March 4, 2020 "first Of Its Kind" Indie Spotlight: How an unsolicited email led Frosty Pop founder Faisal Sethi to The Pinball Wizard "Success would be equal to having the freedom to choose what to do with your time."
March 3, 2020 International Women’s Week Women in Gaming: Kitfox Games' Victoria Tran on shifting from healthcare PR to the games industry "I decided to just Google and email random people in fields I was interested in joining"
March 3, 2020 China Isbn China App Store ISBN License: non-compliant games risk being delisted Yodo1 offers its advice and expertise
March 3, 2020 Switch Turns Three Three years on, Nintendo's Switch remains brilliant - but it has a tough road ahead As it approaches the middle of its life, can the Switch keep going strong?
March 2, 2020 International Women’s Week Women in Gaming: Rooster Teeth’s Alanah Pearce on making the leap from Australian to US games media "I wrote a paragraph in this old diary saying I was going to move to San Francisco and work for IGN"
February 27, 2020 Making Of Making Of: How Sega Hardlight relaunched ChuChu Rocket "The production was around eight months in total"
February 26, 2020 Indie Spotlight Indie Spotlight: Why Klei Entertainment looks to stay with Apple Arcade going forward Software engineer Mark Laprairie talks Hot Lava and subscription services
February 25, 2020 Jobs In Games Jobs in Games: Kolibri's Chris Ling on how data can impact a game's development "Analysis means providing insight and recommendations - not just a chart"
February 25, 2020 Hypercasual 2.0? Is the mobile gaming market ready for hypercasual 2.0? Mobvista looks at how the hypercasual market can start to evolve
February 25, 2020 Thinking Deeper Why investors misunderstand esports' opportunity LVP drills down into the business model
February 24, 2020 Company Culture Diverse and independent teams are the key to connecting with global audiences Rovio's head of HR Heini Kaihu on the benefits of a diverse workforce
February 21, 2020 Mahjong Anyone? The effect of coronavirus on consumer mobile gaming habits in China GameRefinery takes a look at the top mobile games in China
February 21, 2020 Making Of Making Of: How East Side Games got the It's Always Sunny gang to go mobile "Working on a successful product based on a television IP opened up some doors to our founders"
February 20, 2020 Bow Land Huuuge Games teams up with Double Star to release Bow Land - a ground-breaking mobile game "We strongly believe that thanks to our knowledge and support Bow Land will be a global success."
February 20, 2020 Change The Message Nintendo's overwhelming Directs are exactly what Animal Crossing: New Horizons needs No matter what you think about Animal Crossing: New Horizons, it won't matter after its Direct
February 19, 2020 Indie Spotlight Indie Spotlight: Panda Arcade studio manager Alicia Jakovich on why the middle ground can be beneficial "You can enjoy making games and make a moderately good living out of it."
February 19, 2020 Keeping Culture Tripling your team - keeping your culture Softgames' head of people and culture Amei Ott on how to grow without losing focus
February 18, 2020 Jobs In Games Behaviour Interactive's Daniel Guertin on how to get a job in game design "Once you’ve started, it's just a matter of pushing forward"
February 14, 2020 Live And Kicking Nearly seven years on, Sonic Dash is showing no signs of slowing down SEGA Hardlight studio director Neall Jones speaks to us ahead of the anniversary
February 13, 2020 Coronavirus Impact The impact of the coronavirus epidemic to China's games industry: A view from Beijing Sunny Painter CEO Junxue Li provides an insider perspective
February 13, 2020 Small Beautiful Supercell: Why it’s not about the money We just wanna make the world play
February 12, 2020 Indie Spotlight Indie Spotlight: The Gentlebros CEO Desmond Wong on leaving Koei Tecmo and the allure of Apple Arcade Former Koei Tecmo artist Desmond Wong talks about the Cat Quest studio and plans for the future
February 12, 2020 Get Into South Korea South Korea mobile game opportunities - and how to unlock them South Korea has always presented a unique challenge for Western mobile games publishers, but recent regulatory changes mean the doors are opening
February 11, 2020 Jobs In Games Mag Interactive’s Violetta Palinder on how to get a job as a games artist "I was always attracted to character design, environments and animation"
