February 28, 2017 The Long View Five years on, have the first billionaire F2P mobile games survived or thrived? Checking out Puzzle & Dragons, Clash of Clans and Candy Crush Saga
February 27, 2017 Jobs In Games Jobs in Games: Nordeus' Aleksandar Aleksic on how to get a job as a Producer Top Eleven Producer shares career insights
February 27, 2017 Virtual Future How Gumi is recovering from Western studio closures with VR investment Masaru Ohnogi explains all at White Nights Prague
February 24, 2017 Gdc Tips Tips and tricks on how to survive and make the most out of GDC 2017 The mobile mavens offer their advice from years of experience at the event
February 24, 2017 F2p Design 6 tips to boost your free-to-play game retention Mike Herron offers his game design advice
February 23, 2017 Finding An Edge The 5 most important Facebook Ad updates of 2016 How you can increase your app's revenue
February 23, 2017 Forcing The Issue A MOBA for the masses: the making of Star Wars: Force Arena Behind the scenes with Netmarble's Hong Seo Park
February 23, 2017 New Lords Strategy specialist InnoGames snaps up Warlords IP from Wooga CEOs Hendrik Klindworth and Jens Begemann explain the deal
February 22, 2017 Indie Support Reach out to the world with MoGi's Localisation Initiative for indie games The MoGi Group explains the story behind the Localisation Indie Initiative and why it can help you
February 22, 2017 Growing Up How TabTale is moving beyond kids' games and into super casual Itai Edry explains the strategy at White Nights Prague
February 22, 2017 Time For Change How Gram Games' The 22% Project is aiming to get more women in the games industry If nearly 50% of gamers are women, then why aren't they better represented?
February 21, 2017 Uk Team-up How a shared culture led to Outplay acquiring Eight Pixels Square What is the future for the UK's biggest indie mobile studio?
February 21, 2017 Mobile Mavens Why did Take-Two buy Social Point? What's the motivation for the $250 million deal?
February 20, 2017 Still Room For Indies? How Tilting Point is helping indies compete with its $12 million UA fund Game Alliance Dan Sherman talks tilting the balance back in indies' favour
February 20, 2017 Jobs In Games Jobs in Games: PlayRaven's Paul Kurowski on how to get a job as a Game Lead Spymaster Game Lead shares career insights
February 20, 2017 Forevergreens & Bold Beats Why Zynga and Glu Mobile are focusing on the past for future success Frank Gibeau and Nick Earl are singing from the same hymn sheet
February 16, 2017 Making Tracks Together Reuniting old partners: Snowprint Studios on opening a new site in Berlin Alexander Ekvall and Wilhelm Österberg talk love, teamwork, and building great games
February 15, 2017 Monetisation Tips 3 ways to monetise a real-time multiplayer mobile game Designing with competitive play, IAPs and ads in mind
February 14, 2017 If At First You Don't Succeed How Big Fish Games built F2P hit Gummy Drop on the back of a major failure Chris George takes the stage at White Nights Prague
February 14, 2017 Different Strokes Kongregate on how to successfully port games between PC and mobile Melinda Montano takes the stage at White Nights Prague
February 14, 2017 Wooga Interview Wooga CEO's advice to founders: Prepare to unlearn what you know Jens Begemann talks at Casual Connect Berlin about his 30 years of making games
February 13, 2017 Playing On Bold Beats CEO Frank Gibeau on how Zynga is regaining its mojo through live operations It's time to create forever franchises
February 10, 2017 Moving On Mike Olsen on 20 years at EA and joining Glu Mobile to help shape its new direction Reflecting on Star Wars: Galaxy of Heroes and Dungeon Keeper
February 10, 2017 Indian Mavens Will Google Play integration in digital wallets affect Indian game revenues? A side-effect of demonetisation, but will it have an impact?
