For the six months ending in June 2022, the company reported revenue of $229 million, compared to $199 million in the same period of 2021.
Gross profit also saw a similar increase, from $97.5 million to $113 million – a year-on-year increase of 15.7 per cent.
Games remained the cornerstone of the company’s revenue, accounting for $162 million – 70.7 per cent of the total. This represents an increase from $150 million in 2021. However, it also represents a 4.9 per cent decline in proportional revenue from the same period in 2021, where games accounted for 75.6 per cent of the total revenue earned by the company.
Trouble for TapTap?
TapTap, XD’s app store, saw varying results by territory. In China, TapTap saw 41.7 million MAU an increase of 45.5 from 28.6 million in 2021. However, it saw declining popularity worldwide, with XD reporting 8.9 million MAU for TapTap International, compared to 13.2 million for the same period in 2021 – a difference of 31.9 per cent.
The first half of 2022 saw the majority of company’s employees working from home due to a covid outbreak in Shanghai, which resulted in a significant lockdown period. This lockdown could be partly responsible for the company avoiding the industry-wide trend of declining revenue due to the normalisation of the market following the initial boom experienced during the pandemic.
The report attributes the increase in Chinese MAU, in part, to this pandemic, as well as the effect of certain popular titles such as Terraria and Human: Fall Flat, with the two singled out as the backbone of the TapTap ecosystem.