August 20, 2018 Worldwide How Chorus Worldwide helped indie developers to release mobile games in China "As I’m sure everyone knows, the Google Play store is not a big player in the market. Instead, the area is dominated by local Chinese app stores"
August 20, 2018 Privacy Regulations Life in a GDPR world: How the new rules are changing app development, publishing and advertising WEQ's Steffen Wachenfeld discusses what's next
August 17, 2018 Esports Royale Supercell ‘committed to Clash Royale esports for a long period of time’ Game designer Seth Allison discusses the challenges of balancing the game and making it esports ready
August 17, 2018 Jobs In Games Jobs in Games: Nanobit's Jure Rasic on how to get a job as head of product "I love the feeling when we’re thinking up new ways to entertain and make more fun for our players."
August 16, 2018 Voice Chat Vivox gives developers the power of voice for free Whether it’s console, PC, or mobile, everyone from Wargaming to Epic have been powering their games with Vivox technology
August 16, 2018 Live And Kicking Three years on: Square Enix on the evolution of Final Fantasy: Brave Exvius Producer Hiroki Fujimoto delves into keeping players invested, events and Ariana Grande
August 15, 2018 Come Together The line between Flappy Bird and flop: How indie devs can come together to make all apps more successful WildFire CEO Ken Johnson on sharing users and in-game currency
August 10, 2018 Jobs In Games Jobs in Games: Dream Reality Interactive's Anna Hollinrake on how to get a job as a senior artist "There's something delicious and intangible about focusing in on exactly what makes the game feel the way it does and how to communicate that as a whole"
August 10, 2018 Is It Worth It? Is it time for the App Store and Google Play to ditch the 70/30 revenue split? The mobile mavens offer their opinions
August 9, 2018 Mogi At Gamescom Global gaming service provider MoGi Group to attend Gamescom 2018 MoGi Group explains its offerings and why you should meet the team in Cologne
August 7, 2018 Hall Of Fame Hall of Fame: Miniclip CEO Robert Small on building one of the most recognisable names in gaming "My first role was with Miniclip and I guess it turned out pretty well given that we are still thriving almost 20 years later"
August 7, 2018 Indie Spotlight Postcard Switzerland and 1930s politics: Stave Studios on striking the balance with Over the Alps "History is a wellspring from which comes a multitude of inspiring stories about ordinary people who stand up to a vast, seemingly undefeatable evil threat and win"
August 3, 2018 Jobs In Games Jobs in Games: Space Ape's Johnathan Rowlands on how to get a job as a product owner "Ultimately though, my role distils down to making sure we deliver a great experience, every single week, to our dedicated and loyal community"
August 3, 2018 Indie Mavens How big is the cloning problem within the mobile games industry and what can be done about it? Our Indie Mavens weigh in
August 2, 2018 End Of The Beginning CEO Frank Gibeau on moving on from fixing Zynga to growing it The long haul
August 2, 2018 Global Influence How to make the most from influencer marketing around the world Zorka.Mobi's Regina Tsvyrova delves into the local markets and how best to work with content creators in each region
August 2, 2018 New Marketing Tools Facebook reveals new UA tools as it claims 50% of all app revenue will come from ads by 2021 Social network reveals playables, retention optimisation and value optimisation solutions at ChinaJoy
August 1, 2018 Hyper-publishing Why AppLovin is getting into the mobile publishing game with Lion Studios Division has already racked up hundreds of millions of downloads for its portfolio
July 31, 2018 Funny For Business Peak Games’ $100 million bet on Ryan Reynolds to kick Toon Blast up a gear in the US Head of strategy Omer Inonu explain all
July 30, 2018 Market Dominance Is the dominance of Tencent, Alibaba and Baidu stifling creativity and innovation in China? AppBi looks into the data
July 30, 2018 Brand Power The curious tale of how Lineage’s mobile releases shook up (and didn’t) South Korean gaming Shots of adrenalin
July 27, 2018 No Sticks, Just Carrots How mobile app Blast hopes to encourage gamers to save by playing Straight from the Nudge handbook
July 27, 2018 Xhance Xhance reinvents game data analytics and performance with blockchain Control your game-analytics with Adrealm’s mobile data attribution platform Xhance is decentralised, open-sourced and revolutionary
July 26, 2018 Korean Market Your G-STAR guide to entering Asia's biggest games market Exclusive interview: the chairman of the G-STAR organising committee explains the importance of understanding the South Korean games industry
July 26, 2018 Indie View The Big Indie Pitch interviews: What does it take to make a game all about esports? Agate talks creating a title all about competitive gaming
