July 24, 2023 Podcast AR, AI, and Subscription Models — Oh, My! | Podcast Our PocketGamer.biz team recaps GDC 2023 and riff on the topics that stole this year’s show.
July 24, 2023 Milestones My.Games’ Left to Survive celebrates its five-year anniversary and 1.2m monthly active users The title is a cornerstone of the company’s catalogue of free-to-play games
July 21, 2023 Podcast Unleashing the worlds within worlds | Podcast Charisma’s Guy Gadney on pioneering new forms of games entertainment by casting audiences inside the stories
July 20, 2023 Breakdown Drake Star's Global Gaming Report: Breaking down the numbers, charts and more What do Drake Star’s charts and graphs tell us about the gaming industry today?
July 20, 2023 Profile Speaker Spotlight: Gameloft's Renee Wong on pushing your team without crunching them The communication specialist talks us through her talk at PGC Toronto, and how you can create a healthy work environment in games
July 19, 2023 Women In Games Series Jam City’s Radostina Zhekova and Winnie Wen on UA creativity and the rise of female gaming audiences In part two of their series exploring inspirational women working in games, Liftoff invites Radostina Zhekova and Winnie Wen to discuss user acquisition, creativity and more
July 19, 2023 User Insights Katya Moskalenko: “Brands need behavioural data to tap into the gaming industry's enormous potential” Measure Protocol aims to provide brands with valuable user insights to help them make informed decisions
July 18, 2023 Game Design Joel Beardshaw of Ustwo Games on the importance of design pillars Joel Beardshaw shares the development process behind the mobile first title Desta: The Memories Between
July 18, 2023 Q&a Yahaha’s Pengfei Zhang on making game development accessible to everyone The new Co-Create game editor enables developers to work on the same game no matter where they are
July 18, 2023 Profile Speaker Spotlight: CleverTap Gaming's Solomon Ruiz-Lichter on why some games lack originality We sit down with CleverTap's senior director of global gaming to chat ahead of PGC Toronto
July 18, 2023 Profile Speaker Spotlight: Moloco's Brendan O'Connor on the value of holistic marketing We sat down with Moloco's Brendan O'Connor to talk about common mistakes in the games sector and holistic marketing
July 17, 2023 Design The magic that makes mobile UI look good and feel great Leanne Bayley of Atomhawk Advance chatted about the UX and UI design that goes into games, and touched on how mobile differs
July 17, 2023 Marketing Federica Nocerino: “Marketing is connecting at the right time with the right person” Women in Games ambassador Federica Nocerino shares her marketing expertise with the attendees at Develop Brighton
July 14, 2023 Structure A brief chat with Embracer Freemode’s Alex Verrey As part of Embracer’s in-house PR team and external agency Overload PR, Verrey provides some quick insights
July 14, 2023 Awards Why the BAFTAs think mobile stands toe-to-toe with console and PC We got the chance to speak to part of BAFTA’s game team about their views on the potential of gaming culturally, and where mobile sits in it
July 14, 2023 Doom Guy John Romero on his career, Doom's legacy and the promise of mobile Interview: with his autobiography about to drop, an industry legend talks to PocketGamer.biz about his love of programming and his advice for developers
July 13, 2023 Interview Immutable Games’ CSO Justin Hulog on bridging the gap between Web3 and mobile We spoke to Hulog about his work, Web3, and the blockchain’s potential on mobile devices
July 13, 2023 Community How Netspeak fostered a friendly community for mobile MMO Sunshine Days The studio aimed for a diverse staff and to challenge themselves to build a welcoming player community, co-founder Callum and chief of staff Kyra told us how
July 13, 2023 Live-ops Trevor Williams of RallyHere: "We want to ensure that we can democratise live ops games for any size studio." The chief revenue officer for the live service platform spoke to us about humble beginnings at Hi-Rez and plans for the future
July 13, 2023 Talks Should you care what the UK government thinks? UKIE's Daniel Wood things you should More attention equals better support, but far more scrutiny says the UKIE co-CEO
July 12, 2023 Narrative Design MAG Interactive's Alice Bowman: "Adding a story to your game can add long term player loyalty" Mag Interactive product lead Alice Bowman on the risks and rewards of adding a story to your game
July 12, 2023 Game Design Charmie Kim: "Inventing the wheel with BeatStar" Space Ape's Charmie Kim spoke at Develop Brighton on the development process behind BeatStar
July 12, 2023 Launches How Hi-Rez Studios learned from not launching Rogue Company: Elite With the game's demise - or at least permanent hold - the lessons learned by Hi-Rez were shared with others
July 12, 2023 Design & Retention Trailmix designer Jade Ostle on how pivoting to story and merge2 boosted Love & Pies to 60% D1 retention The designer hosted a talk at Develop: Brighton discussing the development of Trailmix's first game
July 12, 2023 No Halo Killer ID@Xbox's Chris Charla on discoverability and launching into a saturated market The three day conference opens with a short talk on indie devs from which game makers on all platform can draw insights