February 11, 2020 New Vancouver Games Three new games (and one innovative voice converter) launched by Vancouver gaming studios post-PG Connects From FUBAR: Just Give'r to Dragon Up: Idle Adventure
February 11, 2020 Diversity Is King There is no such thing as a typical gamer, and our industry needs to reflect this King's global director of diversity and inclusion Frances Light on why the company is aiming to hire a 50/50 gender balance in 2020
February 11, 2020 Won Over Is Apple Arcade worth it? A personal view Some of the best mobile games are part of the service
February 7, 2020 A New Contender How Snap Games tackles exclusivity, monetisation, and competition from Apple Arcade Snap Games head Will Wu shares his thoughts on the first 10 months
February 7, 2020 Tenjin Free Api Tenjin is releasing a new set of automation APIs and making it free Campaign Management and Reporting APIs free for all
February 6, 2020 Making Of Developing an AR game after the success of Pokémon GO: The making of Bird BnB "The core gameplay is rooted in strong appointment and collection mechanics"
February 5, 2020 Indie Spotlight Indie Spotlight: How Apple Arcade kept Dinosaur Polo Club from switching to console Co-founder Robert Curry talks Mini Motorways
February 5, 2020 Smarter Buying How N3twork improved its UA performance by 25% Automation does the heavy-lifting
February 5, 2020 Jobs In Games Kwalee head of publishing Simon Prytherch on 30 years in the games industry "With hypercasual it's raw, you can’t hide behind amazing graphics or big names"
February 4, 2020 Can't Catch 'em All Pokemon GO is now for the hardcore, not the casual Niantic has done wonders with Pokemon GO, but it's starting to feel overwhelming
February 3, 2020 Esports In China China has a big plan to become the global centre of the games industry Mobvista CEO Clement Cao talks us through the moves that China is making
January 31, 2020 Question Time What you think the UK games industry would look like after Brexit? Burning question: we asked, you answered.
January 31, 2020 Huawei Appgallery How Huawei's AppGallery can rapidly grow your app in the Middle East and beyond Huawei head of AppGallery MENA mobile services Naji Robehmed tells all from Pocket Gamer Connects Jordan 2019
January 31, 2020 See Eu Later What do UK mobile game developers think of Brexit? Post-referendum discussion from the UK mobile games industry
January 31, 2020 Mobile Game Marketing Game of Phones: Why it's time for a smarter approach to mobile game app marketing Mobile acquisition specialist Saikala Sultanova explains all
January 31, 2020 Interview A decade on, MAG Interactive CEO Daniel Hasselberg discusses the firm's growth "We decided to focus the company around social multiplayer games at the end of 2018"
January 30, 2020 Synergies Denali Publishing's Sabaa Rehmani on making Spies in Disguise: Agents on the Run Providing focus and demographic overlap
January 30, 2020 Sustainable Gaming Apps Grow a sustainable gaming app: 2020 trends How Facebook Audience Network's App Growth Academy can help your app this year
January 30, 2020 Live And Kicking Live and Kicking: Talking 'Super Saiyan' with Dragon Ball Legends producer Toshitaka Tachibana "As a team, we constantly prioritise the fans of the Dragon Ball series"
January 29, 2020 From Mmo To Hypercasual Netmarble EMEA chairman Baris Ozistek on why the publisher is turning to hypercasual After major time-sink titles like Lineage 2 Revolution, Netmarble EMEA is looking for something smaller
January 29, 2020 Improve App Rating How to improve your App Store rating App Radar marketing manager Genie Patrathiranond talks us through boosting your ratings
January 29, 2020 Indie Spotlight Indie Spotlight: Capybara game director Dan Vader on the unlikely success of Grindstone Why Apple Arcade was the place to be for the slice-and-dice puzzler
January 28, 2020 Five Years Of Adventures Hyper Hippo’s Tristan Rattink on why AdVenture Capitalist is still here after 5 years How the studio took "the least sexy idea" and made it into a global phenomenon
January 28, 2020 In-app Bidding From Applovin In-App Bidding: Boost your bottom line AppLovin MD of Europe Daniel Tchernahovsky talks us through the company's in-app bidding solution MAX
January 28, 2020 Jobs In Games Jobs In Games: Square Enix's Lucy Shears on how to get a job as a market research analyst "It’s awesome to be able to say I work for Square Enix"
January 27, 2020 Hypercasual Vs Gaas Hypercasual vs GAAS - Lessons for lean #Gamedev What can two very different development strategies can teach us as game developers