August 17, 2011 Handhelds have had their day thanks to iPhone allure, reckons Secret Sauce head Russell Clarke Sony and Nintendo just don't know it yet
August 17, 2011 Devs worried about Android Market's problems should learn by doing, reckons Spilt Milk's Smith Indie studios should embrace challenges
August 9, 2011 FGOL's Ian Harper on how the Future Games Network will propel indie games to success Launching this week with Say What?!
August 9, 2011 Glu's De Masi on why he's longterm positive on Amazon and more bullish on Nokia than RIM Time will come
August 8, 2011 Glu CEO De Masi on building for future profitability fueled by 20 internal dev teams Android, IAP and resource management games the focus
August 4, 2011 Klaas Kersting on leaving Gameforge to launch real world mobile gaming outfit flaregames Launching first product on iOS in late 2011
August 4, 2011 CEO Suglobov on G5's goal to become #1 mobile publisher of hidden object and time management games New investment, more ambition
August 2, 2011 The PG.biz Mobile Gaming Mavens on whether there are any options beyond freemium Is grind really all there is?
August 1, 2011 Leviathan's Van Luchene on why building the biggest library of social gaming patents doesn't mean it will trigger a legal apocalypse Patent system encourages innovation not lawsuits
July 27, 2011 PressOK CEO Ryan Morel on why now's the time to marry mobile advertising and location-based play in PlacePlay Meeting the need
July 27, 2011 Life after Mr Goodliving: How Grand Cru is looking to revolutionise social mobile gaming Inspired by Habbo Hotel, LittleBig Planet and Minecraft
July 27, 2011 Small computer people, big iOS success: The making of Tiny Tower From Pocket Frogs to BitBook
July 26, 2011 Look out Mario and Luigi: the 'fat, beardy' Pickford Bros. are back, building their brand Why mobile was a magnet for Magnetic Billiards' creativity
July 25, 2011 The PG.biz Mobile Gaming Mavens debate whether mobile ecosystems are becoming restrictive In the shadow of The Open And Free App Movement
July 25, 2011 Parsith's Mark Allen explains how FriendSt@r will fill Game Center's gaps Turning likeminded people into playing friends
July 20, 2011 Uppercut's Ed Orman on bringing BioShock and Unreal quality to iOS shooter Epoch Ex-Irrational man sees mobile and console converging
July 20, 2011 W3is Melissa Johnson on how its Mobile App Ad Network offers incentivisation without the controversy Answering the developer's call
July 18, 2011 New head of IGDA Mobile SIG, Kevin Dent says developers need to remember 'top of the charts is vanity, top grossing is sanity' Less hype, more regular income
July 11, 2011 Kiip CEO Brian Wong on why its achievement-based ad platform fills developers' Tapjoy gap Reward, revenue and retention
July 11, 2011 The PG.biz Mobile Gaming Mavens on the value of developing games for niche platforms Is iOS, Android and Windows Mobile all there is?
July 6, 2011 Rodeo Games' Ben Murch on how the Icelandic volcano convinced them to move from console to mobile gaming Taking on a new creative mindset
July 6, 2011 Hiive's Andrew Rollings on why Google's Chrome Web Store is the perfect place for mobile devs to experiment Creatures & Castles studio learns from iOS mistakes
July 5, 2011 Marmalade's Tim Closs on rebranding and building a horizontal framework when everyone else is going vertical New name, same approach
July 5, 2011 Former Realtime Worlds man John Harrison on why new iOS project Bang Games offers greater connection with gamers No shame in mobile being a distinct entity from console
July 4, 2011 The PG.biz Mobile Gaming Mavens on the potential of HTML5, WebGL and Project Spartan The rise of web gaming?
June 28, 2011 Fiksu CEO Micah Adler on how its user acquisition platform has driven 55 million app downloads Real-time solution ensures ROI
June 27, 2011 MocoSpace CEO Justin Siegel on why HTML5 will drive ubiquitous mobile gaming Now 20 million users strong
June 27, 2011 EA's Chip Lange on how its Origin service will revolutionise console, PC and mobile gaming and gamers One big happy cross platform community
June 23, 2011 Indies need to sort out their PR before taking on the App Store, reckons Split Milk's Andrew Smith Developers underestimate the work involved
June 22, 2011 The PG.biz Mobile Gaming Mavens on what was big and what was missing from E3 and WWDC No news is bad news
June 22, 2011 TinyCo's Jennifer Lu on why its $5 million TinyFund is about more than just the cash A new distribution channel for indies
June 22, 2011 Mobile is the place for maximising creativity and minimising risk says ex-Rockstar man Anthony Gowland Putting 'App Store risk' into perceptive
June 16, 2011 Flurry CEO Simon Khalaf on data, building a Nielsen for mobile advertising, and dealing with Apple's incentivised CPI ban Looking to video ads for even faster growth
June 13, 2011 Scoreloop to boost BlackBerry's social gaming status, but network's cross-platform core will remain claims RIM No major changes for games network
June 8, 2011 Storm8 CEO Perry Tam on his goal to be the number one social gaming mobile company 200 million downloads on 58 million devices to-date
June 8, 2011 Secret Sauce head Russell Clarke on why Ideaworks thinks working on original IP is a risk worth taking New venture hands studio creative freedom
June 2, 2011 The PG.biz Mobile Gaming Mavens make their predictions for E3 and WWDC Double trouble, or twice the fun?
May 26, 2011 The PG.biz Mobile Gaming Mavens argue whether Mark Rein's definition of triple-A mobile games will rule Epic Games right?
May 26, 2011 Windows Phone delivers best conversion rate of any platform, claims Press Play's Thomas Gravgaard But Microsoft needs to get more handsets out there
May 26, 2011 Nokia support means Windows Phone could be as big as Xbox, says Pixelbite CEO Mattias Olsen Microsoft has proven track record in games market
May 23, 2011 Chillingo works hard, but too many publishers have become monsters says Spilt Milk's Andrew John Smith Who Needs Chillingo? to give power back to the developer
May 23, 2011 Immersion subsidiary Haptify pushes force feedback on Android with games and publishing Can you feel it?
May 23, 2011 Flexion's Jens Lauritzson says it's seeing fantastic conversion rates in some emerging economies Also gaining 3.5 million users a month
May 19, 2011 The PG.biz Mobile Gaming Mavens debate whether Android can be fixed as a commercial opportunity Reliving the sins of the past
May 13, 2011 Piracy is huge on Android so we're focused on free games with IAP, says Com2uS' Don Lim Rate for Homerun Battle 3D was 70%
May 11, 2011 The PG.biz Mobile Gaming Mavens discuss how to make a successful iOS game Does it have to have a bird in it?
May 10, 2011 Gamevil's Kyu Lee on expanding the visual virality of iPhone hit Air Penguin More levels, characters and platforms incoming
May 5, 2011 The PG.biz Mobile Gaming Mavens debate the future of social mobile platforms Will it be OpenFeint/GREE or DeNA/mobage or another?
May 4, 2011 Firemint buyout designed to boost our creative leadership on mobile, claims EA's Barry Cottle Fusing EA's scale with Firemint's ingenuity
April 29, 2011 Apple's move against app incentivisation will force developers to up their game, claims OfferMobi CEO Howie Schwartz Apple a force for good