December 17, 2019 Kinda Mobile Kinda Funny's Greg Miller and Tim Gettys on Apple Arcade and Google Stadia "Google Stadia failed on its first impression"
December 16, 2019 Time To Connect MAG Interactive's Chris Peters on the importance of live ops How evolution can become revolution
December 16, 2019 Seeking Audience Mobile games shouldn’t be at The Game Awards - and that’s fine Wrong time. Wrong place. Wrong audience
December 15, 2019 Esports Connects Nancy Basi from the Vancouver Economic Commission on esports potential A strong ecosystem is key
December 14, 2019 International Monetisation LatinDV co-founder Julian Migura on emerging markets' potential New markets are starting to catch up
December 13, 2019 A New Way To Play Edge Esports' David Yarnton on dealing with constant change From Nintendo to what's next
December 12, 2019 Looking Forward Make Real's Sam Watts on how the possibility for XR breakthrough in 2020 It's this the year for mass adoption
December 12, 2019 Jobs In Games IronSource's Sandra Schneider on using ads to improve retention and monetisation "Whenever I recruit someone today, the first thing I do is give them a long list of top games to play"
December 11, 2019 Pixel Perfect Super Arcade Racing dev OutOfTheBit on not compromising on your vision Founder Ali Motisi explains
December 11, 2019 Hype Balance Nitro Games' Maria Maunula on working with influencers But maintaining your integrity
December 10, 2019 Crunch Time Kukouri CEO Kim Soares on how mobile is getting harder for everyone UA costs continue to bite
December 10, 2019 Igdc 2019 How the Indian mobile games market is progressing in 2019 It is primarily a mobile market
December 9, 2019 Question Time Burning question: what would the UK games industry look like after Brexit? In our new feature, we want to hear what YOU think of the latest hot topic. And right now, that’s Brexit.
December 9, 2019 Live And Kicking Angry Birds’ unexpected decade-long success From iOS to celebrity status to film:
December 8, 2019 Q&a Matthew Buxton, Ideation lead at Mag Interactive, on how great ideas "can carve through the competition" "Give players a long lasting, rich experience that will be fondly remembered"
December 7, 2019 Q&a Leverage CEO Christian Fonnesbech on how to make "games into global Brands and lasting IPs" "Building stable businesses without losing the passion"
December 3, 2019 Into The Unknown Why Jam City believes Frozen Adventures isn't just another tie-in “This is a game for fans and avid casual gamers alike”
December 3, 2019 Making The Case Taking the gamble out of gaming Kamagames on why social casino isn’t gambling
November 29, 2019 Indie Spotlight Seawolf Studios on starting out as an indie developer straight out of university Newcastle-based studio is headed up by a two-man development team
November 27, 2019 Smart Work Why the mobile game industry needs intelligent revenue management Making the most of your players with wappier
November 27, 2019 One Big Happy Family June’s Journey Hidden Talents: How to create genuine moments with your players Wooga provides 7 top tips
November 26, 2019 Jobs In Games A career as long as the games industry: Team 17's Max Everingham All about the people
November 22, 2019 Growing Up Why 2019 is the first year Futureplay hasn’t shipped a new game Something had to give
November 21, 2019 Foresight Dead Cells' Steve Filby on why you need to design games with an audience in mind Think about what you’re going to build before you build it
November 21, 2019 Organic Reinvention Home-grown success: Why Zynga reckons the best is yet to come COO Matt Broomberg talks up new releases
November 20, 2019 Deeper Magic How to further optimize your mobile game's ad revenue IronSource VP Nadav Ashkenazy's top tips
November 14, 2019 Politics X Games Games design lecturer Zhia Zariko on the importance of politics in games Positive GCAP 2019 session
November 13, 2019 Jobs In Games Kiki Olofsson on building diversity and great art at Candy Crush Saga dev King Dealing with the sweet and the sour
November 6, 2019 Indie Spotlight Exospecies creator Eric Zinda on the move from Xbox to mobile Finding the right way
November 5, 2019 Scary Numbers How Keplerians saved time and bagged more money with Yodo1's managed ad service Making more of Mr. Meat
November 5, 2019 Indie Mavens Will subscription services be good for indie game developers? The Indie Mavens share their thoughts
November 4, 2019 Switching Up Switch Lite is already shaping up to be 3DS' worthy successor Console and handheld strategy
October 29, 2019 Jobs In Games Outplay's Emma Turner on the importance of HR for great company culture Outplay HR head Emma Turner shares details of how she obtained her role
October 28, 2019 Aggressive Roadmap How Sylvester Stallone-fronted Battle Strike Force hope to shake up 4X gaming Greater graphics, wider gameplay
October 28, 2019 What’s Next? Eli Hodapp on GameClub’s future: deeper community, adding non-mobile games, and supporting Android How indie monthly subs service will mature
October 23, 2019 Jobs In Games How Hollow Knight composer Christopher Larkin got the gig From film to games
October 15, 2019 Indie Spotlight Indie Michal Pawlowski on finding a fresh, happy mind to come up with OXXO "There are weeks that I don't code at all. There are also weeks that I code for 12 hours a day."
October 9, 2019 False Start Monetizer Mavens on what went wrong for Mario Kart Tour Another Nintendo misfire?
October 9, 2019 Crosshair Rivals Madfinger Games CEO on why he's happy to compete with Call of Duty: Mobile Marek Rabas on his vision's validation
October 8, 2019 Jobs In Games Technical artist Arran Langmead on being offered a role at Epic Games on the spot "My first job in the industry was a hodgepodge of lecturing on games art, indie development and contract work"
October 8, 2019 Beyond Gaming Roblox’s masterplan to enable young game devs to make $50 million a year on its platform Taking user-generated content professional
October 7, 2019 What's Next? Snap Finger Click's Joanna Haslam on a unique career in social games "2019 has been a difficult year for the games industry"
October 3, 2019 Slow Train Nintendo slouches towards $1 billion of mobile revenue $87 million still to make
October 3, 2019 Know Your User How to keep players in your game via app reviews Appfollow's Anatoly Sharifulin explains
October 2, 2019 From Idle To Active How Futureplay Games successfully made battle royale snack-sized for mobile “It’s not that healthy of a genre if you wanted to enter it now as a new developer..."
September 30, 2019 Gaming Now Facebook Gaming's Joy Marianowicz talks about the success of Instant Games Find out more at Pocket Gamer Connects Helsinki 2019
September 30, 2019 Speaker Spotlight PGC Helsinki: Timo Ylikangas will be on a panel discussing the benefits of using existing IP vs creating your own "It was and still is a forerunner industry"
September 30, 2019 Hard Gate The key to Mario Kart Tour's success (or failure) Doing things the Nintendo way