July 20, 2012 Kempt MD explains how it will make the world's first crowdfunded and crowdsourced game Chris Kempt talks Bar Fight Live
July 20, 2012 Reaching out to new devs behind Iplay rebranding, says COO Bob Hayes Distribution specialist expanding base
July 20, 2012 Ouya the trigger Android devs need to move beyond mobile, says HandyGames Mobile devs are mobile devs no more
July 20, 2012 Our heart wasn't in big, bulky console development anymore, says BonusXP Now's the time for a clean break
July 19, 2012 Nevermind PS4 or Xbox, Ouya is the real next-gen console, argues Astrogun CEO Davis brands physical media as 'over'
July 19, 2012 Indies need to do more than 'pat each other's backs on Twitter', says Mobile Pie's Will Luton BoB turns community spirit into something concrete
July 19, 2012 Big publishers have broken user acquisition but ApEngage's intelligent will fix it, says Apsalar's Oiknine See how costs rise at the end of the quarter
July 19, 2012 Big boys love the 'romance' of mobile's indie scene, says former Epic Games man Perry BitMonster not looking to crowd indies out
July 18, 2012 Windows Phone 8's break with platform's past a 'necessary evil', says Boonce programmer McMahon says it has to be done
July 18, 2012 'Kiip monetises so well, 50% of our developers just use us,' says CEO Brian Wong High quality leads to high income
July 18, 2012 Microsoft betting the farm on devs delivering Windows Phone to Windows 8 cross-platform play We've only just scratched the surface
July 16, 2012 US start up GameFace.me on why it's leading the charge for personalised gaming Time to rescue your girlfriend, not Princess Peach (again)
July 16, 2012 Papaya's Chris Hanage explains AppFlood, its pure non-incentivised cross-promotion Android game network A new approach
July 13, 2012 Mobile marketers are in short supply and high demand, says Gameloft's manager for UK & Ireland David Whitby talks recruitment
July 12, 2012 Our Android console puts the power in developers' hands, argues Ouya Backed by the industry
July 12, 2012 Crowdfunding as much a promo tool as it is a revenue raiser, says Spilt Milk's Andrew Smith IndieGoGo can drum up cash and potential customers
July 11, 2012 With 250 million MAUs, Adam Boyden highlights the value of Conduit's omni-platform for user engagement Moving from browser to mobile
July 10, 2012 Ludei president Monastiero says recent 'roadblocks' won't stop HTML5's mobile momentum Devs unaware problems have long been solved
July 9, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether Sony is streaming towards success with Gaikai More than a play for PlayStation 4?
July 5, 2012 YouAPPi's Moshe Vaknin on the promise of its smartAPP recommendation engine You'll enjoy this one
July 3, 2012 RedBedlam's Nick Witcher talks MMO development, cross-platform play, and indie exposure The Missing Ink coming to PC, Mac, iOS, and Android
July 2, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether Nexus 7 is an Android developer's dream Low price + big power = top tablet?
June 29, 2012 Sylvain Gardel on how the Swiss Arts Council is promoting the culture of game development Public funds seeding the discussion
June 25, 2012 Chartboost's Maria Alegre on building a monetisation exchange that's focused on quality Ain't no banner advertising network
June 25, 2012 Frenzoo's Simon Newstead on successfully launching 3D fashion game Style Me Girl as an RPG Making the most of start up flexibility
June 22, 2012 Tag Games looking beyond Scotland to tap up talent, says MD Paul Farley Dundee studio playing the global game
June 22, 2012 There are more than 2 app stores. We handle 140, say Thumbstar's Edmondson brothers Including China's only copy-protected channel
June 21, 2012 Torsten Reil on how ambition, investment and opportunity combine for NaturalMotion's new San Francisco dev studio In the place to be
June 18, 2012 Unity 4 to open the floodgates to 'amazing character animation' on mobile, says CEO Helgason But it's not the tool's killer-app
June 18, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether Xbox SmartGlass is a smart move Mobile's moment on the big screen?
June 13, 2012 GREE's global platform the perfect base for 'hardcore' brands, claims Ubisoft Assassin's Creed Utopia no casual affair
June 11, 2012 E3 2012: Gameloft's Baudouin Corman on why working with GREE doesn't reduce the importance of Gameloft Live The VIP lounge is different to the corridor
June 7, 2012 Not every indie can afford to 'do it all', says new publisher Chilibite Games Marketing specialist makes move
June 6, 2012 GREE's Ethan Fassett on winning the platform battle with Zynga, Facebook, EA and the rest It's about money but more
June 6, 2012 Disney Mobile's Bart Decrem on passion, characters, and building a mobile game for a billion players Aiming high and cleaning up
June 5, 2012 Oskari Hakkinen on bringing Remedys core DNA to mobiles and tablets gaming Expects to have 20-strong team in place by end of 2012
June 4, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether or not to support apps on Apple TV Direct ports, or original content?
June 1, 2012 We're aggressively investing in new solutions to deal with UDID transition says Fiksu's Craig Palli SDK version 2.0 now available
June 1, 2012 MoMinis' Eyal Rabinovich on doubling the length of Ninja Chicken's user sessions Adding extra Ooga Booga
May 31, 2012 Love is a better monetisation tool than finely tuned pay walls says NimbleBit's Ian Marsh Checking in for Pocket Planes
May 30, 2012 Co-production deals are the best way for small indies to get free-to-play success argues Kiloo's Simon Moeller As demonstrated by Subway Surfers
May 30, 2012 Financial fragility is forcing indies into a too narrow focus, reckons XMG's Adam Telfer Innovation requires broader approach
May 28, 2012 Giancarlo Mori on how Atari's walking the fine line between nostalgia and innovation New IP required for relevance
May 28, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether consoles can combat smartphones at E3 Your move Microsoft, Sony and Nintendo
May 25, 2012 Not all HTML5 devices are created equal, warns Toy Studio's Evan Gilbert Avoid developing 3D MMOs
May 24, 2012 Fun Machine's Patrick Curry on leaving consoles behind to support 100 people making 100 games Start on mobile and scale up
May 24, 2012 James Lamberti on replacing UDIDs with AdTruth's probabilistic universal ID technology Solve one problem, move onto the next
May 23, 2012 YoYo Games' Sandy Duncan on why GameMaker: Studio is the best for 2D game creation Simple, productive, cost effective
May 22, 2012 Chair's Donald Mustard on making Infinity Blade II social with ClashMob Swarm battles with friends
May 22, 2012 TIGA membership pays for itself 'within months', claims Neon Play CEO Oli Christie 'No brainer' for indies says board member