February 27, 2012 PlayHaven's Andy Yang on providing 'Zynga in a box' tools for the rest of the industry It's all about actionable data
February 24, 2012 GetJar CEO Ilja Laurs on how its incentivised virtual currency is seamless for users and liquid for developers Will drive global downloads across Android app stores
February 22, 2012 The9's Chris Shen on why DeNA, GREE and The9 should work together to grow the Chinese gaming market It's too early to get competitive
February 22, 2012 You don't need a big name or fan base to get crowdfunded, says Gambitious' Paul Hanraets Equity funding site offers a new approach
February 20, 2012 The PG.biz Mobile Gaming Mavens on the ethics of App Store chart manipulation Welcome to Bot-Farmville
February 20, 2012 David Braben on how LostWinds marks Frontier's first step into iOS gaming Learning from mistakes, building for the future
February 20, 2012 App-Promo's Gary Yentin on living, breathing and succeeding in app promotion All about discovery, download and monetisation
February 16, 2012 Beating guidance, burning less cash and leading on Android, we're confident about the future, says Glu CEO De Masi Expects breakeven in 2012
February 15, 2012 Social studios shouldn't be afraid to splash out on TV advertising, reckons Somo's Ross Sleight Thinking differently can pay off
February 15, 2012 Mobage and GREE 'not even in our ball park', claims Heyzap co-founder Jude Gomila Looking at competitors a 'waste of time'
February 15, 2012 CloudMade's Christian Petersen on how its Sponsored Locations service will drive massive retail footfall through IAP sponsorship Games the only apps with the scale for bricks and mortar
February 14, 2012 It's a shame we're not seeing more mobile-console interoperability, says GameSpy's Todd Northcutt Requires second screen strategy specialists
February 14, 2012 Chartboost's Pepe Agell on generating mobile gaming next billion happy cross-promotional impressions Acquiring new users and making cash from your games
February 13, 2012 GameSpy's Todd Northcutt on going Open - evolving its online gaming services for iOS and Android via Unity and Unreal Engine Sitting on a geyser of activity
February 13, 2012 The PG.biz Mobile Gaming Mavens on whether educational apps have - or even should have - game Tablet RAZR or Tabula Rasa?
February 10, 2012 Developer says Apple isn't helping it defend itself from Chinese iTunes scammers We want to ban iTunes accounts but it doesn't let us
February 10, 2012 As Greedy Bankers gets a freemium version, Alistair Aitcheson says it's an experiment in boosting a small studio's audience Breaking down the barrier to entry
February 9, 2012 BBDevCon 2012: RIM's Anders Jeppsson on making BlackBerry a great platform for gaming Giving developers the tools they need
February 8, 2012 Users engage more with play if achievements have economic value, reckons Beintoo CEO Tormarcho Let users decide how they should be rewarded
February 7, 2012 Trevor Cornwell on filling stores' wholesale gap with appbackr's AdSense meets eBay app financing platform Employ your social network for 54% return
February 6, 2012 The PG.biz Mobile Gaming Mavens on the fine line between drawing inspiration and cloning Legislate and be damned
February 6, 2012 Naoki Aoyagi on how Android's growth will fuel GREE's one billion mobile gamer goal Spending $50 million on new platform launch
February 3, 2012 Inside Social Apps' Glasser on why the conference is becoming more mobile Kicks off in San Francisco next week
February 3, 2012 Tapjoy's Peter Dille says combing social recommendations with incentivised actions will change game discovery Papaya deal will help supercharge the market
February 2, 2012 Ian Marsh on why NimbleBit wouldn't sell to Zynga, why it won't sue, but will be quieter about games in development I think our fans would prefer a new game to a lawsuit
February 2, 2012 Android game recommendation app driving up to 9 downloads a week says Hooked CEO Prita Uppal Breaking through Market confusion
February 2, 2012 Armor Games' Daniel McNeely on the move from Flash to mobile, and the similarities between Crush the Castle and Angry Birds Finnish favourite 'skirts around the question'
February 1, 2012 Digital Harmony's Keren Kang on starting a mobile tech company but finding fun with games Flower child approach to real-time multiplayer
January 31, 2012 Ian Marsh on NimbleBit's origins, keeping it small and development fast, despite the pressure of success Strong foundations before the upwards elevator
January 30, 2012 CRO Martin Koppel on taking Fortumo's 61 country-strong carrier billing SDK global Up to 9x better conversion rate than credit cards
January 23, 2012 The PG.biz Mobile Gaming Mavens get excited about hitting the big screen with the rise of smart TVs Boxing clever
January 23, 2012 Our failure is our communication with our fans, says Gameloft's De Vallois over freemium backlash Experiments are what the market demands
January 23, 2012 Appssavvy president Michael Burke on why activity is driving the next wave of mobile advertising Monkey see but mobile consumer do
January 19, 2012 Check out of your half-way houses and embrace the 'brilliant' location scene, says Mobile Pie's Will Luton The golden age is already here
January 19, 2012 Location-based play is no silver bullet for mobile games, says Massive Damage's Ken Seto Gameplay comes first, location second
January 19, 2012 Location-based games should never be limited by location, reckons PerBlue CEO Justin Beck You might be there, you might not be
January 19, 2012 Gbanga's Chris Solarski on why location-based games are ready for a web 2.0 style revolution Apps need to make use of extended capabilities
January 19, 2012 Ogmento CEO Brian Selzer on why the next leap forward in location-based play will come from hardware, not software Checking-in to check out
January 19, 2012 Developers need to avoid check-in friction when launching location-based games, reckons Booyah's Brian Cho Players need to feel comfortable with sharing data
January 19, 2012 Grey Area's Ville Vesterinen on why 'clumsy' location-based games need to better scale their experience for users Industry still in its infancy
January 19, 2012 Red Robot's CEO Mike Ouye on filling core gaming's mobile gap with location-based experiences like Life is Crime Plus future publishing plans
January 18, 2012 AdColony's Will Kassoy on how its mobile video ads are up to 10 times more effective than online Plus you can hook into virtual currency incentives
January 18, 2012 Nightspade's Gerry Mukti on the challenges and opportunities of being an Indonesian mobile game developer Big market, but not for smartphones
January 17, 2012 The PG.biz Mobile Gaming Mavens on whether Intel matters in mobile We're guessing not
January 17, 2012 MindJolt COO Colin Digiaro on the fast blurring social-mobile gaming divide and why Amazon is best for Android All systems go
January 12, 2012 BlackBerry can regain lost ground ... if developers support it, reckons Paw Print Games director Antony White Bottom has been reached
January 10, 2012 HTML5 needs one big hit to regain momentum and trigger 'boom time', reckons Albino Pixel's Dave Allanson Platform yet to blossom
January 9, 2012 No other handheld gaming device comes close to the PS Vita, reckons Icon's Hill-Whittall And Sony the most developer-friendly platform holder
January 6, 2012 UK indie Icon Games changes focus to Sony after Nintendo's strong arm tactics WiiWare download figures ban the last straw