May 30, 2019 Data Study The impact of user acquisition on organic traffic in the mobile industry Lab Cave studies the effects across three different apps
May 30, 2019 Live And Kicking Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more 90 million downloads and counting
May 30, 2019 New Studio Sumo Leamington on how the studio looks to adapt for the mobile market “There is no one thing that ensures success in this space – it’s quite a complex set of many things”
May 23, 2019 The Talent Game The talent game - part two: Selecting and hiring new talent Games Dragons consultant Philip Oliver delves into the recruitment process
May 23, 2019 Live And Kicking Two years on: How Flaregames’ community kept Zombie Gunship Survival alive "It’s no exaggeration to say that our players kept the game alive during its quieter periods"
May 22, 2019 Indie Spotlight Indie Spotlight: Ndemic Creations on how games-as-a-service has become the status quo "One of the things I love about the games industry is that no one really has a clue what is going on."
May 22, 2019 Interview Resolution Games on the fresh momentum in VR and AR in 2019 There's a bright future ahead for VR and AR, claims the Angry Birds: Isle of Pigs developer
May 21, 2019 Jobs In Games Jobs in Games: CD Projekt Red’s Hollie Bennett on going from midwife to head of communications "Rome wasn’t built in a day. It’s going to hurt. You're going to see rejections, you might not even see responses. That’s okay. It’s not going to happen overnight"
May 20, 2019 Game Of Thrones Can the Game of Thrones games survive without the hit TV show? Game of Thrones' watch has ended, but how did the final season impact the performance of games based off the licence?
May 16, 2019 Recruitment Advice The talent game - part one: Attracting new talent Games Dragons consultant Philip Oliver delves into the recruitment process
May 16, 2019 Live And Kicking Five years on: Pixonic on keeping the War Robots community happy "We’re working on a secret feature that will be a huge step in War Robots history"
May 15, 2019 Indie Spotlight "There are too many games that have been designed around the business model" "I wanted to create something which was beautiful, accessible, yet deep and challenging"
May 14, 2019 Idle Hit BoomBit releases Idle Coffee Corp globally The publisher delves into the development and release of the new mobile game
May 14, 2019 Merged Weighing up Zynga's $250m Gram acquisition one year on Zynga's Bernard Kim and Gram Games' Kaan Karamanci discuss how the deal came about, what's changed, and what's stayed the same
May 14, 2019 Jobs In Games Jobs in Games: Gameloft’s Hugues Ossart on organising international events and esports "The most important thing in esports is keeping the player at the heart of the experience"
May 13, 2019 Speaker Spotlight Speaker Spotlight: DigiPen Institute of Technology lecturer Jo Cronk to discuss culture and diversity at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 13, 2019 Full Tilt Tilting Point revenue quintupled to $45 million in 2018 Company president Samir El Agili discusses the philosophy behind the company's explosive growth
May 13, 2019 Speaker Spotlight Speaker Spotlight: FlowMotion Entertainment CCO Nathan Sellyn on industry consolidation and new opportunities for devs Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 13, 2019 Speaker Spotlight Speaker Spotlight: Hatch Entertainment VP Nick Thomas on the dawn of games streaming and what it means Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 10, 2019 Speaker Spotlight Speaker Spotlight: AuthorDigital CEO Serena Robar on chasing your dreams and working in a male-dominated industry Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 10, 2019 Speaker Spotlight Speaker Spotlight: JetSynthesys' Scott Prather to discuss driving mobile growth in emerging regions at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 10, 2019 Mission Statement Nonstop Knight developer Kopla Games on the importance of a strong mission statement when building a studio Kopla CEO Mika Kuusisto on the goal that still powers the studio
May 10, 2019 Accessibility Debate How do indie developers address accessibility in video games? The Indie Mavens share their experiences with accessibility
May 9, 2019 Speaker Spotlight Speaker Spotlight: LBC Studios CEO Solon Bucholtz on being an entrepreneur and taking calculated risks Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Speaker Spotlight Speaker Spotlight: Nordeus' Božo Janković on the future of mobile game monetisation Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Bringing Back The Classics "Freemium fatigue is a real thing": GameClub on turning back the clock on premium and the importance of game preservation VP of business development Eli Hodapp discusses how GameClub will work and the importance of game preservation
