April 26, 2019 Indie View The Big Indie Interviews: TriangleSquare on its award-winning roguelite RTS Spirit Oath We chat all tings indie development with the runners-up of The Big Indie Pitch at White Nights Berlin 19
April 25, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: 12traits CEO Joe Schaeppi to discuss how psychometrics can power up retention and monetisation Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
April 25, 2019 Network Effects How hyper-casual games use network effects to supercharge growth Tenjin CEO Christopher Farm discusses the attention economy and how publishers attract returning users
April 25, 2019 Indie Spotlight Frogmind on going from a team of two working on premium games to the new F2P Rumble Stars "There have always been thousands of games competing for attention but it has increasingly become harder as every day there are more"
April 24, 2019 Jobs In Games Jobs in Games: Voodoo’s Wesley Clarke on how to get a job as a technical lead "Finishing projects should be your goal"
April 24, 2019 Interview V&A curators weigh in on getting gaming on the museum floor We speak accessible development and bringing games to the masses at the Design/Play/Disrupt exhibition's Dundee opening
April 24, 2019 Apple Arcade Apple’s transformation into an entertainment streaming service: Is a virtual Blockbusters for mobile games really the future? App Annie MD EMEA Paul Barnes offers his opinion on Apple Arcade
April 18, 2019 Live And Kicking Four years on: Dodreams CEO Erik Pöntiskoski on why Drive Ahead is showing no signs of slowing down "We realised that it's not about how much content the game has but how you combine it into fresh experiences"
April 18, 2019 Cafe Bazaar How to succeed in Iran on Cafe Bazaar A partnership with Bazaar can easily put products within a finger’s reach of 40 million consumers
April 17, 2019 Gearing Up Disruptor Beam CEO Jon Radoff on his vision to become the ‘Epic of live ops’ Disruptor Engine will create stronger businesses
April 17, 2019 Indie Spotlight Indie Spotlight: Panzerdog on making Tacticool a $1 million a month hit “It has never been better for indies"
April 17, 2019 Interview Speaker Spotlight: Masquerade Media president Dayan Paul thinks the female gaming audience is still underserved Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th.
April 16, 2019 Jobs In Games Jobs in Games: Eight Pixels Square VP Hugh Binns on co-founding a studio "When we started Eight Pixels Square six years ago, the shooter genre on mobile was hugely under-represented"
April 15, 2019 Apple Arcade Will Apple successfully capture the midcore gamer market with Apple Arcade? AdColony APAC MD Vikas Gulati expresses his doubts about Apple's subscription service for games
April 12, 2019 Hack Blocker Defending against the dark arts of mobile game hacking with AppSealing AppSealing delves into the problems at hand and its solution
April 11, 2019 Jobs In Games Jobs in Games: Future Games of London’s Elizabeth Sampat on being a creative director and the truth about the 'Idea Guy' "Make games. Even if you can't do everything you need to do - find other people and make games with them"
April 10, 2019 Pitch Perfect Financing your indie games development studio - part two: The killer pitch Game Dragons director and industry veteran Philip Oliver gives you the lowdown on dealing with investors and publishers
April 9, 2019 Indie Spotlight Indie Spotlight: PanicBarn’s founder Tim Constant on mistakes to avoid when starting out as a developer “With hindsight, I should have made the jump a long time ago.”
April 9, 2019 Mobile Trends Key mobile games industry trends for 2019 and how they’ll affect the sector in 2020 An overview of leading genres and new user acquisition formats and strategies for the year ahead
April 4, 2019 Critical Moment How Critical Force's new CEO is fending off the battle royale threat “After the dust had settled we managed to maintain a stable player base and eventually recovered to our normal DAU numbers"
April 4, 2019 Born Again Rising from the ashes: Former Flaregames CEO Klaas Kersting on why he’s founding Phoenix Games “There’s a cyclical pattern of consolidation with every new platform, and we’re at the stage now with mobile where it’s more competitive and expensive than ever"
April 3, 2019 Rethinking Paid Monetizer Mavens on what Apple Arcade needs to do to be successful A new way to play and pay
April 3, 2019 Indie Spotlight Indie Spotlight: Nitrome’s Matthew Annal on coming back from the brink "Survival is success”
April 2, 2019 Jobs In Games Jobs in Games: Ludia studio art manager Serge Mongeau on how to get a job creating art for games "Your portfolio is your window to the world. You need to let the world know how you think"
April 2, 2019 Eastern Stars Is Brawl Stars set to knock it out the park in China as Supercell’s latest billion-dollar success? An analysis of the online multiplayer shooter's Western and Eastern performance
April 1, 2019 Studio Profile FlowPlay on building community-based virtual worlds for social casino and blockchain's integral role in gaming's future A peek inside the Seattle studio
April 1, 2019 Better Together Why NetEase is shooting up battle royale with stylish, team-based title Disorder Another twist
March 29, 2019 Finding Funding The games investor checklist: Hunting the next Supercell Atomico details its framework for investment
March 29, 2019 Studio Finance Financing your indie games development studio - Part one Game Dragons director and industry veteran Philip Oliver gives you the lowdown on dealing with investors and publishers
March 29, 2019 Unsubscribe Why Apple Arcade is doomed to disappoint both players and developers AppAgent CEO Peter Fodor believes Apple's new subscription service may have come too late - five years too late in fact
March 29, 2019 The Future Is Now What does Apple Arcade mean for indie games developers? The Indie Mavens have their say on the new subscription service
March 28, 2019 Speaker Spotlight Speaker Spotlight: Double Coconut’s David Fox to share the secrets to success in hyper-casual at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th.
