April 30, 2018 Most Impressive Fingersoft's Hill Climb Racing franchise rolls past one billion downloads CEO Teemu Närhi and marketing director Sami Saari on how it got here and how it plans to get the next billion
April 30, 2018 Ad Strategy Space Ape's Fastlane: A growth engine fuelled with ads The developer's head of growth Nicolas Boulay on how it refined its ad implemtation to generate nearly $30m in yearly revenue
April 26, 2018 Rediscovering Value Why mobile game consultancy group DOD Media is moving into legacy publishing Leveraging app store muscle
April 26, 2018 Come Together Unity aims to double down on mobile at Unite Berlin A look ahead at what to expect from the conference in June
April 25, 2018 Regional Expansion Chinese ads firm PapayaMobile opens London office to extend European reach CEO Si Shen discusses the big move and future plans
April 24, 2018 Indie Mavens Is there an opportunity for indie developers on chat app platforms like Facebook Instant Games? We caught up with Strange Flavour CEO Aaron Fothergill and Perchang’s co-founder Ben Murch to find out
April 23, 2018 Strategic Development Exploring the links between 4X games and mobile monetisation Tappx's Kinga Kruzmanowska analyses what makes these titles so successful
April 23, 2018 Quo Vadis Meet MoGi Group at Quo Vadis in Berlin Global video games services company wants to meet with developers and publishers
April 20, 2018 Artistic Flair Services Spotlight: Art outsourcer 5518 Studios CEO Michael Casalino on working on Snoopy Pop and outside of games
April 20, 2018 Local Launch How Mech Mocha culturalised Halfbrick’s hit mobile game Jetpack Joyride for India CEO Arpita Kapoor tells us what's changed in the title to suit the local market
April 17, 2018 Player Creativity Why you should consider developing user-generated content-based mobile games Traplight creative director on the benefits of letting users be creative
April 17, 2018 Indie Spotlight Indie Spotlight: Bontegames' Bart Bonte on creative constraints and the allure of puzzles The developer discusses his most successful games to date and what the future holds
April 16, 2018 Terminal Decay? Something has gone terribly wrong with Finland - it has become an emblem of mobile games industry stagnation Tero Kuittinen looks at the recent hot trends in the mobile space, and wonder where Finland's studios are
April 12, 2018 Mobile Games Trends Singapore snapshot: Mobile Legends and battle royale games lead the way Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
April 12, 2018 Live And Kicking Four years on: Square Enix Montreal on the evolution of Hitman Sniper Senior producer Dominic Allaire discusses how the studio learned to use live ops to sustain a premium game
April 11, 2018 Top Tips 5 ways mobile games developers can engage their communities outside an app Plarium's Helen Burda on how to foster a community that extends from the game and into other areas
April 10, 2018 Indie Spotlight Indie Spotlight: Eldring Games' Dan Olsson on overcoming adversity and taking risks “I set out to do this because it has a lot of potential and I figure it's worth the risk. And it is a big risk, but you've got to take those sometimes.”
April 10, 2018 Out-gunned "The European games industry is a non-stop unicorn juggernaut" Atomico partner Mattias Ljungman is bullish about the region's exciting games sector, and its future
April 9, 2018 What's Trending? The must know Japan mobile games trends for 2018 AppLovin's Johannes Heinze on what's hot in one of the world's most lucrative mobile markets
April 6, 2018 Iterative Approach Keep on shipping: How Fluffy Fairy Games updated its game 50 times in a year Founder and CTO Oliver Löffler explains the challenges and advantages of this iterative approach to development
April 5, 2018 Gender Pay Gap Women in Games CEO: Pay gap figures are depressingly unsurprising Marie-Claire Isaaman discusses the figures and what the next steps should be
April 5, 2018 Kid Friendly SuperAwesome’s Dylan Collins on building a flourishing kidtech platform in a zero data world Embracing COPPA and GDPR-K
April 4, 2018 Deeper Engagement Gameloft Advertising Solutions’ long-term bets for future growth Alexandre Tan on meeting brand and player needs
April 4, 2018 Indie Spotlight Indie Spotlight: Pixel Hunt’s Florent Maurin on Bury me, my Love and trading journalism for games development "Bury me, my Love tells the story of a Syrian woman as she tries to reach Europe in hope of a better life. You just can’t write a game like that light-heartedly"
April 3, 2018 Wing A Wager How a real-money version of Angry Birds has WorldWinner flying high Jeremy Shea on the success of Angry Birds Champions