July 24, 2018 Indie Spotlight "The security of going onto Nintendo Switch is a lot better than mobile and PC" Plausible Concept on the development of Bad North and how it started with just a cat
July 23, 2018 Rewarded Video Ads Best practices for implementing six common rewarded video integrations Facebook Audience Network product marketing manager Amelia Zins deals out the advice
July 20, 2018 Mobile Mavens What's been the impact of the App Store on the games industry and where does it go from here? The Mobile Mavens have their say
July 18, 2018 Victory Royale After Fortnite's success Epic aims to make cross-play more accessible to all devs with Unreal Engine 4.20 Arjen Brussee discusses the latest update and features
July 18, 2018 Messenger Gaming HTML5 and chat app games specialist FRVR secures $3 million investment CEO Brian Meidell labels chat app platforms "the next paradigm shift" in game distribution and content discovery
July 17, 2018 Augmented Advertising How advertising will work in the world of augmented reality Adverty gives the lowdown on a new age of in-game ads
July 17, 2018 Indie Spotlight "This business is built on love": How a spark of romance led to AppSir's meta-horror game Dere Evil Exe "The idea that someone could get so addicted to these mobile games was still alien to me"
July 12, 2018 Oh The Horror Asymmetrical Horror: NetEase on hitting 100m downloads with Identity V "We are so proud of the results we’ve achieved!"
July 10, 2018 Indie Spotlight "Part of art is about connecting with the audience and making them feel something" Kim Savory on art, games and Only When Howling
July 9, 2018 Live And Kicking Four years on: Jam City on the evolution of match-three hit Cookie Jam GM and VP of creative development Shane Nakamura discusses keeping the US publisher's flagship title Cookie Jam alive and successful.
July 6, 2018 Train Of Thought How DomiNations kept going for three years and made $150 million in the process Big Huge Games’ CEO Tim Train on passing the $150 million revenue milestone and keeping relevant for three years
July 5, 2018 Casual Games After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio CMO Ilya Molodetsky discusses how the studio has grown over the last two years
July 4, 2018 Spin Me Right Round Why Chinese mobile ad tech firm Mobvista spun out its monetisation platform Mintegral EMEA business development manager Sean Parmenter discusses the company's plans and China's advertising landscape
July 3, 2018 Growing Up How Finnish studio Koukoi Games is leveraging Hollywood licenses and its own original IP to find success CEO discusses the studio's history and where it's headed
July 3, 2018 Indie Spotlight How a brush with closure led to Broken Rules' hit Old Man’s Journey CEO Felix Bohatsch on regaining confidence and striking the balance between work and family
July 2, 2018 Chicken Dinner Say hello to China’s biggest mobile gaming export so far - battle royale Goodbye matching coloured candy, hello machine guns, silly hats and shrinking maps
June 29, 2018 Still Going Strong Four years on: The rise, fall and rise again of Kim Kardashian: Hollywood The tribulations of Glu’s most successful game ever
June 28, 2018 Oh Mymy After early struggles French dev Oh BiBi has its eyes on the big time with $21m investment Studio set to launch multiplayer shooter FRAG
June 28, 2018 It's A Hit How a move into the hyper-casual games market provided MAG Interactive with a spring in its step "Our teams make tonnes of prototypes and are in the habit of testing them early in the development process, which is the reason we realised that we had a real gem here"
June 27, 2018 Grass Is Greener Why MZ CEO Gabe Leydon has left mobile games for blockchain data outfit Satori One example of a wider trend
June 26, 2018 Indie Spotlight “The stories that they told us were so moving": The making of My Child Lebensborn Teknopilot’s co-founder Elin Festøy on balancing messages
June 26, 2018 Game Changer Inspiration not just adaptation: Asmodee Digital's new editorial policy Despite Carcassonne coming to Nintendo Switch, Scythe coming to PC and Ticket to Ride coming to PlayStation, it's not all about old IP
June 22, 2018 Playing The End Game It’s raised another $100 million but where next for Scopely? Looking for the perfect combination
June 21, 2018 Indie View The Big Indie Pitch interviews: FINIFUGU && friends discuss becoming the first ever back to back Big Indie Pitch champion We speak to FINIFUGU && friends, the first ever two time champion of The Big Indie Pitch
June 18, 2018 Indie Spotlight Indie Spotlight: Brad Erkkila on Castle Pals and bringing a background of visual design to mobile "As long as I can live pretty well and I can make the games I want to make, I consider that success."