July 11, 2023 Interview BIG Best Mobile Game award winner Martín Fernández on BIG and the developing Argentinian games space The indie developer’s title Sequenza won the best mobile game award at the BIG Festival
July 4, 2023 Q&a AppGallery's Jaime Gonzalo: "Alternative app platforms are providing developers with improved revenue-generating opportunities" AppGallery aims to provide users with high quality content while ensuring that game developers feel supported
June 30, 2023 Feature Is this the end of GAM networks on mobile? Ad Monetisation Manager Felix Braberg explains GAM networks and what publishers should do as the end is in sight for GAM resellers
June 30, 2023 Pride Month The power of Pride and the state of inclusivity in gaming As Pride Month ends we discuss why representing the queer community is important. And where companies still need to improve
June 26, 2023 Roblox On A Roll Stefano Corazza: Roblox’s generative AI has seen a "promising start" but is only just beginning Roblox Studios head Stefano Corazza reveals progress in Roblox AI usage
June 26, 2023 Q&a King's Vanesa Tate on re-crafting the soundtrack to Candy Crush Saga After a decade of Candy Crush the team decided to revamp its soundtrack. But with a game this popular any changes required an expert touch
June 23, 2023 Q&a King's Luken Aragon talks 10 years of keeping Candy Crush on top Their 10 Years of Fun campaign recently reasserted Candy Crush's dominance and won our best marketing/PR award at the MGAs
June 23, 2023 Interview Elena Grigoryan on My.Games’ new global outlook The company has refocused from its European homeland and into the wider world, including MENA
June 23, 2023 Q&a Pride Month 2023: How diversity and creativity go hand in hand at King King's Sabrina Carmona, Head of Farm Heroes Saga outlines how they promote diversity and inclusivity throughout their gaming portfolio
June 22, 2023 Q&a How Monopoly GO! became the #1 mobile board game in the world Scopely general manager Massimo Maietti discusses launching the biggest casual game of 2023
June 21, 2023 Q&a YOOM’s Nir David: “The potential for AI in gaming is vast, touching nearly every aspect of the industry” Nir David explains how YOOM is utilising AI to create high quality digital characters
June 20, 2023 Q&a Fingersoft’s new CFO Annika Suni on entering the games industry Annika Suni will be guiding the studio’s financial strategies to ensure future successes
June 17, 2023 Ceo Interview The rise and rise of skill gaming: exclusive interview with new Game Taco CEO Nancy MacIntyre The boss of WorldWinner and FanDuel Faceoff reveals her philosophy of embracing a diverse gaming demographic
June 16, 2023 Q&a Kirk Scott joins Pingle as Vice President of Publisher and Developer Relations The global game development partner aims to “conquer the world”
June 15, 2023 Guest Post Maximising ROI with Playable Ads: Key Strategies for Success Mobvista’s Greg Castro discusses the state of playable ads
June 15, 2023 Q&a Daniel Paez on expanding Web3 game Gods Unchained to the mobile market While Web3 and blockchain games may still be unfamiliar to many the mobile platform offers an opportunity for wider exposure
June 14, 2023 Interview Kabam’s Mark Raham on the creation of Disney Mirrorverse Our MGA Award's People’s Choice award winner is Kabam’s latest big IP hit. But how did they tackle such a big project from such a big name?
June 14, 2023 Guest Post Personalising gameplay: enhancing player experiences and extending game lifecycles Skillsprint CEO Chethan Ramachandran on the potential of offering diverse experiences in the same game
June 13, 2023 Gaming In Japan Why we want more Square Enix mobile games in the West Bravely Default: Brilliant Lights deserves a chance to shine outside of Japan. And that's not all…
June 13, 2023 Exclusive Interview Zynga’s Yaron Leyvand talks Take-Two, the games industry, and their secrets for success We catch up with Zynga's executive vice president of mobile games, one year on from Take-Two’s acquisition
June 12, 2023 Interview Mobile ray-tracing’s chicken and egg problem Imagination Technologies’ chief marketing officer David Harold discusses the the promise of ray-tracing for mobile games and why it may only be a couple of years away
June 9, 2023 Interview Maysalward’s Nour Khrais: “There is always an opportunity in the MENA region” We catch up with this years Mobile Legend award winner in advance of our Dubai Game Expo Summit
June 9, 2023 Q&a Uptodown CEO Luis Hernández on the rise of alternative app stores Alternative app store Uptodown offers developers a new home for their apps
June 9, 2023 Interview As Top Drives turns five Hutch’s top devs tell us what makes a hit The developer’s pivot to racing games revived their fortunes with Top Drives the jewel in their crown
June 8, 2023 Clarity Commitment Collaboration Navigating hypercasual through the changing landscape of mass-market casual games From hypercasual to the future. Sunday's head of publishing explains why focusing on players is helping the company navigate the rapid evolution of the free-to-play market