July 6, 2017 Live And Kicking Five years on: InnoGames on the evolution of Forge of Empires Senior Product Manager Stefan Walter on the game's life so far
July 5, 2017 Eye On Asia Thailand mobile game trends: Garena dominates through licensed games Niki Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
July 5, 2017 From Pc To Mobile Breaking out: The making of Prison Architect: Mobile How Tag Games brought a PC favourite to mobile
July 5, 2017 Indian Mavens Is Reliance Jio's affordable 4G benefiting Indian mobile game developers? And does greater engagement lead to greater profits?
July 4, 2017 Taking The Bait Resolution Games' Tommy Palm on generating two million downloads for Bait! and the potential of mobile VR Reflecting on two million downloads on a young platform
July 4, 2017 Tv Structure, Mobile Platform "We think about hooks and cliffhangers a lot": MegaZebra on episodic mobile game storytelling in Desperate Housewives CEO Mark Gazecki on the making of Desperate Housewives
July 4, 2017 Jetting Off Mech Mocha on creating a new benchmark for Indian localisation with Jetpack Joyride CEO Arpita Kapoor sets out the studio's ambitions
July 3, 2017 Jobs In Games Jobs in Games: Glu Mobile's Mark Van Ryswyk on how to get a job as a Studio Head Glu's Senior VP of Studios shares career insights
July 3, 2017 Influential Marketing Reinventing PC game influencer marketing PlayCom details its PlaySales service
June 30, 2017 Run For Your Money Millionaire's Run has players competing for a real-world $1 million cash prize Launches July 13th, now in beta
June 30, 2017 Mobile Mavens The iPhone turns 10: how can Apple shake up mobile gaming in the next decade? Our Mobile Mavens ponder the next 10 years for Apple and mobile gaming
June 30, 2017 Super Space Ape “I’ve always struggled to imagine ourselves anywhere else”: Space Ape CEO on Supercell deal John Earner discusses why the London studio turned down other offers to partner with the most successful mobile games developer in the world
June 30, 2017 Now Playing Now playing: Galaxy of Heroes Creative Director Justin Jones on Kingdom: New Lands What games are keeping the industry busy after hours?
June 30, 2017 Uncertainty Principle What went wrong with Breaking Bad: Empire Business? Canned after 18 months testing
June 29, 2017 Unite Europe 2017 Lessons Five things we learned at Unite Europe 2017 From a bigger focus on mobile to a push away from games altogether
June 29, 2017 Champagne Or Success? Why (I hope) the experts are wrong about Brawl Stars Something completely different
June 29, 2017 Kapow Team attack: The making of Chroma Squad From Kickstarter to mobile with Mark Venturelli
June 28, 2017 Mobile Mavens What do mobile developers think of Supercell's new game Brawl Stars? Mobile Mavens on Supercell's eSports effort
June 28, 2017 Award Nomination MoGi Group at the 2017 Develop Awards MoGi Group breaks down its year in games
June 27, 2017 Feeding The Fire The explosive rise of Scopely US publisher just can’t stop raising cash
June 27, 2017 Time To Reflect From hobby development to 150 million players: CEO Hendrik Klindworth on 10 years of InnoGames Dropping out of university to build a 400-strong company
June 26, 2017 Mobile Esports The West’s emerging mobile gamer-first market that will power an eSports revolution Space Ape's Tony Yang offers his opinion on the state of mobile eSports and where it's headed
June 23, 2017 Speaker Spotlight PG Connects San Francisco 2017 speaker spotlight: Upsight President on advanced ad strategies Jon Walsh offers his opinion before his big talk at PGC
June 23, 2017 Live And Kicking Two years on: Pocket Gems on the evolution of War Dragons Product Manager Chelsea Ono Horn on the game's life so far
June 22, 2017 Deconstructing Fun Deconstructing Clash of Clans' game-changing Builder Base update Peter Knudson breaks down Supercell's big update to the hit game
June 22, 2017 Behind The Scenes An ideal match: The making of Star Wars: Puzzle Droids Sean Coughlin shares development insights
June 22, 2017 Indie Mavens What impact will Apple's App Store redesign have on indie games developers? Our Indie Mavens weigh in
June 21, 2017 Unexpected Ads What you don't know about the ads in your app will cost you millions of dollars SafeDK tells you what to look out for
June 21, 2017 Hr Interview How to get a job at Nonstop Knight developer Kopla Games CEO Mika Kuusisto reveals all
June 21, 2017 Blast From The Past Sega's plan to democratise retro gaming with Sega Forever on mobile We speak to Sega Chief Marketing Officer Mike Evans about a new business built on ad revenues
June 21, 2017 Future Plans "More growth, more platforms, broader presence": Kongregate on its post-acquisition strategy MTG has snapped up the publisher, but what's next?
June 20, 2017 Mobile Mavens What will iOS 11 dropping App Store top grossing charts mean for developers? Mobile Mavens on the new-look App Store
June 19, 2017 Ua Guide Top user acquisition strategies for indie games developers Tappx's Ignasi Prat dishes out some key tips for those on a budget
June 19, 2017 Esports Branding Mobile eSports: How can brands segment this audience? Fast Web Media's Paul Bullock breaks down the audience and opportunities for brands
June 19, 2017 Jobs In Games From journalism to game production: Auroch Digital's Peter Willington on his career so far Ex-Pocket Gamer Deputy Editor gives tips on making it as a Producer
June 16, 2017 Guide To Japan The Western mobile developer’s checklist for launching in Japan AppLovin's Johannes Heinze dishes out some key tips
June 16, 2017 Live And Kicking Two years on: Netmarble on the evolution of Marvel Future Fight Game Director Jin Oh on the game's life so far
June 15, 2017 Fight Piracy How app piracy can wreck your app business – and how you can fight back Tapcore on how to beat piracy
June 15, 2017 Lean And Learning eRepublik Labs on its plans to innovate mobile MMOs after $8.4 million acquisition CEO Alexis Bonte sets out his ambitions
June 15, 2017 Rovio Interview The Eastern influences that inspired Angry Birds Evolution’s design Rovio's flagship IP is back with a new mobile RPG
June 15, 2017 Making Of Round two: The making of Transformers: Forged to Fight The road from conception to version 2.0
June 14, 2017 Funding Paradise "The timing is perfect": TreasureHunt on its $6 million investment and future plans CEO Kyle Smith gearing up for Pet Paradise launch
June 14, 2017 Startapp Sdk Mobile Monetisation: Choosing the right SDK Why securing the right SDK is a key decision for publishers
June 13, 2017 Competitive Spirit Com2uS on the potential of Summoners War as an eSport Com2uS USA CEO Casey Lee sets out his ambitions
June 13, 2017 Pay To Play "Many gamers are fed up with F2P": Why Lakoo is bringing subscription-based games to mobile Tencent-backed Hong Kong studio explains its strategy
June 12, 2017 Risky Businesses As the mouse leaves the game stage, enters a fox Will FoxNext perform better than Disney Interactive?
June 12, 2017 Jobs In Games Jobs in Games: Sybo's Jonas Georgakakis on how to get a job as an Art Director SYBO's longest-serving employee shares career insights
June 12, 2017 Deconstructing Fun Deconstructing NBA Live Mobile: Why EA can't replicate Madden Mobile's success Vinayak Sathyamoorthy breaks down the reasons why basketball may not precisely fit the EA Sports Mobile template
June 9, 2017 Now Playing Now playing: PlayRaven CEO Lasse Seppanen on Star Wars: Galaxy of Heroes What games are keeping the industry busy after hours?