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About
About
Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.
Articles by Craig Chapple
All articles written by Craig Chapple
News
Feb 13th, 2019
The Legend of Zelda: Link’s Awakening remake set for Nintendo Switch 2019 release
Job News
Feb 13th, 2019
Former Grand Cru CEO Markus Pasula joins Supercell as game developer
Former Rovio SVP of global studios Antti Viitanen took up reigns of Grand Cru in February 2018
News
Feb 13th, 2019
Candy Crush maker King's revenue up in 2018 to $2bn, touts $100m ads business
"The next phase about where the ad business heading is about continued scaling"
News
Feb 12th, 2019
‘Kid-safe’ ads platform SuperAwesome raises $13m to build YouTube rival
New video on demand service aimed at the seven-to-12 age group
Comment & Opinion
Feb 12th, 2019
After generating $1 billion-plus from each of its first four games, Supercell’s falling revenue is kind of the point
2019 could see the company experience explosive growth again
Job News
Feb 12th, 2019
Supercell staffing up China game development studio
CEO Ilkka Paananen discusses his evolving vision for the company
News
Feb 12th, 2019
CyberAgent president “regrets relying too much on a single game title” as Dragalia Lost underperforms
Sales fall below expectations and aren't enough to recoup costs in other areas of the business
The Legend of Zelda: Link’s Awakening remake set for Nintendo Switch 2019 release
Former Grand Cru CEO Markus Pasula joins Supercell as game developer
Former Rovio SVP of global studios Antti Viitanen took up reigns of Grand Cru in February 2018
Candy Crush maker King's revenue up in 2018 to $2bn, touts $100m ads business
"The next phase about where the ad business heading is about continued scaling"
‘Kid-safe’ ads platform SuperAwesome raises $13m to build YouTube rival
New video on demand service aimed at the seven-to-12 age group
After generating $1 billion-plus from each of its first four games, Supercell’s falling revenue is kind of the point
2019 could see the company experience explosive growth again
Supercell staffing up China game development studio
CEO Ilkka Paananen discusses his evolving vision for the company
CyberAgent president “regrets relying too much on a single game title” as Dragalia Lost underperforms
Sales fall below expectations and aren't enough to recoup costs in other areas of the business
Top Stories
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