Hot Five: Angry Birds is Go, King is delayed, and Oceanhorn is Zelda

Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, these are the top five stories that are currently dominating our readers' eyeballs and little grey cells.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.

Who needs screenshots? The perils of launching a 'confidently ugly' word game on iOS
There's plenty of talk about the importance of your game's user interface.
Developer Pete Morrish wouldn't argue against this, but he is happy to admit that his iOS word game Woodlouse is nothing if not "confidently ugly".

Angry Birds Go is our first step to take the brand in new directions, says Rovio
Last week, Rovio launched its first from-the-ground-up F2P Angry Birds game in the shape of Angry Birds Go.
We spoke to EVP Jami Laes about why the studio went for a downhill racer, how it approached the F2P economy, as well as coming up with the game's interesting energy mechanic.

'This is not a zero-sum game' says Kabam's Andrew Sheppard as the $325M outfit prepares for 2014
Kabam is one of the big beasts of mobile games development and publishing.
As it prepares for a busy 2014, we spoke to president of studios Andrew Sheppard about new strategy title Dark District, moving into new genres, and how it views companies like Supercell and GungHo.

'One hit wonder' concerns force King to delay IPO
With a rumoured $5 billion valuation on the cards, King is apparently keen to prove that it can continue to grow its revenues beyond the stellar year that's been provided by the success of Candy Crush Saga in 2013.
At least, that seems to be the thinking behind the move to delay its planned IPO. After all, no one wants another Zynga.
For its part, all King will officially say is 'No comment'.

A link between two worlds: The making of Oceanhorn
Small Finnish developer Cornfox & Bros. saw a gap in the market or, more specifically, a Zelda-shaped gap in the market.
Cornfox & Bros. wanted to play Zelda or, at least, a Zelda-like game on mobile. Cornfox & Bros. made Oceanhorn.