January 1, 2012 The PG.biz Mobile Gaming Mavens on their New Year's Resolutions No XVGA jokes, we promise
December 30, 2011 2011 in review: Ville Vesterinen, CEO, Grey Area Location, location, location... and relax
December 30, 2011 2011 in review: Giordano Contestabile, franchise business director, PopCap Games It's been about scale. Next year, we'll need to be better
December 29, 2011 2011 in review: Tomas Slapota, co-CEO, Madfinger Games Pushing for triple-A quality in 2012
December 29, 2011 2011 in review: Gary Gattis, CEO, Spacetime Studios Play with anyone, anywhere, anytime
December 28, 2011 2011 in review: Josh Presseisen, creative director, Crescent Moon Having to deal with the rise of IAP
December 27, 2011 2011 in review: Peter Farago, VP, Marketing, Flurry Charting the rise of the mobile games business
December 27, 2011 2011 in review: Mike DeLaet, VP, Sales & Marketing, Glu Mobile Riding the Android rocket to profitability
December 26, 2011 2011 in review: Bart Decrem, GM, Disney Mobile Riding the Android, freemium wave for the first billion
December 25, 2011 2011 in review: Keith Andrew, PocketGamer.biz Expects solid Windows Phone growth in 2012
December 25, 2011 2011 in review, Matt Gilman, PocketGamer.biz Freemium games need legitimate gameplay
December 23, 2011 Finland focus: Investing early is risky, but the right team reduces that risk, reckons Lifeline Ventures' Petteri Koponen Finnish incubator outlines its mandate
December 23, 2011 Finland focus: Housemarque's Sami Koistinen on the move to iOS and spending 8,441 hours making Furmins Developer doing it for itself
December 23, 2011 Finland focus: Frozenbyte's Mikael Haveri on the long road of hard lessons bringing its first iOS title Splot to launch Console-based Trine dev enters the mobile ring
December 23, 2011 Finland focus: Tuokio's Jouni Salonen explains its on-device multiplayer game focus Playing with real friends
December 23, 2011 Finland focus: Supercell CEO Ilkka Paananen on the advent of social gaming 2.0 'Our approach to 'social' is pretty different'
December 23, 2011 Finland focus: Grey Area's Ville Vesterinen on taking Shadow Cities to the world stage Singapore and US coasts are up biggest communities
December 23, 2011 Finland focus: Ovelin's Mikko Kaipainen on how its debut WildChords teaches guitar to the masses Game solution to a musical problem
December 23, 2011 Finland focus: Sandbox freemium play is difficult but possible reckons Grand Cru's Markus Pasula Overcoming the problem of fun
December 23, 2011 Finland focus: 10tons' Vice CEO Sampo Töyssy on gaining 'relatively good' sales from webOS Kindle Fire presents discoverability challenge
December 22, 2011 Nexage's Victor Milligan on outperforming the mobile ad market with clients like Rovio and Backflip Nexage on outperforming the mobile ad market
December 22, 2011 WildTangent's Sean Vanderdasson on why its curated and rental game service is ideal for Android Great games, flexible access
December 19, 2011 The PG.biz Mobile Gaming Mavens on OnLive's ability to disrupt the mobile games industry Pushing the right buttons?
December 19, 2011 Arash Keshmirian on combining the desire to feed core gamers' appetites with Limbic's burning need to explore new worlds It's not camping down on Zombie Gunship
December 14, 2011 Magmic's Troy Johnson on how BlackBerry's share is growing, not shrinking, and why HTML5 is a false prophet Teaching the old dog new tricks
December 14, 2011 Apsalar CEO Michael Oiknine on providing developers with a causal link between in-game behaviour and revenue Making the most of data and analysis
December 14, 2011 Concentrating on one device when developing across iPhone and iPad leads to better games, reckons 36peas' Gareth Jenkins Design suffers when you mix-and-match
December 14, 2011 YetiZen's Sana Choudary on its unparalleled game-focused start up accelerator program Now open for March intake
December 13, 2011 Fiksu CEO Micah Adler on why its incentivised download site FreeMyApps is good for free apps and paid games Download free stuff, get paid games for free
December 13, 2011 Nokia on Windows Phone will draw consumers away from Android and BlackBerry, reckons Chaotic Moon's whurley Playing for a long term win
December 13, 2011 TinyCo's Jennifer Lu on the advantages of launching iOS and Android social mobile games simultaneously New capability thanks to internal Griffin engine
December 13, 2011 GREE and DeNA making a mistake trying to apply Japanese social gaming model in the west, claims PlayPhone's Anders Evju One size does not fit all
December 13, 2011 The PG.biz Mobile Gaming Mavens on what Rovio should do next? Angry Birds' rebooted
December 9, 2011 Supermono's Tak Fung on Red Robot deal and why he's always wanted to do a location-based game Now he has the tech and resources
December 8, 2011 Chartboost CEO Maria Alegre on why network scale is less important than providing consumers with a quality experience Best users are most important
December 8, 2011 Ben Vu on Battle Bears' freemium debut and his 10 game roadmap for the humorous shooter franchise Also pitching for TV series
December 7, 2011 Kontagent's Josh Williams on why its enterprise quality kSuite analytics platform is right for mobile But only if you're big enough to take full advantage
December 6, 2011 iQU's Reinout te Brake on creating a centralised marketing place for games, not the 'disruptive approach' of GREE, DeNA and Papaya Tracking gamer behaviour is the key
December 6, 2011 Gary Nichols on Playbox's rebranding as Atomicom; now prepared for a mobile-only future Following the excitement and money
December 5, 2011 Astraware CEO Tomlinson on making the most of platforms such as Nook, webOS and Kindle Fire Has dropped Symbian, Palm and BlackBerry though
December 5, 2011 The PG.biz Mobile Gaming Mavens on how to make the most of the Holiday download frenzy The Elf-ephant in the room or a Sanity Claus?
December 5, 2011 Neon Play's Oli Christie on the importance of cross-promotion and the increasing squeeze on freemium social games 'Savage churn rate' of App Store free chart
December 2, 2011 CGO Philip Reisberger on why mobile and tablets will be very important for Bigpoint in 2012 Bringing Farmerama companion app to iOS any day
November 30, 2011 W3i's Ryan Weber on spending its AppX 'real cash' $10 million user acquisition warchest across 50 games Size reflects company's and market's profitability
November 29, 2011 Kiip CEO Brian Wong on how its 'non cannibalistic' reward network boosts gamer engagement and retention GameSalad integration is the first step of master plan
November 29, 2011 PapayaMobile's Oscar Clark on the market's move from 'pay at the door' to 'buy at the bar' How freemium equals freedom
November 28, 2011 The PG.biz Mobile Gaming Mavens talk Android Market's contentious app returns policy Just another 48 hours...