Not Doppler’s Crash of Cars cruises to four million downloads in two weeks

Not Doppler’s Crash of Cars cruises to four million downloads in two weeks

Australian studio Not Doppler has racked up four million downloads in two weeks for its first in-house developed game Crash of Cars.

The new mobile title takes the popular ‘.io’ game type and introduces fast-paced car battles to the real-time multiplayer fray. Players are tasked with collecting as many crowns as they can while evading enemy attacks.

To date players have taken part in more than 193 million battles.

Development of cars

Sydney-based Not Doppler has previously acted as a publisher for third-party titles such as the Earn to Die series and Strike Force Heroes.

Its first in-house developed game, Crash of Cars was said to have been created by a seven-person team over 14 months.

During the title’s first week of launch it reached as high as the top 10 on the US App Store download charts.

Senior Editor

Craig Chapple is Senior Editor of and He was previously Deputy Editor at Develop and Online Editor at Nintendo of Europe.


No comments
View options
  • Order by latest to oldest
  • Order by oldest to latest
  • Show all replies
Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.