy to cross platform approach
August 8, 2011 The PG.biz Hot Five: Glu buy studios, then waves goodbye to execs, plus Storm 8 rebuffs Zynga interest with $1 billion valuation Last week's top five stories
August 8, 2011 Android growing at 5 times the rate of iOS in US as share tops 40% Up 5.4% in three months
August 6, 2011 PG.biz week that was: Storm8 might be worth $1b, Mork's off to Google, Amazon's in the doghouse, while Glu buys 2 studios and axes key execs The past seven days' news compressed bite-sized
August 6, 2011 Self styled 'app guy' Patrick Mork leaves GetJar to join Google as marketing director for mobile apps Mad Mork's on a mission
August 5, 2011 Quality Index: The week's best iPhone games Groove Coaster and Cut the Rope: Experiments Critically acclaimed
August 5, 2011 Sibblingz raises $1 million to extend Spaceport game engine to Facebook's Project Spartan Platform for the next Zynga of mobile gaming
August 5, 2011 Survey suggests average spend on virtual items for casual, social games is declining Bursting bubble?
August 5, 2011 Mobile Streams widens games and app distribution with Appitalism Wings program Plug into partners including Qualcomm and Huawei
August 5, 2011 With #1 and #2 games on GREE, Konami booked $99 million of social mobile revenue in Q1 FY12 Up a massive 225 percent year-on-year
August 5, 2011 Ngmoco signs up AT&T to make Mobage gaming app available for its Android phones Via Android Market later in 2011
August 4, 2011 OpenFeint launches new social features on Android before iOS Supports 700 games on platform, 24% of top 100
August 4, 2011 Flurry launches Analytics 3.0, adding audience segmentation features Will estimate user demographics too
August 4, 2011 Breaking: Glu Mobile restructures, top execs laid off CCO Mori and marketing chief Breslin out
August 4, 2011 Google prepares for multi-billion dollar patent arms race with Apple, Oracle, Microsoft Information is power
August 4, 2011 Capcom Mobile plans to release at least 18 games before March 2012 Revving up the pipeline
August 4, 2011 Thanks to Smurfs' Village, Capcom Mobile sees net sales up 80% to $15 million Division accounted for 58% of company operating income
August 4, 2011 In July, Tapjoy delivered 20 million conversions for developers, 10 million for key brand advertisers Mobile ad network is maturity fast
August 4, 2011 Malaysian content aggregator mobile9 adds social layer for its 6 million users Mobile9.com portal is live and viral
August 4, 2011 AppMobi's cross-platform HTML5 XDK dev tool now free on Chrome Web Store Includes emulation and debugging
August 4, 2011 Ex-Vodafone and EA exec Tim Harrison takes new role at Sony Ericsson Charged with driving Xperia Play strategy forward
August 4, 2011 Klaas Kersting on leaving Gameforge to launch real world mobile gaming outfit flaregames Launching first product on iOS in late 2011
August 4, 2011 CEO Suglobov on G5's goal to become #1 mobile publisher of hidden object and time management games New investment, more ambition
August 3, 2011 Rumours suggest Storm8's first funding round will value it at $1 billion A mobile Zynga is born
August 3, 2011 Glu goes Google as Gun Bros hits Chrome Web Store Contract Killer, Big Time Gangta and Bug Village also lined up
August 3, 2011 RIM unveils August launch for BlackBerry 7 OS, powering five new handsets Part of product line acceleration program
August 3, 2011 With 16.5 million MAUs, Glu sees IAP volumes up 32% with average transaction worth $4.07 Blammo and Griptonite deals valued at up to $33 million
August 3, 2011 Snoopy goes social with Beeline as Capcom picks up Peanuts licence Series of social games on the way
August 3, 2011 SpongeBob, iCarly and Dora the Explorer come to GameTanium as Exent signs 30 game deal with Nickelodeon Android titles delivered via subscription service
August 3, 2011 Samsung bada shipments up 355% to 4.5 million units in Q2 2011 Android not manufacturer's sole focus
August 3, 2011 Zee-3's Ste Pickford on why Nintendo CEO Iwata is wrong to slate quality of mobile games Magnetic Billiards: Blueprint hits 100 five star reviews
August 2, 2011 Finally, is this the turning point? Glu Mobile sees Q2 2011 revenues rise 11% to $17.7 million Smartphone freemium revenue was $7.7 million
August 2, 2011 Glu Mobile thinks big: doubles internal development talent acquiring Griptonite and Blammo Spends money to boost release schedule
August 2, 2011 Namco Bandai sees Japanese mobile game subscribers drop 8% to 2.1 million during Q1 2012 Overall company sales up 8% to $1.1 billion
August 2, 2011 InMobi buys HTML5 ad platform Sprout to push rich media opportunities Remains independent, working with competing networks