April 29, 2011 Developing on iPhone's a gamble, but crowd funding builds fanbases reckons Bravado Waffle's Stephen Dick Fans + funds = win win
April 28, 2011 Polarbit's Tommy Forslund on why developing for Xperia Play is a breeze Phone's play on PlayStation won't confuse consumers
April 27, 2011 Tap Me's Joshua Hernandez on moving beyond incentivisation to better engagement Keep eyeballs in the game
April 27, 2011 Microsoft and Nokia's alliance could serve up the next iPhone, reckons Babaroga CEO Djokovic Developer already focused on 'what's next'
April 26, 2011 Glu Mobile's Mike Breslin on selling freemium games to a hardcore audience The market's moving in the right direction
April 26, 2011 HandyGames' Christopher Kassulke on why he's totally committed to Xperia Play Get your fingers off the screen
April 25, 2011 The PG.biz Mobile Gaming Mavens on: IGDA versus Amazon Appstore Responses range from the right thing to cheap publicity
April 25, 2011 Introducing the PG.biz Mobile Gaming Mavens Squeezing the industry's elite on the hottest topics
April 19, 2011 Playforge's Thomas Chung on why Apple's incentivisation rejection doesn't solve iOS discoverability One step forward?
April 19, 2011 Gamevil's Kyu Lee on why the publisher hopes to release a dozen indie developed games in 2011 Strategy already paying off with Air Penguin's US success
April 18, 2011 The Game Creator's Lee Bamber on AGK; bringing mobile game middleware to the masses Building on 10 years of DarkBASIC
April 18, 2011 Astro Ape's Chieh Huang on making better social games than Zynga, Pocket Gems and Storm8 Our retention rate is close to 70 percent
April 13, 2011 TeePee Games' Tony Pearce on building a recommendation portal for social and mobile games This one's for you
April 13, 2011 Imperial Game Studio's Martin Flensburg on cross platform deployment and Android fragmentation Google needs to create Android device reference groups
April 12, 2011 Urban Airship's Scott Kveton on filling in the IAP gaps left by Android Market Value-add services
April 11, 2011 iDreamsky's Michael Chen on building a Chinese Game Center for Android And why western developers should get involved
April 6, 2011 Amazon Appstore for Android is perfect mass market channel says HandyGames' Christopher Kassulke Great opportunity for distributing free games
April 6, 2011 With half its Android revenues coming outside the official Market, HeroCraft has high hopes for Amazon's Appstore Openess trumps Apple's central planning system
April 6, 2011 Namco Bandai's Jonathan Kromrey says the Amazon Appstore is becoming a force du jour Now all it needs is IAP and Game Center
April 6, 2011 Gamevil's Kyu Lee on why the Amazon Appstore will bring a lot of value to Android Another strong piece added to a fast maturing ecosystem
April 5, 2011 Storm8's Johnny Coghlan on making social games that are downloaded hundreds of millions of times The network effect
April 5, 2011 Following 5.5 million downloads of Slice It!, Com2uS' Don Lim says Android is becoming a 'free plus' market Waiting on Amazon Appstore maturity
April 4, 2011 Conversion rates from Bejeweled LIVE trial to paid on WP7 are encouraging says Popcap's Giordano Contestabile Looking good for the future
April 1, 2011 Game Doctors' Hochsmann on why zombie killing gameplay will always be guilt-free Welcome to ZombieSmash! Camp Nowhere
April 1, 2011 We welcome competition. It's good for publishers and consumers, says Tapjoy's Deng-Kai Chen Incentivising the incentivisers
March 29, 2011 Union deal will see dozens of Unity games coming to BlackBerry PlayBook from the summer says GM Brett Seyler Will include new IP as well as iOS and Android faves
March 25, 2011 Jet Set Games's Rade Stojsavljevic on releasing Highborn for Android as an Amazon exclusive Piracy, user experience and Highborn 3
March 24, 2011 Amazon wants broadest possible selection of apps on AppStore for Android says Aaron Rubenson Catalog expansion follows successful launch
March 24, 2011 Kami Retro developer Antony White on why console publishers don't understand iOS Gamers want original content, not console ports
March 24, 2011 Miniclip's Sergio Varanda on expanding its 25 million iOS download success to Android And why straightforward game controls are key
March 23, 2011 Apple's move to block Amazon Appstore could become a three-way battle says Olswang's Jas Purewal Trade mark war will rumble for months
March 23, 2011 QONQR's Andy Pickett on why Foursquare doesn't cut it for location-based games Players looking to be engaged not checked in
March 22, 2011 Bizmey CEO Arfan Chaudhry on how competition will drive innovation in mobile monetisation strategies Plus the untapped market of Indonesia gamers
March 22, 2011 Gamagio's Dom Duhan on how the irresistible lure of mobile and social gaming triggered the start up From road friction coefficients to HTML5
February 26, 2011 Fuse's Jon Walsh on combining Flurry, Appfigures, AdMob, Mobclix and Tapjoy into one cohesive real-time publishing tool The data for success
February 24, 2011 Apple needs to tighten up on sleazy App Store behaviour says Hiive's Andrew Rollings Time to take control
February 18, 2011 Pyramid Research's Stela Bokun on Nokia's need to reassess its position on Symbian, MeeGo CEO Elop not being realistic
February 14, 2011 Xona Games' Doucette on why access to the Ovi Store will shift Windows Phone 7 up a gear Software alliance key to platform's future
February 14, 2011 Boost to WP7's userbase makes Nokia deal a mighty move, says Revo Solution's Hanganu Huge turning point for platform
February 14, 2011 Sony Ericsson on Xperia Play 2, higher game price points and converting the casual gamer With a special guest appearance from Gameloft
February 11, 2011 Critical Thought's Whatley sees Nokia deal as being strategic and important for Microsoft too Flip your perspective
February 11, 2011 Thanks for ditching Symbian, but we're still cautious over Nokia's Windows Phone future, says IUGO Bad history but hope ahead?
February 11, 2011 Gamerizon's Alex Sakiz on building out the Chop Chop franchise to 20 games and 40 million downloads Targeting 30-50% install base across kids' iOS devices
February 10, 2011 Discovery service AppCircle reaches 30 million users daily, generating millions says Flurry's Farago Minimum spend is just $250
February 10, 2011 Get Set Games' van Vliet says $95 Mega Jump in-app purchase has become one of our most lucrative sources of revenue And adding TayJoy tripled income
February 8, 2011 Recharge Studios' Matt Tubergen explains why distribution is as important as your game Social games need an audience
February 8, 2011 Backflip's Farrior on why the smart money is on a multi-pronged approach to game monetisation Less crying, more innovating please
January 25, 2011 Creatures & Castles developer Hiive on why the App Store is no get rich quick scheme After 300 iOS downloads, it's time to consider freemium
January 24, 2011 HandyGames is planning to do over 100 million free Java game downloads in 2011 Power of emerging markets
January 20, 2011 CEO De Masi on how Glu overtook rivals EA and Gameloft in the freemium race And how $16 million will speed the business