April 3, 2018 Big In China How Mobvista's UA campaign for Marvel: Contest of Champions led to better conversions and engagement in China NativeX's Joyce Ye deals out the advice
March 30, 2018 C-level-only White Nights CEO Summit: Games industry leaders set to gather in Cyprus A look at a brand new event exclusive to C-Level execs
March 30, 2018 Deep Data Increasing user LTV by 45% with automated loyalty and dynamic pricing Wappier CEO guides developers through automated revenue management
March 27, 2018 User Interface Tech talk: Can Coherent Labs rise as the new standard for game UI? We take a peek at the mobile-friendly Hummingbird
March 26, 2018 X-powered Superhero hot: The making of Marvel Strike Force FoxNext’s Amir Rahimi provides the lowdown
March 21, 2018 Indie Publishing Habby: We don’t believe in copying like other publishers Start-up wants to help guide indies onto the global stage
March 19, 2018 Get The Message Chat app gaming: The massive opportunity in mobile no one’s talking about Facebook Instant Games presents an exciting future for mobile
March 17, 2018 Service Provider Meet games services company MoGi Group at GDC 2018 in San Francisco The team will be at booth 2103 in the South Hall of the Moscone Convention Centre
March 15, 2018 Looking East Flaregames sets its sights on solving China's publishing problems with Yeahmobi partnership German publisher rebrands as it continues to expand its operations
March 14, 2018 Indie Spotlight Indie Spotlight: Alto’s Odyssey and the reinvention of the snowboarding genre Team Alto’s executive producer Ryan Cash and producer Eli Cymet talk about growing as a studio, delays and capturing a feeling
March 13, 2018 Match-made Matchmade wants to be the Google AdWords of influencer marketing as it surpasses a 200 million YouTube subscriber reach Eeva Hattara joins as CFO while Heini Vesander is named CMO
March 13, 2018 Breaking Japan “The Japanese games market has come out from its closed-off period” Yengage chief operating officer on the opportunities that await developers in Japan, and how to break in
March 9, 2018 Soft Launch A guide to soft-launching your mobile game Pixel Federation's Matej Lancaric offers advice from his personal experience.
March 9, 2018 Another Way Alternative Android game store Flexion raises $10 million prior to 2018 IPO Levelling up
March 8, 2018 Indie Spotlight Indie Spotlight: Arcane Circus’s Molly Heady-Carroll on the accessibility of the mobile market and finding the balance in life "Defining what you want and don’t want is vital to creating a clear plan for yourself to reaching your goals. This definition can be surprisingly different for each person"
March 7, 2018 Getting The Message How to approach game design for Facebook Instant Games Chatterbox Games CPO Adam Telfer breaks down how to make games for chat apps like Messenger
March 7, 2018 Building Blox How one student's The Sims-like Roblox game racked up 160 million play sessions Coeptus on the success of Welcome to Bloxburg
March 6, 2018 Set To Crush It? Livestreaming service Mobcrush wants to democratise streaming with Go Live, Get Paid ads platform CEO Mike Wann discusses the company's new strategy for paying content creators
March 6, 2018 Indie Mavens Is there any room for indie games developers to get in on the battle royale trend? Our mobile mavens weigh in
March 5, 2018 Indie View The Big Indie Pitch interviews: Tiny Corp talks being indie and coming second in the first ever BIP in Poland We speak to Tiny Corp, runner-up of the first ever Big Indie Pitch at GIC in Poznan
March 2, 2018 Mobile Games Trends Indonesia Snapshot: The largest mobile games market in Southeast Asia Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
March 1, 2018 Gold Rush What opportunities does India hold for social casino developers in 2018? India is proving to be a promising new mobile market with its abundance of new phone owners and cheap data with this year set to be an especially eventful one for mobile devs in the region
March 1, 2018 Indie View The Big Indie Pitch interviews: Zaibatsu Interactive talks saving zombies and indie pitching We speak to Zaibatsu Interactive, who took away the third place prize at The Very Big Indie Pitch at Pocket Gamer Connects Helsinki 2017
February 28, 2018 Early Testing Breaking down the key elements of a mobile game soft launch The marketing firm and Medals of War developer break down the key elements for a successful soft launch
February 27, 2018 Indie View The Big Indie Pitch interviews: Wee Door talks striking OIL at The Big Indie Pitch We speak to Wee Door, who came third at The Big Indie Pitch at Abertay University in Dundee 2017