August 8, 2013 Kakao competition sees Com2uS' Q2 2013 sales down 8% to $18 million Squeezed in SNS and RPG genres
August 7, 2013 Giant Interactive looks to mobile and web games to grow its player base First inhouse mobile game due in 2013
August 5, 2013 Viral walk-on-bys: Nintendo makes $4 million from StreetPass games Flexing its tiny channels
August 5, 2013 Going global: Yodo1 expands its publishing operations beyond China First release is BonusXP's Cavemania
August 5, 2013 WeChat game platform will have an impact, but it won't be like Kakao, reckons i-Free Differences between China and Korea
August 2, 2013 Samsung marketing agency used 'unethical' tactics to bribe developers Offered $500 to promote Samsung's Smart App Challenge
August 2, 2013 Dragon force: Puzzle & Dragons hits 1 million users in North America US sales figures finally unveiled
August 2, 2013 Casual Connect 2013: Steps to mobile success in China, Japan, and Korea Go east, young dev
August 1, 2013 Chat attack: GREE's Tellit messenger to close as streamlining continues Closes digital doors on 1 September
July 31, 2013 Korean CPI expert IGAWorks opens a Japanese office Now covers two most lucrative Asian markets
July 31, 2013 Kakao simplifies approval process for game platform with new conditions Casual network looks to widen its pipe
July 31, 2013 Tencent's WeChat game platform will launch in August with 4 international games But it's still arguing about billing methods
July 30, 2013 Shanda tidies up online service costs for longterm mobile success with $811.5 million deal Buys two companies from parent to reduce costs
July 30, 2013 After conquering Korea, Devsisters signs a deal to bring top grossing game Cookie Run to China Partnering with iDreamsky
July 29, 2013 Powered by Puzzle & Dragons, GungHo reveals daily revenue rate of $4.9 million But sales set to slow in second half of 2013
July 29, 2013 Short Cuts: Videos from ChinaJoy 2013 conference Including Yodo1, iDreamsky and Reliance Games
July 29, 2013 The battle to get featured in China is getting more intense, warns iDreamSky Co-founder Lyndon on the narrowing market
July 27, 2013 UCWeb to bring 3 web games to mobile; hopes to generate $49 million in annual revenue Browser outfit flexes its distribution muscles
July 27, 2013 PocketGamer.biz Week That Was: Apple get hacked, EA names the App Store as its biggest money spinner, and we go big on China The past 7 days in bite-sized portions
July 26, 2013 GungHo's Puzzle & Dragons tops 17 million users in Japan, but is growth slowing? It's dragon a bit
July 26, 2013 Samsung leads smartphone charge as mobile revenues jump 50% Shipments outpacing Apple by a distance
July 26, 2013 [Updated] With its monthly sales predicted to rise to $15 million, Chukong looks towards IPO Biggest Chinese developer takes another upwards step
July 25, 2013 Fortumo signs billing agreement with China Unicom and China Telecom to complete its carrier set Also building out Chinese app distribution reach
July 25, 2013 We're not making games. We're making the best platform for Chinese devs, says Qihoo 360 Differentiation from the competition
July 25, 2013 Sales in Chinese mobile game sector up 100% to $412 million in first half of 2013 Powered by the wallets of 171 million mobile gamers
July 24, 2013 Yes, there was much joy at the Pocket Gamer ChinaJoy 2013 party Thanks to organisers Umeng and Ucloud
July 24, 2013 Halfbrick and Imangi get the rockstar treatment at ChinaJoy 2013 Blinded by the flashes
July 24, 2013 Asian analytics: Flurry makes move on China with Renren partnership It's development 'boom time'
July 24, 2013 ChinaJoy 2013: The majority of Chinese mobile game devs will fail, predicts LineKong CEO Mobile transition creates hard times
July 24, 2013 ChinaJoy 2013: Chinese developers need to up their quality to grow market, says Shanda CEO Too many 'poor games' at present
July 24, 2013 Think you can ignore China? 261 million active smartphones and tablets suggests not Flurry's there with the figures
July 22, 2013 Meet, mix and mingle with Pocket Gamer at our ChinaJoy party Partnering with UMENG and UCloud for Shanghai fun
July 22, 2013 Eye on Asia: Japan, Korea and China are leading the mobile gaming charge, says Digi-Capital High profit margins and PVP focus
July 22, 2013 Building an empire: Japanese publisher KLab raises $9.3 million Lord of the Dragons dev fills warchest
July 19, 2013 Delays in its Android gaming assault see Renren's Q2 sales 10% lower than expectations Also expects to make a $29 million loss
July 18, 2013 CocoaChina on the gaming significance of Baidu's $1.9 billion acquisition of 91 Wireless Shaking up Chinese app distribution
July 17, 2013 Gamevil increases growth rate, breaks through 300 million download barrier And that's before it unleashes new cash warchest
July 16, 2013 Kakao sees H1 2013 game platform revenue up 194% to $311 million 12 months of plenty for Korean Android developers
July 15, 2013 Sponsored feature: Leading smartphone ad agency CyberZ considers new gaming trends in Japan How to win in the competitive Japanese market
July 15, 2013 Chart of the Week: How localisation tripled Clash of Clans' Japanese revenue Or so Distimo says
July 9, 2013 Develop 2013: MAQL Europe's Harry Holmwood on why western devs could take the lead in Japan Big opportunity to change consumer thinking
July 9, 2013 Develop 2013: Why you don't need to reinvent the wheel to crack China, by PapayaMobile A market that's both different and the same
July 4, 2013 Puzzle & Dragons tops 1 million users in Korea, but US growth remains a mystery #32 in top grossing charts
July 3, 2013 Walking the Line: WeChat announces 70 million international users Preparing to open gaming floodgates
July 2, 2013 Go big, go China: ChinaJoy 2013 prepares to welcome 200,000 attendees CGDC, WMGC etc kicking off from 25 July in Shanghai
July 2, 2013 How to get a million downloads with zero marketing dollars Nubee's Ken Tan on the importance of people skills
July 2, 2013 Consolidation is coming so it's warchest-building time, says a $130 million-backed Gamevil What's required to be globally meaningful