Localisation
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- All [98]
- Data & Research [1]
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- Mobile Mavens [2]
- Job News [2]
- Feature [4]
- Comment & Opinion [12]
- Interview [18]
- News [56]
Interview
Jan 27th, 2021
Why Crunchyroll believes now is the right time to bring Princess Connect! Re: Dive to the West
"The team knew it would be a tremendous success and a potentially great fit for the Western market"
Comment & Opinion
Sep 25th, 2019
Top Tips: How to customize your mobile game design based on geography
Interview
Oct 23rd, 2018
Yoozoo VP on finding the next great games market and the importance of localisation
Comment & Opinion
Jun 12th, 2018
4 tips for tapping into the South Korean mobile games market
WeQ CEO Markus Malti on cracking one of the world's most lucrative mobile sectors
Interview
Apr 20th, 2018
How Mech Mocha culturalised Halfbrick’s hit mobile game Jetpack Joyride for India
CEO Arpita Kapoor tells us what's changed in the title to suit the local market
Interview
Oct 17th, 2017
KamaGames partners with Yoozoo to bring social casino game to booming India market
Companies to work closely on development, localisation and distribution
Interview
Jul 4th, 2017
Mech Mocha on creating a new benchmark for Indian localisation with Jetpack Joyride
Comment & Opinion
Oct 12th, 2016
Flixy Games on breaking the barriers to mobile gaming success in India
Comment & Opinion
Jun 15th, 2016
Why Marvel: Contest of Champions ditched Android and went auto-play/pay-to-win in China
Interview
Nov 12th, 2015