Japanese mobile gaming giant DeNA has just released its Q2 2013 financials.
Sales were up 10 percent to $526 million, with around $80 million of that coming from outside the company's Japanese heartland.
But demonstrating the perceived 'otherness' of the sophisticated Japanese market, it revealed that more than 25 percent of consumption of its MobaCoins still comes from feature phones.
Sizeable minority
This is changing fast, but it was only six months ago that DeNA became a majority smartphone business.
And it's not the only big publisher in a similar position.
Gameloft still has a strong Java games business, too.
In its Q2 2013 period, it said that its feature phone business accounted of 39 percent of the $142 million of sales it made from April to June 2013.
In other words, while the big global mobile publishers are focused on their free-to-play smartphone business, they're not dropping their legacy sales.
Chart of the Week
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Chart of the Week
Aug 18th, 2016
How changing one screen led Games2Win to increase Parking Frenzy 2.0's retention by 5%
Chart of the Week
Jul 22nd, 2016
20% of the 106 million US mobile gamers account for 62% of time spent playing
Top Stories
News
Jun 6th, 2024
Asia and MENA to reach 2 billion gamers by 2028 as revenue soars past $85 billion in 2023
News
May 29th, 2024
Dungeon & Fighter Mobile picks up $66 million on China's App Store in first week
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Xbox Games Showcase / [Redacted] Direct | Jun 9th | |
PC Gaming Show 2024 | Jun 9th | |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Indie Dev Play 2024 | Europe | Jun 14th |