November 7, 2023 Q&a Halli Bjornsson on a decade of Avakin Life and what comes next for Lockwood Publishing We discuss the very beginnings of Lockwood and the creation of Avakin Life in addition to changes in the gaming industry
November 3, 2023 Interview Everything you need to know about Blizzard’s new mobile game Warcraft Rumble We spoke with the games senior animator, Carin Huurnink and senior game designer Brendan Farrell
November 3, 2023 Fan-tasmagoria Under the microscope: Here's what's wrong with Silent Hill: Ascension Genvid’s Massively Interactive Live Event has attracted considerable criticism from fans just days after launch, but it's not too late to turn this ship around
November 2, 2023 Q&a Chris Petrovic, CBO at FunPlus talks new soft launch, Sea of Conquest Sea of Conquest is AAA strategy on mobile from the creators of State of Survival and Guns of Glory
November 2, 2023 Mena Market The MENA Opportunity in a post-ATT mobile games market Sandsoft's Ratko Bozovic discusses how the MENA market is on the rise despite privacy policies changes shaking mobile’s foundations
November 1, 2023 Women In Games Product Madness’ Ayşe Betül Eser on building a winning user acquisition strategy The quest for successful user acquisition has undergone radical changes in recent times. Here Ayşe Betül Eser explains how to win hearts and minds while keeping costs down
November 1, 2023 Ai Advances From underdogs to game changers: How indie studios can use AI to change the industry Ludo.ai’s Tom Pigott explains how indie studios can utilise AI to flourish
October 31, 2023 Q&a Behind the scenes: The making of Tangle Tower Creators Adam Vian and Tom Vian share the design and development process behind the murder mystery point-and-click adventure game
October 26, 2023 Q&a Behind the scenes: The making of One Punch Man: World One Punch Man: World producer FeiHua “Shifu” Huang talks turning the much-loved anime IP into a cross-platform classic
October 26, 2023 Empowering Everyone Empowering Everyone - How Xsolla Plans To Give Developers The Power To Find And Keep Players Content In the era of ‘forever games’ Xsolla CEO Chris Hewish outlines the company’s goals of empowering developers to own and understand their players directly
October 24, 2023 Bakugan Brawl Bakugan Brawling hits Roblox: Bringing big-name brands to the metaverse Spin Master EVP and global chief marketing officer Jeremy Tucker discusses delivering IP to attract younger audiences while keeping faithful fans on side
October 24, 2023 Q&a Ustwo Games' CCO Danny Gray: "Some fans don’t believe in paying for subscription services and want to own their media." Ustwo's Assemble with Care was originally released as an Apple Arcade exclusive. With the title heading to free-to-start on both iOS and Android we find out their strategy for the future
October 24, 2023 Strategic Streaming Netflix plans to win "The Big Prize" of gaming Netflix co-CEOs Greg Peters and Ted Sarandos, and VP of finance Spencer Wang revealed the future of gaming on the platform
October 23, 2023 Q&a Game analysis: Reinventing a legend for Cut the Rope 3 ZeptoLab CEO Max Petrov takes us behind the scenes of creating Cut the Rope 3 and bringing it to Apple Arcade
October 23, 2023 Trends Chinese gaming trends revealed as 52% of the population play games Trends, censorship, approvals, mixed genre games and more come under the microscope
October 18, 2023 Interview Industry veterans create The Experimentation Group to boost industry growth The consultancy group are offering their expertise for free
October 17, 2023 Interview GameHouse CEO Simonetta Lulli: “When I started there were zero females on the management team. Now after two years we make up 60% of it.” GameHouse were recently visited by Apple CEO Tim Cook where the team shared 25 years of gaming making and developing with women in mind
October 17, 2023 Women In Games Big Fish Games’ Janice Gao on how keeping an open mind helped build up her mobile marketing skillset Janice Gao talks to PG.biz about the value of marketing, the need for strategy, sustaining growth and the challenges of forging a career in the rapidly evolving global games market
October 16, 2023 Indie View "Our ultimate goal is to keep creating memorable and enjoyable experiences": Latchback Games discuss standing out as an indie Latchback Games won the Very Big Indie Pitch in Helsinki - we discuss their road to the Big Indie Pitch
October 16, 2023 Interview GIMZ CEO Nikita Guk talks Unity Runtime Fee aftermath and 1000 signature-strong collective letter success Unity’s runtime fee sparked near instant backlash, prompting a rapidly banded together of likeminded creatives to make their voices known. Here's their story.
October 13, 2023 Interview Wooga’s Nai Chang on Ghost Detective and collaborating with Netflix Games “We are pleased to be breaking new ground with this launch, inspiring an ever-broader audience through our games and stories.”