February 9, 2017 Lowering The Barriers The Secret Police on smoothing the edges off Asian RPGs for Western success Co-founders Ric Moore and Harry Holmwood on the quest for accessibility
February 9, 2017 Marketing Future The game ad-unit: The future of mobile marketing and location-based entertainment after Pokemon GO Mark Ollila peers into the near future for mobile marketing
February 8, 2017 From Hong Kong To The World How Hong Kong's export culture led Animoca Brands to global mobile game success CEO Robby Yung also talks subscriptions, emerging markets and TicBits
February 8, 2017 A Look Ahead 3 major mobile analytics trends for 2017 Peter Fodor and Paul Trejbal on making data more accessible
February 8, 2017 Mobile Mavens What do mobile game developers think of iOS 10.3's new in-app rating and review features? Update makes ratings a breeze, but is it important?
February 7, 2017 A Screen Is A Screen How UK broadcaster Channel 4 expanded from TV to publishing mobile games Colin MacDonald on the growth of All 4 Games
February 7, 2017 Jobs In Games Jobs in Games: Nexon's Devon Kim on how to get a job as an Engineering Lead Nexon M's Head of Technology shares career insights
February 6, 2017 Critical Hit? Critical Force on building Critical Ops as a mobile eSport Tim Spaninks and Juri Juskevits on the potential of competitive mobile gaming
February 6, 2017 War Of Words How MAG Interactive made its iMessage game debut with the trash-talking SmackChat Johan Persson on seizing the iMessage opportunity
February 3, 2017 Now Playing Now playing: Torulf Jernström on Gardenscapes - New Acres What games are keeping the industry busy after hours?
February 3, 2017 Indie Mavens How will integrated reviews and ratings in iOS games affect indie developers? Our Indie Mavens weigh in
February 2, 2017 Live And Kicking Three years on: EA India on the evolution of Tetris Blitz Studio Director Amol Gurwara on the game's life so far
February 2, 2017 Brains And Brands What advertisers can learn from Magmic’s neuroscience study into player habits Magmic Director of Marketing Jonathan Simon on the psychology behind in-game ads
February 2, 2017 More Of The Same In 2017 Making sense of seemingly bizarre Chinese game M&A activity Logic behind the deals
February 1, 2017 The Fame Game How Israeli studio Ilyon snapped up the Little Mix IP for a new celebrity mobile game CEO Yonatan Erez on working with the girl group
February 1, 2017 Jobs In Games Jobs in Games: Spil Games' Franz Stradal on how to get a job as a VP of Content Spil Games' VP of Content shares career insights
January 31, 2017 Building Your Studio Moving beyond your network: How to avoid recruitment chaos in the early days of studio life Wooga Senior Talent Acquisition Manager Matt Hood offers practical advice for employing staff at your new studio
January 30, 2017 Getting Ahead GREE on learning from Machine Zone and skating to where the puck is going Shanti Bergel talks the company's 2017 strategy
January 30, 2017 Football To Fantasy Why Nordeus is swapping football for fantasy with mobile MOBA/CCG Spellsouls Chief Creative Officer Milan Jovović spills the beans
January 27, 2017 Mobile Mavens Why is Nintendo making Fire Emblem Heroes free-to-play? And can it be a global success?
January 27, 2017 Break Into Games Getting into games through the back door Rovio London Head of Studio Mark Sorrell offers his advice
January 27, 2017 Now Playing Now playing: Jon Hare on Word Chums What games are keeping the industry busy after hours?
January 26, 2017 Making Games How YoYo Games aims to make GameMaker Studio 2 more accessible than ever A peek under the hood of the new game engine
January 26, 2017 Work Hard How to get a job at Sega Hardlight Operations Director Harinder Sangha shares insights
January 26, 2017 2017 And Beyond How Indian mobile game studio Gamecubator Labs is aiming to become a local leader Priyanka Barathwaj on the studio's local and domestic plans
January 25, 2017 Automatic Trade Game changer: Woobi’s in-game programmatic platform Woobi CEO Chaya Soggot discusses why brands can be big business in games