June 18, 2018 Partner Up War Robots developer Pixonic enters China’s Android market with iDreamsky Director of business development Mike Fei discusses the publisher's distribution model
June 18, 2018 Smashing How ARKit is powering indie creativity in augmented reality "It created the largest AR platform overnight and gave developers a powerful toolkit to play with"
June 14, 2018 Eyes On Korea Why Seasun and other Chinese developers are expanding their influence over South Korea's mobile market Seasun Games overseas business development director Zhen Li tells us why Chinese games are so popular in South Korea
June 14, 2018 Ads In Vogue How Chocolate is offering the sturdy foundations for a new wave of ad-powered mobile games Powering the renewed rise of casual gaming
June 14, 2018 Be Careful What You Wish For The madness and method of Supercell’s M&A philosophy A double-edged sword
June 13, 2018 Video Interview How Game Insight’s CEO defied industry convention and won HyprMX's Dan Laughlin interviews Game Insight's Anatoly Ropotov
June 13, 2018 Indie Spotlight Indie Spotlight: Ivan Kovalov on cognitive disorder and G30’s memory maze "It is important that we understand other people and care for everyone around us, not just ourselves"
June 12, 2018 Top Tips 4 tips for tapping into the South Korean mobile games market WeQ CEO Markus Malti on cracking one of the world's most lucrative mobile sectors
June 12, 2018 Karma Can charitable platforms support good causes and also be a driver for player retention? "Asking your player base to join you in making the world a better place and putting the decision-making in their hands a very powerful message to send to your player community"
June 11, 2018 Go Baby Go The life and death of Square Enix Montreal's Go franchise Studio head Patrick Naud takes up from Hitman Go's inception all the way to why the IP is no more
June 8, 2018 Redefining Mobile Gaming? Fortnite Battle Royale is redefining what's possible in mobile gaming - so what? AppLovin's Johannes Heinze looks at what the success of Epic's hit battle royale title really means
June 8, 2018 Mobile Game Trends Philippines snapshot: NetEase's battle royale hit Rules of Survival tops grossing charts Niko Partners' Daniel Ahmad takes a close look at the hottest trends
June 7, 2018 Cash Royale Supercell invests $5 million in US mobile developer Redemption Games Deal marks first M&A activity outside of Europe
June 7, 2018 Having A Blast Following its $500m takeover Plarium expands into the casual games space with Lost Island: Blast Adventure Director of game design Dima Karger discusses the studio's adventure into a new genre
June 6, 2018 Chat App Gaming Games in the age of messaging apps Gamee's head of games Martin Zakovec takes a look at the exciting new sector that can offer new gaming experiences
June 5, 2018 Indie Spotlight Indie Spotlight: Zach Gage on reinventing old classics and beating the clones “I think it’s nice for the kind of people I'm going after, people who are not hardcore gamers but actually play a lot of games in their lives, but don’t think of themselves like that”
June 5, 2018 Indie View The Big Indie Pitch interviews: Airapport spins the idle clicker genre on its head with Steampunk Idle Spinner We speak to Airapport, who took away the third place prize at the first ever Big Indie Pitch in Prague
June 4, 2018 Indie View The Big Indie Pitch interviews: Headshot Labs talks thumb wars and game jams We chat to the runner-up from the first ever Big Indie Pitch in Estonia
June 4, 2018 Staying Alive The end of the SDK? Not so fast Why SDKs are here to stay (but there will be fewer of them)
June 1, 2018 Indie View The Big Indie Pitch interviews: Orbital Knight talk Bloodborne, Clash Royale and candy We speak to Orbital Knight, runner-up of the first ever Big Indie Pitch in Prague
June 1, 2018 Opinion PUBG Corp's lawsuit against Epic's Fortnite could set an uncomfortable precedent This market has been built on a cycle of iteration and improvement which could end if the Playerunknown's Battlegrounds firm wins this case
May 31, 2018 Know Your Audience G5 Entertainment CEO on the focus driving its success in hidden object games and beyond Finding hidden value
May 31, 2018 Indie Mavens Indie games developer tips for making the most out of industry events Our Indie Mavens weigh in
May 30, 2018 Indie View The Big Indie Pitch interviews: Limestone Games tells us all about their stylish anime-inspired Aeon Must Die! We chat to the winner of the first ever Big Indie Pitch in Estonia
May 30, 2018 The Magic Number Frank Gibeau on why Zynga’s $250 million acquisition of Gram Games adds up Riding Merge Dragons! to success
