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Fortnite Mobile pulled in over $15 million in 20 days

The battle royale games daily revenue tripled after the game was made launched fully on iOS
Fortnite Mobile pulled in over $15 million in 20 days

Epic Games' mobile port of Fortnite has generated more than $15 million gross revenue on iOS in less than a month.

App intelligence firm Sensor Tower claims Epic Games took home $10.5 million of the $15 million grossed globally in the free-to-play title’s first 20 days since it began monetising on March 15th.

Fortnite Mobile enjoyed a surge in revenue after Epic made it available to everyone for download, following a brief invite-only period.

Peak player spend grew by 197 per cent to $1.8 million on the first day of full release. The day before the game made a still impressive $620,000.

Revenues were also helped along with the introduction of a new and limited-time starter pack which offered players discounted in-game currency and a free character skin.

King of the charts

Fornite Mobile has unsurprisingly also been going strong in downloads since the game was opened up to all players. It is said to have surpassed 11 million global installs since launch and it still occupies a place in the top 10 grossing chart on iPhone in 23 countries.

The US is proving particularly lucrative with $6.4 million brought in during the last seven days and has managed to edge out other popular titles like Candy Crush Saga and Clash of Clans, which snagged $5.8 million and $4.1 million respectively in the same time frame.

Fortnite has proven hugely popular on both PC and mobile. Its success has also spawned a wave of new online stars such as Twitch favourite Tyler "Ninja" Blevins, who in one stream played with recording giant Drake.

That stream attracted over 600k concurrent viewers and peaked at around 630k. It was helped in no small part by Drake tweeting out a link to his 36.9 million followers.

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