January 18, 2011 Kongregate CEO Jim Greer: 'the immediate opportunity is on Android. iOS is less a home for us' Flash-based Kongregate Arcade app passes up iOS
January 18, 2011 Zamano on why mobile web stores such as FunZoo will overcome the app store assault Selling is more than distribution
January 7, 2011 2010 In Review; Marc Gumpinger, Scoreloop Take a step back from mobile and think social
January 6, 2011 2010 In Review: Kyu Lee, Gamevil Carrier billing will be a drive of app store monetisation
January 5, 2011 2010 In Review: Kris Jones, Thunder Game Works Freemium needs to explore gameplay diversity
January 5, 2011 2010 In Review: Mark Ettle, Cobra Mobile Next year will be about Android, tablets and social
January 3, 2011 Xona Games' Jason Doucette on what Microsoft needs to do to help indies on WP7's Marketplace No visibility equals no downloads
January 3, 2011 Team Gambit's Yeo Jingying on the power that comes with partnering with Microsoft on Windows Phone 7 Supercharged from XBLA to mobile
January 3, 2011 UberGeekGames' Ian Nicolades on why Windows Phone 7 is destined to take top spot Driving developer favour
January 3, 2011 2010 In Review: Eros Resmini, OpenFeint Android overtaking iPhone was a huge wake up call
January 1, 2011 2010 In Review: Shainiel Deo, Halfbrick Freemium and Android will be the trends for 2011
December 31, 2010 2010 In Review: David Bishop, PopCap We're very interested in the possibilities of tablets
December 30, 2010 2010 In Review: Jonathan Kromrey, Namco Networks Android and Chrome will be key in 2011
December 29, 2010 2010 In Review: Ian Marsh, NimbleBit Be prepared for the return of carriers on Android
December 28, 2010 2010 In Review: Will Luton, Mobile Pie Freemium and Android will be important in 2011, but tablet hype will fade
December 27, 2010 2010 In Review: Sarah Thomson, IUGO There are going to be thousands of freemium games in 2011
December 26, 2010 2010 In Review: Callum Rowley, Gameloft You're going to see a lot more from us on Android
December 24, 2010 2010 In Review: with Joony Koo, Com2uS Look out for freemium, brands and M&A in 2011
December 22, 2010 2010 In Review: Niccolo De Masi, Glu Mobile We launched the year's bestperforming hardcore freemium social title
December 21, 2010 2010 In Review: Michael Schade, Fishlabs Game quality will improve in 2011, and so must pricing
December 20, 2010 2010 In Review: Dave Castelnuovo, Bolt Creative I'd love for Apple to support cloud-based save games
December 16, 2010 Simon Buckingham on connecting app store islands with social discovery play Appitalism Bringing everything together
December 15, 2010 Distinctive MD Nigel Little on derisking the App Store gamble with sports games, Android, and non-game work for hire Aims to get iOS projects ported to Android in a week
December 14, 2010 How Vince McDonnell left his job, took inspiration from FarmVille and Plants vs. Zombies, and did over six million downloads of iOS success story Zombie Farm Hard times are done, we won!
December 14, 2010 W3i's Ryan Ruud on how its $1 million Recharge Studios publishing fund will fire up iOS social gaming Bringing that Facebook feeling to mobile
December 13, 2010 Revolution's Charles Cecil on Broken Sword 2 and why it's the best time ever to be an indie Ditch publishers, talk directly to your audience
December 10, 2010 Chillingo on the potential of its EA deal and future expansion to Android, WP7 and freemium If it ain't broke, supercharge it
December 10, 2010 Crescent Moon's Josh Presseisen on the tortuous development of iOS RPG Aralon Every journey starts with a single line of code
December 8, 2010 Unity's Brett Seyler explains how its Union aggregation scheme will drive support for new platforms and revenue for developers Getting Unity games primed for new launches
December 7, 2010 SPIL CEO Peter Driessen on the power of HTML5 to revolutionise mobile games When open standards meet web apps
December 6, 2010 CEO Tony Pearce on how cross platform discovery site TeePee will flatten social and mobile gaming confusion Launching high quality games into a network of worth
December 6, 2010 Palzoun and Spinvector on bringing boardgame BANG! to multiplayer mobile release Launching on iOS, bada and PC, coming to Android
November 22, 2010 Grey Area CEO Ville Vesterinen on building out the success of location-based Finnish hit Shadow Cities From Helsinki to the world
November 17, 2010 A&N Mobile explains why Metro will be a powerful publishing brand for games Launching with Super Yum Yum on iPhone
November 15, 2010 CEO De Masi says Glu's mobile expertise has vindicated its freemium decision And why it's primed for Android growth
November 15, 2010 PlayFirst on its Dash series; 'arguably the most successful on the App Store' High quality, high price, high retention
November 12, 2010 Crescent Moon's Josh Presseisen on using Unity and making an award winning game Calms the eternal enmity between coder and artist
November 12, 2010 Godzilab's Thomas Lachartre on how going freemium boosted StarDunk to 1.7 million downloads Won't work for every game though
November 8, 2010 Appular's Decespedes: Selling a game is the key skill publishers have and developers need Symbiotic relationship
November 4, 2010 PopCap explains it will likely release in multiple Android stores such as GetJar and Amazon Spread the load
November 3, 2010 Just-Eat's Mat Braddy on making advergames that don't look like 'dad flirting with your girlfriend' The thinking behind Belly & Brain
November 2, 2010 Will Luton on Mobile Pie's ambitious all-singing, music-themed, operator-backed, location-based, alternative reality, social, freemium iPhone game My Star Singing a new song
November 1, 2010 Press Play's Mikkel Thorsted why Windows Phone 7 could be top of the mobile gaming market Banking on a big player
October 29, 2010 Fishlabs' CEO says Galaxy on Fire 2's success proves App Store premium pricing works But unconvinced about Android Market
October 22, 2010 Khaeon's Didier Pippel on why Windows Phone 7 is a serious competitor It's a channel to mobile gamers
October 20, 2010 Big Fish Games on why mobile is a fantastic audience expansion opportunity But it's all about redesigning, not porting
October 14, 2010 Chillingo director Chris Byatte on its Android plans and recognising the potential of Cut the Rope 'We attract lots of high class developers.'