September 23, 2015 Risky Business Developers discuss the best business practices for indies Make a good game, and market it well
September 22, 2015 Slidey Land Land Sliders, the first game from ex-Halfbrick start-up Prettygreat, to launch on 24 September Crossy Road inspiration evident
September 22, 2015 Small Data When it comes to analytics, indies should "screw the forest and look at the trees" Joel Johnson on asking the right questions
September 21, 2015 Grow Your Own How to save money by growing a userbase organically Who needs to advertise?
September 20, 2015 Cloudy Day IBM on the benefits of cloud infrastucture in games Get your head in the clouds
September 18, 2015 End Of An Era Konami restructures, focusing ongoing development on mobile games All but PES to be given the boot
September 18, 2015 Lucid Lessons Lucid Labs on what it learned developing Roto Important lessons for first-time devs
September 16, 2015 Market Forces Why Chinese mobile games are growing fast in Korea Nasmedia explains the trend
September 16, 2015 Virality Does your game encourage virality, asks Oscar Clark If you build it, they will tweet
September 16, 2015 Be Free Don't be a prisoner of indie games, says Christophe Comparin I am not a number
September 15, 2015 Targetting Is India's imagination worth capturing? India's developers talk it over
September 14, 2015 Notice Me Simple marketing tricks for indie devs Getting noticed and getting downloaded
September 14, 2015 Old Dog, New Tricks Tatsum Kimishima succeeds Iwata as new Nintendo president Nintendo has appointed a new president.
September 9, 2015 Listen And Learn Ste Curran and Henry LaBounta revealed as keynote speakers for NASSCOM Game Developer Conference Former Edge magazine editor and Zynga's Chief Visual Officer take the stage
September 8, 2015 Opportunities Starting with China, how Kabam is looking to boost Asian revenues beyond 10% Chris Petrovic on Marvel Contest of Champions' debut
September 8, 2015 Name Game Indian devs on the potential and risks of developing for branded IPs What's in a name?
September 7, 2015 Pay For It AppLift India on making the most of your paid advertising More bang for your buck
September 4, 2015 Making Connections PGC Helsinki ticket opens door to Asia for UK studio Rumpus Entertainment The Adventures of Bertram Fiddle found success in Asia after PGC Helsinki
September 4, 2015 A Wonder Dominations does 1 million downloads in Japan, Korea and Taiwan Building a civilisation
September 4, 2015 Socio-media Very Big Indie Pitch runner-up Socioball's designer on lessons learned during development How to get the ball rolling
September 3, 2015 Remixed Raven becomes Evilbane as Netmarble renames its top grossing Korean RPG for international release Flown away
September 3, 2015 Primed For Action Why pre-registration campaigns are key to Japanese UA Get them pre-launch
September 3, 2015 Important Lessons Leading Indian mobile game developers discuss how they found success Education, education, education
September 2, 2015 Bulking Up West-to-China publisher MyGamez announces 9 million MAUs and new funding round Growing portfolio
September 1, 2015 Global Ambition Hero Entertainment on bringing its FPS eSports hit Crisis Action to the west Crisis Action has 10 million DAUs in greater China, looking west for more
September 1, 2015 Indie Introspection What does indie mean in India any way? What they think about how they think
August 31, 2015 Finer Details Mech Mocha on why Indian indies have to get smart about the "other stuff" in F2P games It's not just about the game
August 28, 2015 Call To Action Can you use post-call ads to boost revenue and retention? Power of voice
August 26, 2015 Lift Off PlayCanvas and GMO Cloud partner to crack Japan PlayCanvas launches in Japan
August 25, 2015 Keep In Touch Make sure your player segmentation isn't too granular, says Fiksu "They just need a little nudge."
August 24, 2015 Moving Pictures AdColony's Thorbjörn Warin on best practices for video ads Short and to the point
August 21, 2015 Big Spenders Amazon's Mike Hines on how the top 50 games are driven by superfans Keep your fans close
August 21, 2015 Reward Drive POKKT on how to make the most of reward-based advertising How to win friends
August 20, 2015 On The Up NetEase posts 63% revenue surge in Q2 to $780 million Fantasy Westward Journey and Blizzard licences lead
August 20, 2015 Can't Beat The Original Tencent pulls its version of hit game Tower of Saviors as players reject harder monetisation Mad Head's original version remains popular
August 20, 2015 Ad-vantage How best to monetise freemium gamers, according to Google IAPs are not the only way
August 19, 2015 Monster Mash Japanese free-to-play RPG Monster Strike earns $4.2 million a day Something has risen in the east.
August 19, 2015 App-y Days Google, Amazon and Microsoft talk app store best practices Get noticed and make money
August 18, 2015 Myriad Devices How Testbird worked with DeNA to prime One Piece for Chinese success Fixing critical bug
August 18, 2015 Om Nom Knowledge How Zeptolab distilled 150 ideas into 50 prototypes, 5 soft launches, and one King of Thieves There's no pleasing some people
August 17, 2015 Bird Brand Rovio's Mighty Eagle Peter Vesterbacka on why brands are best As since proved by Angry Birds 2
August 17, 2015 Core Move iDreamSky invests $10 million into US core dev Rumble Entertainment Big bet
August 17, 2015 Expanding The Nest Rovio spreads its wings with new country director for India Anurag Sachdeva is taking Angry Birds east.
August 14, 2015 Istanbul-built, China-bound iDreamSky snaps up Chinese publishing rights for US hit Toy Blast Will its healthy US grossing translate Eastward?
August 13, 2015 Play Nice #PGCHelsinki speaker Shin Kanaoya on why western games need to be more shinsetsu to Japanese gamers What to expect at PG Connects Helsinki 2015
August 12, 2015 Levelling Up Off the back of aggressive UA spending for Summoners War, Com2uS' sales rise 16% to $97 million RPGs are the way ahead