September 29, 2020 It's War Call of Duty: Mobile has more than 46 million pre-registrations in China A final test will be held for Android next month
September 29, 2020 Remote Working How a last-minute university course switch lead Tom Van Dam to ByteDance and China "I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
September 25, 2020 Heading To Japan Microsoft is launching xCloud in Japan in 2021 "In Japan, we're seeing the community embrace this freedom to play"
September 23, 2020 Down Under Melbourne International Games Week starts 3 October with a host of online content Taking place from October 3rd-11th
September 23, 2020 Big Indie Pitch Puzzles & Games returns to The Big Indie Pitch and walks away champions Winning at Digital Big Indie Pitch at Pocket Gamer Connects Digital #3 Helsinki
September 21, 2020 Funding Mobile Premier League raises $90 million in Series C funding "Even in an environment as challenging as the current one, we are impressed with the success and accessibility of the platform concept"
September 18, 2020 Wechat Mini Games Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18% Yodo1 explores the growing world of WeChat Mini Games
September 18, 2020 "push The Boundaries" PGC Helsinki Digital: Why video games are "empathy machines" Nyamakop producer Limpho Moeti spoke about the importance of subversion
September 18, 2020 This Week In Asia This Week in Asia: Black Desert franchise hits $1.7 billion revenue as Nintendo ceases 3DS production The biggest stories from across Asia
September 17, 2020 Farewell Nintendo says goodbye to 3DS production "We can confirm that the manufacturing of the Nintendo 3DS family of systems has ended"
September 17, 2020 My Little World Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game Yodo1 details how it brought the iconic IP to Mini World
September 16, 2020 Proving Popular Nintendo's mobile games library hits 650 million downloads Across seven apps
September 16, 2020 Sponsored Huawei commits to AppGallery as applications continue growth Since launching, AppGallery has exceeded 400 million monthly active users
September 15, 2020 Money Money Money Pearl Abyss' Black Desert franchise breaks $1.7 billion in lifetime revenue "We've reached dizzying heights and continue to strive towards making the best games in the world"
September 14, 2020 New Normal? PGC Helsinki Digital: "Every day was like a weekend" - the impact of Covid-19 on mobile games Second Wave of Games - Coming Back from Covid-19 panel
September 14, 2020 Only 3% Of Downloads PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020 Five billion global downloads were made in the genre of hypercasual too
September 11, 2020 Player Very Well Known PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months Battle royale has picked up 770 million installs
September 9, 2020 Switched Nintendo increases Switch production by up to 30 million units in its current fiscal year Has also asked developers to prepare games in 4K
September 8, 2020 Jobs In Games Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China "It's no secret that US work culture chews people up - especially in the games industry"
September 4, 2020 Heading To China Kwalee continues its expansion with a new office in China "Kwalee China will benefit all of our work, as stronger relationships with partners in the country will help to bring our games to a wider audience"
September 4, 2020 Diversity Matters POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino "I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
September 4, 2020 Mamma Mia Super Mario 3D All-Stars, Mario Kart AR, 3D World, and more, confirmed in Mario 35th Anniversary Direct Japanese developer reveals plans after months of rumours and speculation.
September 1, 2020 Big Indie Pitch Rumor Games finds success through disaster at The Digital Big Indie Pitch #3 We explore the top three games from our recent Digital Big Indie Pitch in association with The Indie Arena Booth Online
August 27, 2020 This Week In Asia This Week in Asia: Apple Korea is providing $84 million to small businesses and Fall Guys is going to mobile in China The biggest stories from across Asia
August 27, 2020 Ai Monetisation How to improve your mobile game monetization strategy with AI Yodo1 explains the benefits of using AI in your monetisation
August 27, 2020 Heading East Voodoo expands with multiple offices across Asia "We are thrilled to be moving into the APAC region"
August 26, 2020 Community Engagement The art of improving your community engagement Yodo1 looks at getting your players even more involved
August 26, 2020 Busan B2b Bundle G-STAR confirms digital event and Pocket Gamer Connects partnership The biggest games conference in South Korea, taking place in November, will be accessible online to everyone (and you can save 20% with Pocket Gamer Connects ticket bundles)
August 25, 2020 Walk This Way Square Enix experiences strong start to financial year, generating $818.2 million Dragon Quest Walk was a key part of its growth
August 24, 2020 Righting Wrongs Apple Korea is providing $84 million in support programmes for small businesses $33.6 million will aid South Korean manufacturers
August 24, 2020 Possible Acquisition Report: Tencent closing in on Leyou Tech Holdings acquisition Follows a long list of suitors for the Hong Kong company
August 24, 2020 Free Falling Fall Guys is falling onto mobile devices in China through partnership with Bilibili No word on a Western release
August 19, 2020 Sign Up Pre-registrations are open for Netmarble's BTS Universe Story A pre-launch writers event will be held
August 19, 2020 Local Servers What game developers need to know about China's local server requirements Yodo1 explores the world of local servers and breaks down the advantages of using them
August 18, 2020 Catch 'em All Pokemon Masters is rebranding as Pokemon Masters EX Various events are being held for its first anniversary
August 18, 2020 Sweet Home Alakazam Pokémon Home captures $5.5 million in revenue across first six months Seven million installs since launching on February 12th, 2019
August 18, 2020 Three Minutes With Nexon Three minutes with Nexon Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
August 18, 2020 Fancy A Coffee Pokemon Cafe Mix stirs up five million downloads It was released on June 23rd
August 18, 2020 Investment Tencent makes minor investment in hypercasual specialist Voodoo "We can improve the way we distribute on Android"
August 17, 2020 Sweet Investment Lumikai launches first venture capital fund for games in India "India's 300M+ user gaming market represent a global inflection point"
August 17, 2020 All Your Bases Why the best is yet to come for Asian powerhouse Nexon CEO Owen Mahoney talks geopolitics and secular shifts
August 17, 2020 Together Again Netmarble teams with BTS for second game BTS Universe Story "BTS Universe Story will bring fresh, all-new content to players"
August 14, 2020 Financials NetEase generated $2.6 billion in revenue for Q2 2020 "We saw healthy gains across our business in the second quarter"
August 14, 2020 Financials Netmarble experiences great growth in Q2 2020 as Seven Deadly Sins continues to perform well "Netmarble had a very strong second quarter with strong performances from games launched in the first half of the year"
August 13, 2020 Like A Ninja GungHo's free-to-play Switch shooter Ninjala has hit four million downloads It was released on July 24th
August 13, 2020 Join The Creed Lilith Games teams with Ubisoft to bring Ezio Auditore to AFK Arena "We're thrilled to add Ezio from Assassin's Creed to our hero lineup from today"
August 13, 2020 Financials Tencent's revenue up 28 per cent year-on-year as it generates $31.5 billion "We achieved generally robust operating and financial results in the second quarter"
August 12, 2020 China Ua User Acquisition in China: Capturing the world's largest mobile gaming audience Yodo1 explains the audience and channels you should be using
August 11, 2020 Milestone Summoners War breaches $2 billion in lifetime revenue It also broke 116 million downloads
August 11, 2020 Financials Sega Sammy experiences a loss in Q1 FY2021 despite increase in free-to-play revenues F2P titles generated $98 million