June 14, 2019 E3 2019 E3 2019: Mobile gets a fair shake as the lines between platforms blur From mobile to cross-platform streaming, all kinds of games were welcome on the big stage
June 14, 2019 Half Measures E3 2019: After mobile's no-show for Nintendo, is it really all-in on the platform? If Microsoft, Bethesda, Ubisoft and Square Enix all found time to talk up their mobile plans - why didn’t Nintendo?
June 13, 2019 Live And Kicking Nine years on: Social casino specialist KamaGames on the evolution of Pokerist CEO Andrey Kuznetsov gives us the lowdown on how the game has changed over the years and how it stands out in the highly competitive social casino arena
June 12, 2019 Retention Guide The universal guide to retention Worldwide gaming audiences contain a lot of very different people. The player marketing experts at deltaDNA worked out what unites those players, and how game developers can take advantage
June 12, 2019 Indie Spotlight Weather Factory co-founder Alexis Kennedy on making fun over profit “Safety, fun, or profit: pick one”
June 10, 2019 Jobs In Games Jobs in Games: Next Games’ Matias Ärje on how to get a job as director of technology "Purpose comes from getting the results of your work into the hands of millions of people"
June 7, 2019 Speaker Spotlight PGC Hong Kong: Boomzap creative director Chris Natsuume on hyper-casual concerns and player burnout Pocket Gamer Connects Hong Kong takes place on July 17th to 18th
June 7, 2019 Ad Fraud Don’t let fraudsters dictate your user acquisition strategy Scalarr's Olga Bazarova on how to combat ad fraud
June 7, 2019 Interview “Hyper-casual isn’t a phase, it’s a culture shock for the whole mobile industry” Kwalee publishing manager Jack Griffin dives into the state of hyper-casual games publishing
June 6, 2019 Dev Contest Behind a game jam: A platform perspective How Gamee hosted its first game jam
June 5, 2019 Indie Spotlight Nyamyam co-founder Jennifer Schneidereit on transitioning from triple-A games to indie life "Developers are driving customers to the storefronts but not vice versa"
June 4, 2019 Casual Expansion WeQ: Investment in ad tech, development and publishing sets us apart from hyper-casual competition Ad tech company has acquired Booster Studios to develop and publish in-house and third-party hyper-casual games
June 4, 2019 Mogi Group MoGi Group dramatically upscales digital development and tech capabilities MoGi Group has greatly expanded its tool development arsenal recently with a string of newly planned software releases and initiatives aimed at solidifying the brand as a leading light in next-generation video game services technology.
June 4, 2019 Jobs In Games Jobs in Games: ZeptoLab’s Jorge Rosado on how to become a game designer “I was naive enough to think that I would become a millionaire and would be able to afford a Ferrari with my very first game”
June 3, 2019 Community Advice Want to boost your game’s ROI? Tap into your community Yodo1 dives deep into looking after your players and keeping them engaged for the long-term
June 3, 2019 Going Boldly The secret of Scopely’s success? How we think about IP, says CEO Javier Ferreira on being audience-first
May 31, 2019 The Talent Game The talent game - part three: Making the most of your team Having discussed the recruitment process, Game Dragons consultant Philip Oliver discusses how to get new hires started
May 31, 2019 Indie Mavens Does Apple and Google's 70/30 revenue share model work for indies? The Indie Mavens have their say on the platform's revenue share policy
May 30, 2019 Data Study The impact of user acquisition on organic traffic in the mobile industry Lab Cave studies the effects across three different apps
May 30, 2019 Live And Kicking Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more 90 million downloads and counting
May 30, 2019 New Studio Sumo Leamington on how the studio looks to adapt for the mobile market “There is no one thing that ensures success in this space – it’s quite a complex set of many things”
May 23, 2019 The Talent Game The talent game - part two: Selecting and hiring new talent Games Dragons consultant Philip Oliver delves into the recruitment process
May 23, 2019 Live And Kicking Two years on: How Flaregames’ community kept Zombie Gunship Survival alive "It’s no exaggeration to say that our players kept the game alive during its quieter periods"
May 22, 2019 Indie Spotlight Indie Spotlight: Ndemic Creations on how games-as-a-service has become the status quo "One of the things I love about the games industry is that no one really has a clue what is going on."
