June 4, 2014 Interview Nix Hydra on 9m Egg Baby downloads with zero marketing, $5m in VC cash, and the future of games for girls 'We’ve only scratched the surface'
June 4, 2014 Interview How TreSensa's Fortumo hook up lets you monetise unbanked HTML5 gamers via carrier billing Thinking globally
June 3, 2014 Interview Mobile is still a strange beast to us, says AdventureQuest Worlds creator Adam Bohn Challenges of going native
June 3, 2014 Opinion The critical questions you need to ask before you build or buy a mobile game backend Fofofum's Ian Atkinson lay down some ground rules
June 3, 2014 Interview PG Connects Speaker Spotlight: Owen Faraday Premium games to rise like a phoenix from the ashes of F2P
June 2, 2014 Opinion Apple's garden is blooming but the walls are getting higher and inside the shadows are lengthening Metal and Swift symbolic of proprietary pride
June 2, 2014 Interview PG Connects Speaker Spotlight: Timo Soininen, Small Giant Games Using multiplayer to drive retention and longevity
May 30, 2014 Full Indie Uk Column Now you're talking: Getting the best from your in-game voiceovers Full Indie UK's Trevor Klein sounds off
May 30, 2014 Interview PG Connects Speaker Spotlight: Jean-Philippe Decka, AppLift App stores favour the incumbents
May 30, 2014 Interview The global game: Colopl on bringing skills-based JRPG Slingshot Braves to the west Not pay-for-win
May 29, 2014 Video Interview Don't burst the bubble: King's Jan Wedekind on why Bubble Witch Saga needed a sequel "You can't just republish the same game"
May 29, 2014 Opinion How to optimise your Lifetime Value with effectively implemented cohort analysis Understand it or lose it
May 28, 2014 Interview PG Connects Speaker Spotlight: Vladimir Funtikov, Creative Mobile Time to get smarter about UA
May 27, 2014 Interview PG Connects Speaker Spotlight: Mikael Haveri, Housemarque Imbibe with the locals
May 26, 2014 Interview PG Connects Speaker Spotlight: Wilhelm Taht, Playground The challenge is to do something that stands out and monetizes
May 23, 2014 Interview PG Connects Speaker Spotlight: Wandrille Pruvot, Art Of Click Smart branding integration is a key opportunity
May 22, 2014 Interview Tangible Play crowdfunds innovative vision-based education game Osmo for awareness, not cash Not about consumer. About the movement
May 21, 2014 Opinion Apple's IAP giveaways will reboot the entire app discovery system... and here's how Real Racing 3 just the first fruit
May 21, 2014 Interview PG Connects Speaker Spotlight: Matias Myllyrinne, Remedy Winners won't be defined by what they know but how quickly they learn
May 20, 2014 400 Million-strong Storm8 CEO Perry Tam on being different and successful We don't need a super-hit to achieve our goals
May 20, 2014 Video Interview FunPlus CEO on building global success from Beijing Chinese company makes a reverse play
May 20, 2014 Interview PG Connects Speaker Spotlight: Kimberly Unger, Bushi-go Any game can benefit from simplification
May 20, 2014 Opinion Late nights and lanyards: Never underestimate the importance of attending conferences Indies, step away from your PCs from time to time
May 19, 2014 Interview Perfect World on successfully simplifying Chinese games for western audiences How Lies of Asaroth became Elemental Kingdoms
May 19, 2014 Interview Why Chorus is bringing western indie mobile games to Japan Big, simple market is ripe for new content
May 19, 2014 Interview PG Connects Speaker Spotlight: Jiri Kupiainen, Shark Punch We've reached 'Peak Bird'
May 16, 2014 Interview PG Connects Speaker Spotlight: JV Chardon, HasOffers #clones versus #originals
May 15, 2014 Interview Mike Bithell: Indies, stay off of mobile until you've "built a name for yourself" Thomas Was Alone heads to iPad
May 14, 2014 "We were about to murder each other": How Real Cricket 14's devs went from despair to 1 million downloads Indie uplift
May 14, 2014 Trying to optimise ad revenue? Look beyond eCPM Or else you're only looking at half of the picture
May 14, 2014 Interview PG Connects Speaker Spotlight: Colin MacDonald, Channel 4 Broadcaster's games guru on the challenges of money
May 13, 2014 Interview PG Connects Speaker Spotlight: Nathan Lutz, Cie Games I feel like a breakout game is coming
May 13, 2014 Interview SkyMobi CEO on why he's looking to succeed in China by publishing western casual games Quality drives the opportunity
May 12, 2014 Interview PG Connects Speaker Spotlight: Ben Cousins Ex-DeNA man now ripping it up freelance
May 9, 2014 Opinion Nintendo can steer its ship back on course without moving on mobile, and here's how The giant's two-pronged strategy just might work
May 9, 2014 Interview PG Connects Speaker Spotlight: Neil Rennison, Tin Man Games The indie scene couldn't be stronger
May 9, 2014 Interview Amazon: People shouldn't have to pay $500 just to play games in the living room Catering to an audience of millions
May 8, 2014 Interview PG Connects Speaker Spotlight: Corey King, ZenFri Inc Clandestine: Anomaly man on future visions
May 7, 2014 Interview We're very enthusiastic about Diner Dash 10, says Glu CEO de Masi Context of $16.5 million acquisition revealed
May 6, 2014 Interview GameLoop: You shouldn't have to be Facebook friends with someone to play with them Focus on your gaming persona
May 6, 2014 Interview PG Connects Speaker Spotlight: Oren Todoros, Plarium Plarium's marketeer on distribution, engagement, monetization
May 6, 2014 Interview "LVL11 is a kind of magical place": Jami Laes talks Rovio's new publishing label Going to the next level
May 6, 2014 Interview Perfect World CEO Robert Xiao on its 'balanced transition' to mobile games Mobile games will not destroy PC market
May 5, 2014 Interview A lot can happen in a quarter of a millisecond: deltaDNA on the power of real-time analytics You've got to think fast
May 1, 2014 Opinion Why a week with Amazon Fire TV hasn't changed my gaming life The sparks have yet to catch
May 1, 2014 Interview Kamcord raises $7.1 million to drive discovery through gameplay videos Record, share, download and play
May 1, 2014 Guest Column How the three points of player value will help you monetize your entire player base Minnows, dolphins, whales and beyond