May 29, 2018 Indie Spotlight Indie Spotlight: Gorogoa creator Jason Roberts talks getting into games and the genesis of the hit title We get up close and personal with the stars of mobile games' indie scene
May 25, 2018 Publishing Support Fingersoft's Round Zero on its data-driven approach to mobile games publishing CEO Daniel Rantala dishes the details on how it aims to help developers release on the global stage
May 25, 2018 Aso Drive mobile app traffic with app store optimisation How good ASO can boost your downloads and revenue
May 24, 2018 Growth Investment Why Playtika has created a warchest to invest up to $400 million in companies around the world Playtika Growth Investments MD Eric Rapps discusses the social casino giant's new funding arm
May 24, 2018 Pocket Stories 125 million downloads later narrative game Episode is ready to fend off new competition Episode studio head Michael Dawson discusses the game's success and the new competitors entering the genre
May 23, 2018 Search Ads How AppBi is supporting Apple Search Ads campaigns for top mobile games publishers AppBi CEO Carmen Lu discusses how its services can lead to a generous ROI
May 22, 2018 Artificial Intelligence Why games developer Kixeye raised $20 million for machine learning CMO John Getze explains the company's plans
May 22, 2018 Indie Spotlight Indie Spotlight: State of Play's Katherine Bidwell on art inspirations and spinning plates "I think with running a small company it’s about making sure all the plates are spinning and keeping the focus on achievable goals"
May 21, 2018 The Charticle Despite strong criticism Jam City's Harry Potter: Hogwarts Mystery is a top grosser Outgrossing Cookie Jam and Panda Pop for IAPs in key markets
May 17, 2018 God Like How NadiaSoft plans to mix Eastern and Western influencers for global appeal The new IP will feature an array of gods and heroes from Greece, China and more
May 16, 2018 Indie Spotlight "If you are an indie and you are making an indie game, I think it’s becoming very difficult to lead from the heart" Darjeeling's Marc Lustigman on Homo Machina and Fritz Kahn's presentation of the body
May 14, 2018 Backend-as-a-service Nakama 2.0 - Power games for millions of concurrent players Heroic Labs details the latest big update
May 14, 2018 Rising Confidence CEO Nick Earl on how Design Home’s success has kickstarted Glu’s wider revival Mobile game publisher now on the up
May 11, 2018 Indie View The Big Indie Pitch interviews: Digital Melody talks winning the first ever BIP in Poland We speak to Digital Melody, who won the first ever Big Indie Pitch at GIC in Poznan with their game Runventure
May 11, 2018 Mobile Game Trends Malaysia snapshot: Mobile Legends extends its lead Niko Partners' Daniel Ahmad takes a close look at the hottest trends
May 10, 2018 Speaker Spotlight PGC San Francisco speaker spotlight: Zorka.Mobi's Dmitry Liapin on dealing with influencers Dmitry Liapin offers advice on influencer marketing campaigns and tells us what to expect from his talk
May 8, 2018 Indie Spotlight Indie Spotlight: Laser Dog's Simon Renshaw on Ava Airborne and the passion of indie games "Personally, I’m a big believer in doing what you really want to do. I draw the things I love for a living and I couldn’t imagine a better job"
May 4, 2018 Rewarding Creativity IMGA founder on rewarding creativity and its ambitious plans for 2018 Maarten Noyons discusses hot industry trends and brand new events
May 4, 2018 Indie View The Big Indie Pitch interviews: Puny Astronaut talks relaxation and experiences for everyone We speak to Puny Astronaut, who came second at the Big Indie Pitch at Abertay University in Dundee 2017
May 4, 2018 Streaming Ads Synative’s HTML5 cloud tech offers a new streamable approach to playable ads Founder Ken Liu on an interactive way to acquire users
May 3, 2018 Indie View The Big Indie Pitch interviews: Team Ocmo on redefining hardcore platformers for mobile devices We speak to Team Ocmo, who won The Very Big Indie Pitch at Pocket Gamer Connects Helsinki 2017
May 2, 2018 Indie View The Big Indie Pitch interviews: From tiny bubbles come big things We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles
May 2, 2018 Making Of Hack and slash: The making of MIHOYO's Honkai Impact 3rd MIHOYO president Forrest Wei Liu breaks down Honkai Impact 3rd's world
May 2, 2018 Top Tips 8 tips for mobile games publishing success in China Mobvista lays out some key advice from its ‘Looking East: How to launch mobile games in China 2018’ report
May 1, 2018 Indie Spotlight Indie Spotlight: Little Lost Fox's Niamh Fitzgerald on Valleys Between and finding the balance "Some of my favourite days are ones where I get to focus on game design or technical art"