Menu PocketGamer.biz
Search
Home   >   News

Chukong unveils major Cocos engine upgrade including SDKBOX platform

Cocos v3.7 comes with a cluster of new tricks
Chukong unveils major Cocos engine upgrade including SDKBOX platform
Stay Informed
Get Industry News In Your Inbox…
Sign Up Today

Chukong Technologies has peeled the wrapper off a major new upgrade to its Cocos engine.

Cocos v3.7 is the result of a merger between Cocos2d-JS and Cocos2d-x, streamlining the user interface and affording developers extra control when it comes to customizing their Cocos Framework.

A fresh dusting of Coco

In addition, Chukong has launched its new SDKBOX, an integration platform that allows thirdparty SDKs to work side by side with games developed using the Cocos2d-x engine.

“We’re constantly looking to upgrade and improve our services,” said Kai Zhao, General Manager of Chukong Technologies, USA.

“Cocos 3.7 is a major upgrade that will allow our partners to get a more robust level of use as well as have an overall better user experience.”

Alongside the new SDKBOX, Cocos2d-x v3.7 will include 3D physics and navigation mesh, a new material system, Android studio support, Samsung Enhanced API support and enhanced polygon sprite capabilities.

With 490,000 registered mobile game developers and over 16,000 published titles, Chukong claims that Cocos2d-x is the world’s largest open source mobile game engine.

You can find out more details here