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For Super Evil Megacorp cross-platform development is all about "the three C’s: controls, camera and character"

Director of product management Tom Westall gave his cross platform dev tips during day one one Develop: Brighton
For Super Evil Megacorp cross-platform development is all about
  • Westall's team is always aiming to build the best home for the best talent and pushing the boundaries of gaming
  • “Every game we make is intended to be cross-platform from day one"

Day one of Develop: Brighton is underway with a talk this morning entitled 'Cross-platform in action: Taking a game from mobile to console' which saw Super Evil Megacorps Director of product management Tom Westall take to the stage to share how Super Evil Megacorp approaches cross-platform and the process of bringing, TMNT: Splintered Fate from a mobile to console.

Westall began by sharing that Super Evil Megacorp is now 100 developers strong with a fully remote working outlook, stating that “we believe in results rather than set hours”. Westall went on to say that the team is always aiming to build the best home for the best talent and pushing the boundaries of gaming for the long term.

Westall shared that while the game had performed well as part of Apple Arcade, the nature of those services means that only subscription players get to experience the title. After a discussion with Apple and gaining their support, the team started to speak with other platform holders to see what support they could offer if they brought the game to their platform first.

This led to a conversation with Nintendo and an upcoming launch on the Switch. 

Three C's

Super Evil Megacorp's attitude toward cross-platform is to ensure that the development team always keeps multiple platforms in mind and to maintain that as a core focus. “Every game we make is intended to be cross-platform from day one,” Westall explained while observing that his team focuses on "the three C’s: controls, camera and character". 

“It’s much easier to build a cross-platform game from the beginning rather than trying to bring those aspects in later. So in the early prototype phase, we explore different ways to play, be that from the controls you’re using to the way the camera works.

"By doing this you can see what works where and what doesn’t. Players should always feel like first-class citizens no matter what platform they are playing from. So the core of our games must always hold up well with the three C’s”

Super Evil Megacorp will release TMNT: Splintered Fate on Nintendo Switch on July 17th.