March 28, 2019 Clash With Ash Clash Royale YouTuber Ash CWA on the ever-changing mobile esports scene and dealing with influencers "The biggest misconception I've seen from companies when it comes to making competitive games is that they need to act immediately"
March 27, 2019 No Monitisation Indie Spotlight: Big Indie Pitch winner E McNeill on cutesy puzzler Squeelings and making it as a solo developer "I'd love to keep making games as an indie for the rest of my life, but since I have no idea how the industry will change, I feel like I need to launch a hit game"
March 27, 2019 Past Or Future? Apple Arcade versus Google Stadia: Two very different visions of gaming Considering two subscription services
March 26, 2019 Cinemagraph Ads Facebook partner on using UnrealFront’s Cinemagraph ad creative to market your mobile game High definition images offer an eye-catching solution to getting user attention
March 25, 2019 Extra Life Apple Arcade subscription breathes new life into premium and mobile game creativity, but may worry developers not on it Bold move by Apple, but will it pay off for the games industry?
March 25, 2019 Sharp Shiny Things How does Raid: Shadow Legends engage, retain and monetise? Plarium cracks the code
March 20, 2019 Voodoo Development Magic Voodoo Development Magic: How UK studio Neon Play made a splash with hyper-casual hit Roller Splat This special series focuses on how developers have built mobile's biggest hits, with help from publisher Voodoo
March 19, 2019 New Realities GDC 2019: Unity "investing heavily" in augmented reality tech "We’re really keen on AR and we’re seeing a lot of the big partners release a lot of products in this space, and we’re excited to see where it’s going"
March 18, 2019 Automated Future How automated reports helped Futureplay and Webedia improve ad monetisation Why developers are turning away from manual admin to focus on deeper insights and strategy
March 18, 2019 Existing Fans Game IP versus entertainment IP: Which is best for mobile games? We ask our Monetizer Mavens
March 15, 2019 Gdc 2019 How can indie games developers make the most out of GDC? The world's biggest industry conference is just around the corner - we speak to our Indie Mavens on how to best utilise the event
March 14, 2019 Quarter Mile At A Time Indie Spotlight: SMG Studio on going from Flash to Fast and Furious "Know if you want to make games or run a business because sometimes the business side can get in the way of making games."
March 13, 2019 Voodoo Development Magic Voodoo Development Magic: In-house Paris studio highlights the power of the number one publisher’s internal production with Ball Mayhem! How Ball Mayhem! went from concept to over eight million downloads
March 13, 2019 All In 2019 is the year of performance programmatic buying - are you ready? MobileGroove's Peggy Anne Salz speaks with Playrix lead UA manager Sergey Grytsuk to get the lowdown on its user acquisition strategy and tips
March 13, 2019 Live And Kicking Six years on: Wooga on the evolution of hidden object game Pearl's Peril Pearl’s Peril lead product manager Annelie Biernat speaks to us about the games' success
March 12, 2019 Ad Tech How live user comments for in-game mobile ads are boosting developer revenues AdTiming explains the benefits of its Creative Timing and AdMuing tools
March 12, 2019 Jobs In Games Jobs in Games: Florence composer Kevin Penkin on how to get a job creating music for games "Music isn’t black magic! It’s just like any other craft where it takes hours and hours of (sometimes) pain-staking work to get what you want to say just right"
March 8, 2019 Women In Games Kate Edwards: "Be open-minded and explore the possibilities of your talents" Profiling a few of the industry's stars to celebrate International Women's Day