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  • Region: Asia
  • Event Type: Conference
  • Audience Type: Developers, Indies, C-level, Marketing, Students, Creatives, Investors, Publishers, Tool Providers, Technical Teams, Ad Companies, Media, Aso Practitioners, App Marketers, App Advertisters
  • Find out more information on Replaying Japan 2026

Replaying Japan 2026 is the 14th International Japan Game Studies Conference, returning as one of the world’s leading academic gatherings dedicated to Japanese and East Asian videogame research. Taking place August 18–21, 2026, the conference explores the theme “Beyond Games: Intersections of Popular Culture and Transmedia Entertainment,” examining how games connect with anime, manga, film, TV dramas, novels, fandom, and creative labour. The program includes long‑form paper sessions, panels, poster/demo presentations, and a Japanese‑language symposium on play and creation scheduled for August 18. 

The 2026 edition expands its scope to highlight how games operate within broader cultural ecosystems, encouraging interdisciplinary dialogue across humanities, social sciences, business, and education. Attendees will also have the opportunity to join an excursion to TOEI Kyoto Studio Park on August 22, adding a cultural field component to the academic program. Since its inception, Replaying Japan has served as the premier international venue for scholars, researchers, and creators studying Japanese and East Asian game cultures. 

Replaying Japan 2026 is organized in collaboration with:

  • Nagoya Zokei University
  • Ritsumeikan Center for Game Studies
  • University of Alberta
  • University of Delaware
  • Bath Spa University
  • Seijoh University
  • DiGRA Japan
  • Liège Game Lab

Please see event site for Pass prices.

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