• Region: North America
  • Event Type: Conference
  • Audience Type: Developers, Indies, Creatives

Following the success of our Big Indie Pitches, we’re again bringing our even bigger and better version to the PG Connects schedule.

The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, VR, wearables, or handheld games, wherever they are.

Who? What?

Kicking off with a preliminary round of submissions between March and June to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch on Day 1 (Tuesday 28th June 2016) of the conference.

As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.

Once all the developers have pitched, the journos confer and pick five finalists. These will spend Day 2 (Wednesday 29th June) showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to present their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.

Profile and prizes

Aside from the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a share of a promotional prize package worth $7,000.

There is also an additional prize, courtesy of our sponsor Corona Labs, who would like to offer the following to each of the top 3 teams:

One free year enterprise license for Corona.

This has a monetary value of $2,400 USD. You can view information on the product here. Each of the top 3 teams would get a licence (so, three prizes in total).

Take Part

To pitch your game on the Very Big Indie Pitch, head over to the Pocket Gamer Business Network to REGISTER YOUR GAME with us. We'll get in touch with you nearer the time to confirm whether you have received a place on the pitch.

NOTE: Shorlisted entries receive TWO FREE passes to PGC Vancouver 2016. Non-shortlisted entries qualify for a discounted PGC ticket.


Levi Buchanan, Developer Relations Director, Chillingo
Roj Niyogi, CEO, Corona Labs by Perk
Jesse Divnich, VP of Product Strategy & Insights, Tilting Point
Oscar Clark, Consultant & Evangelist, Unity Technologies
Randy Barenscott, VP, Zplay
Shintaro Kanaoya, ChorusWorldwide
Jim Squires, Games PR
Tone Brennan, Executive Producer, All 4 Games
Wyatt Fossett, Journalist, TechVibes / Studio Content Editor, East Side Games
Phil Mansell, VP of Studios, Jagex
Michael Bergen, Business Relations Developer, Nvidia
Ahmet Zayifoglu, Portfolio Director, Gameforge
James Gilmour, Video Editor, AppSpy/Pocket Gamer


Day 1 - June 28th

12:00pm – Registration of Indies for Pitching placement begins in the VBIP area/ Room 118. Pitching is on a first signed up / first pitch basis.
13:00 - VBIP starts with a few words from our sponsors
13:15 - Pitching begins
16.:30 Pitching ends with 5 finalists chosen for a public vote 

Day 2 - June 29th

09:30am - 17:00pm – Very Big Indie Pitch - Top 5 Finalists from day 1 get showcase tables in the I love Indie Showcase area of the expo hall.
17:00 - Meet at TRACK ROOM 2 for finals!
17:45 - Finals start! Include short 3 minute introduction about your game and will show brief video of all shortlisted games.
18:00pm – Winner for VBIP Vancouver 2016 + 2 runner ups are announced!

How to get to The Very Big Indie Pitch @ PG Connects Vancouver 2016