May 9, 2019 Speaker Spotlight Speaker Spotlight: Matcherino CEO John Maffei to discuss esports monetisation at PGC Seattle Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Live And Kicking Four years on: Netmarble on how Marvel Future Fight has continued to assemble fans "In order to compete with other games, the title should be as fun as if it only came out yesterday"
May 9, 2019 Monetizer Mavens Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? A new technique for all
May 8, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: Hothead Games' Oliver Birch to offer expertise on marketing ‘Idle Games’ Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 8, 2019 Indie Spotlight “Then it started blowing up": How TerraGenesis transformed indie developer Edgeworks We speak with Edgeworks Entertainment CEO Alexander Winn about growing a hit mobile game and landing a big publishing deal
May 8, 2019 Jobs In Games Jobs in Games: Pocket Gems Alex Muscat on how to get a job as an art director "It’s important to realise that the artists are the tools - not the software"
May 7, 2019 User Acquisition Your checklist for commercial success starts with knowing your game profile MobileGroove's Peggy Anne Salz speaks with Nexon M senior UA manager Robert Garfinkle to provide insights on user acquisition
May 7, 2019 Chinese Regulations Loot box design 2.0: Complying with China's new rules The Yodo1 team discusses the latest changes and offers help on figuring out your best strategy for legal monetisation in the country
May 6, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: Quorum Control's Stephanie Mello to offers insights into 'the golden cohort' Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 6, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: Roblox's Enrico D'Angelo on a UGC platform that encourages entrepreneurship Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 3, 2019 Interview PGC Seattle Speaker Spotlight: Funplus' Graham Gockley to discuss acquisition strategies Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 3, 2019 Interview Ablegamers CEO Mark Barlet feels the future's bright for accessibility in gaming “It’s not in a perfect state, but I believe everyone from the indies to triple-As is on that journey to a more accessible experience”
May 3, 2019 Saved By The Bell NBCUniversal's Chris Heatherly: "We don’t want to be a movie games company, we want to be a games company" We discuss the company's licensing strategy, how it finances new projects and whether it will start acquiring studios for internal development
May 2, 2019 Speaker Spotlight Speaker Spotlight: Scopely's Rob Ricca to host session on the future opportunities open to games developers Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 1, 2019 Interview PGC Seattle Speaker Spotlight: Rebind.io founder Emily Rose believes indies are paving a brave path forward Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 1, 2019 Indie Spotlight Indie Spotlight: AntiSocialGames on developing and launching 12 games in 12 months "The biggest challenge has been trying to get noticed and obtain downloads"
May 1, 2019 The Final Step Financing your indie games development studio - part four: Due diligence Game Dragons director and industry veteran Philip Oliver gives you the lowdown on that big deal
April 30, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: East Side Games CEO Josh Nilson on idle games as experiences for everyone Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
April 30, 2019 Future Of Streaming Synative’s revolutionary playable ad tech is like Google’s Stadia for mobile The company operates cloud-based gaming technology that lets users try games without downloading them
April 30, 2019 Exciting Times Maysalward CEO: “The Middle East market is a key player in the mobile industry” The MENA video games market has a 25 per cent year on year growth with the largest youth population in the world”
April 30, 2019 Venture Forth London Venture Partners' Jon Bellamy on the dos and don'ts of pitching your game to investors "Frequently I meet with great teams working on interesting projects, but who are aiming too low"
April 29, 2019 Crucial Year Hatch on game subscriptions and streaming: "We’re basically opening up the floodgates of creativity" CCO Vesa Jutila discusses the company's big partnerships and even bigger plans
April 26, 2019 Art Of The Deal Financing your indie games development studio - part three: Structuring an investment deal Game Dragons director and industry veteran Philip Oliver gives you the lowdown on that big deal
April 26, 2019 Speaker Spotlight PGC Seattle Speaker Spotlight: APPatheia CEO Kelly Maguire to discuss marketing and business on a budget for indies Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th