October 13, 2023 Q&a Mike Levine on Mystic Moose’s auto chess battler Mojo Melee The game is currently available on android and playable in a browser with an iOS release in beta testing
October 13, 2023 Podcast Xsolla CEO Chris Hewish on creative commerce solutions to take control of your game | Podcast The PocketGamer.biz podcast team welcome Xsolla's Chris Hewish to the studio to talk about the company's creative commerce solutions and putting power back into the hands of developers worldwide
October 12, 2023 Legacy Why good legacy mobile games deserve a new lease of life SuperScale’s Ivan Trancik discusses legacy game management and how publishers have revived old games through new methods
October 11, 2023 Q&a Behind the scenes: The making of Netmarble’s Grand Cross: Age of Titans CEO Woo Won Seo and project director Min Suk Kang tell the story of the game and their plans for its future
October 10, 2023 Q&a Homa's Henry Lowenfels: "I’ve been part of successful companies in the past, but the level of ambition and grit that I see at Homa is unparalleled" Homa’s new president and chief business officer shares details on his new role and the state of the mobile market
October 9, 2023 Interview Snowprint Studios' Alexander Ekvall talks iconic IP and acquisition. "It’s challenging out there and making a great game isn’t always enough." With Warhammer 40,000: Tacticus performing and acquisition by Modern Times Group complete, we ask their CEO out what's next for Snowprint?
October 6, 2023 Q&a Million Victories CEO Benoît Ducrest celebrates Million Lords milestones Million Victories have implemented a 3D visual upgrade to its Million Lords game and is currently prototyping a new game
October 4, 2023 Simon, Paul & Simon's Cat Creating Simon's Cat - an interview with Tactile Games and artist Simon Tofield How do Tactile Games and artist Simon Tofield work together? Pocketgamer.biz finds out more about the future of feline fun.
October 3, 2023 Q&a MoreFun's Hanjin Zhang on the success and future of Arena Breakout MoreFun Studios’ fast-paced team FPS recently surpassed 80 million registered users
October 2, 2023 Industry Insight The games industry needs to stop seeing gamers as mere data points on a spreadsheet Raptor's Rana Rahman considers the dangers of seeing gamers as data points instead of genuine fans
October 2, 2023 Q&a TapNation on the journey beyond one billion downloads The company recently celebrated a milestone of one billion downloads, but CEO Hervé Montoute has even bigger plans ahead
September 29, 2023 Esports The gaming and esports industry needs to start taking mobile esports more seriously Esports has seen significant growth over recent years but is mobile being overlooked?
September 29, 2023 Psgo With Jim Ryan's exit approaching, could PlayStation's next CEO finally realise their mobile potential? Could PlayStation finally go all-in with mobile?
September 28, 2023 Deconstruction Deconstructing Travel Town: How to engage merge-2 whales Belka Games lead game designer takes a deep dive into the popular merge title
September 28, 2023 Interview Amir Rahimi: “Our goal is to have a game on Netflix for every one of our members.” Netflix is expanding its gaming portfolio with the release of Netflix Stories: Love is Blind
September 27, 2023 To Be The Very Best 1 in 190: Why networking is essential for jobs in games Chances of getting that job are only 0.05% without putting in those networking hours
September 27, 2023 Insider View Bidstack's big cheeses talk the past and future of intrinsic advertising We get the inside scoop from three of the insiders at intrinsic advertising specialists Bidstack
September 27, 2023 King Of King Five trillion levels later… Celebrating 20 years of King and 10 years of Candy Crush We catch up with King’s president Tjodolf Sommestad for their state of play, their possible place under Microsoft’s wing and where he's at in his quest to ‘make the world more playful’
September 26, 2023 Q&a CEO Martin Kwasnica on the return of Cherrypick Games Cherrypick Games newest title Kingdoms: Merge & Build is on Apple Arcade now
September 25, 2023 Interview Frederick Hoffman on Newfangled’s small beginnings to striking deals with Netflix The indie studio’s Paper Trail title will be releasing on Netflix and other platforms early next year
September 25, 2023 Panel Thoughts Our Incredible Indies panel reflects: Unity cannot be trusted Our panellists from PGC Helsinki follow up their thoughts on the Unity situation
September 22, 2023 Interview Scopely co-founder and Embrace CEO Eric Futoran: “Mobile is the most personal technology of our lives.” The current founder of Embrace shares all on the challenges and potential of mobile
September 22, 2023 Triple-a Goes Mobile Will mobile lead the cross-platform future of triple-A gaming? Today marks the launch of Apple’s most powerful iPhone ever. Zibra AI's Alex Petrenko examines what it could mean future of gaming on mobile
September 22, 2023 Iphone 15 Apple's iPhone 15 is out today: What's new and what's the verdict? The iPhone 15's power could be a game changer with the ability to bring high end games to mobile for the first time
September 21, 2023 Comment & Opinion "Your mobile game studio is dying. Here’s how to save it" Village Studios founder Will Luton takes a deep dive into the changing mobile industry and how developers can survive this evolving market
September 20, 2023 Q&a Behind the scenes with Ubisoft RedLynx for the making of Gwen’s Getaway Managing director Celine Pasula and producer Jon Kauppinen share insight into their new game's creation and future plans
September 20, 2023 Q&a The challenge of IP rights as Netflix expands further into games Netflix Games drawing on the power of its powerful intellectual property makes sense, but does it present any challenges? Marks & Clerk associate Erik Rõuk shares his thoughts
September 19, 2023 Inspiring Women In Games Candywriter’s Gabby Bradford Pigott on the value of partnerships Liftoff's series of inspirational women working in mobile games welcomes Candywriter's Gabby Bradford Pigott to talk about the value of partnerships
September 19, 2023 Collaborations Dungeon Hunter 6: Rebooting a classic franchise for a new generation The follow-up to the cult hack 'n' slash goes East-meets-West as Gameloft and GOAT Games collaborate on a classic