May 22, 2019 Interview Resolution Games on the fresh momentum in VR and AR in 2019 There's a bright future ahead for VR and AR, claims the Angry Birds: Isle of Pigs developer
May 21, 2019 Jobs In Games Jobs in Games: CD Projekt Red’s Hollie Bennett on going from midwife to head of communications "Rome wasn’t built in a day. It’s going to hurt. You're going to see rejections, you might not even see responses. That’s okay. It’s not going to happen overnight"
May 20, 2019 Game Of Thrones Can the Game of Thrones games survive without the hit TV show? Game of Thrones' watch has ended, but how did the final season impact the performance of games based off the licence?
May 16, 2019 Recruitment Advice The talent game - part one: Attracting new talent Games Dragons consultant Philip Oliver delves into the recruitment process
May 16, 2019 Live And Kicking Five years on: Pixonic on keeping the War Robots community happy "We’re working on a secret feature that will be a huge step in War Robots history"
May 15, 2019 Indie Spotlight "There are too many games that have been designed around the business model" "I wanted to create something which was beautiful, accessible, yet deep and challenging"
May 14, 2019 Idle Hit BoomBit releases Idle Coffee Corp globally The publisher delves into the development and release of the new mobile game
May 14, 2019 Merged Weighing up Zynga's $250m Gram acquisition one year on Zynga's Bernard Kim and Gram Games' Kaan Karamanci discuss how the deal came about, what's changed, and what's stayed the same
May 14, 2019 Jobs In Games Jobs in Games: Gameloft’s Hugues Ossart on organising international events and esports "The most important thing in esports is keeping the player at the heart of the experience"
May 13, 2019 Speaker Spotlight Speaker Spotlight: DigiPen Institute of Technology lecturer Jo Cronk to discuss culture and diversity at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 13, 2019 Full Tilt Tilting Point revenue quintupled to $45 million in 2018 Company president Samir El Agili discusses the philosophy behind the company's explosive growth
May 13, 2019 Speaker Spotlight Speaker Spotlight: FlowMotion Entertainment CCO Nathan Sellyn on industry consolidation and new opportunities for devs Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 13, 2019 Speaker Spotlight Speaker Spotlight: Hatch Entertainment VP Nick Thomas on the dawn of games streaming and what it means Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 10, 2019 Speaker Spotlight Speaker Spotlight: AuthorDigital CEO Serena Robar on chasing your dreams and working in a male-dominated industry Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 10, 2019 Speaker Spotlight Speaker Spotlight: JetSynthesys' Scott Prather to discuss driving mobile growth in emerging regions at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 10, 2019 Mission Statement Nonstop Knight developer Kopla Games on the importance of a strong mission statement when building a studio Kopla CEO Mika Kuusisto on the goal that still powers the studio
May 10, 2019 Accessibility Debate How do indie developers address accessibility in video games? The Indie Mavens share their experiences with accessibility
May 9, 2019 Speaker Spotlight Speaker Spotlight: LBC Studios CEO Solon Bucholtz on being an entrepreneur and taking calculated risks Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Speaker Spotlight Speaker Spotlight: Nordeus' Božo Janković on the future of mobile game monetisation Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Bringing Back The Classics "Freemium fatigue is a real thing": GameClub on turning back the clock on premium and the importance of game preservation VP of business development Eli Hodapp discusses how GameClub will work and the importance of game preservation
May 9, 2019 Speaker Spotlight Speaker Spotlight: Matcherino CEO John Maffei to discuss esports monetisation at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Live And Kicking Four years on: Netmarble on how Marvel Future Fight has continued to assemble fans "In order to compete with other games, the title should be as fun as if it only came out yesterday"
May 9, 2019 Monetizer Mavens Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? A new technique for all
May 8, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: Hothead Games' Oliver Birch to offer expertise on marketing ‘Idle Games’ Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 8, 2019 Indie Spotlight “Then it started blowing up": How TerraGenesis transformed indie developer Edgeworks We speak with Edgeworks Entertainment CEO Alexander Winn about growing a hit mobile game and landing a big publishing deal
May 8, 2019 Jobs In Games Jobs in Games: Pocket Gems Alex Muscat on how to get a job as an art director "It’s important to realise that the artists are the tools - not the software"