October 6, 2015 Super Play What Super Mario Bros. taught us about building exploration and discovery into kids games Thijs Bosma on learning from the best
October 6, 2015 Licence To Succeed? Glu CEO on why James Bond: World of Espionage is inspired by Game of War's LTV, not GoldenEye 007's gameplay A significant bet
October 5, 2015 Smarter Box Are indie devs interested in supporting Apple TV? Indie Mavens debate Apple's new box
September 30, 2015 Communion Of Clashers Supercell talks community, ClashCon and eSports Marika Appel Community Manager shares insights
September 29, 2015 Get Hired How to get a job at Scopely Senior Technical Recruiter Chris Kale shares insights
September 29, 2015 Time To Get Paid A dollar for 8 hours of gameplay is tough math for developers Monetizer Mavens debate Amazon Underground
September 28, 2015 Give Me Freedom Is being paid for how long people play your game a good model for developers (or just Amazon)? Mobile Mavens debate Amazon Underground
September 28, 2015 Attention Please From discovery to VR and monetisation: 5 things we learned at Unite 2015 Boston Fresh from Unity's flagship conference...
September 25, 2015 With Great Power... I've never seen Star Wars but I am playing Star Wars: Uprising Why devs shouldn't assume shared culture
September 24, 2015 The Message Thing 7 steps to avoid for mobile marketing automation heaven Tapjoy’s Shannon Jessup shows the way
September 24, 2015 Surf's Up Subway Surfers breaks 1 billion downloads barrier, boasting 27 million daily active players Danish success story
September 23, 2015 Optimisation Inside the Game: Small team, lots of devices to support Henry Shao on QA challenges
September 23, 2015 Not There Yet Gimku CEO Rudy Sudarto on how the Indonesian gaming boom isn't being felt by all Nationwide growth isn't being felt by developers
September 18, 2015 Seal Of Approval Will the new App Store Games Twitter account help indie games get discovered? Indie Mavens assess the situation
September 18, 2015 Bucking The Trend Spacetime Studios on how Call of Champions can break the Curse of Mobile MOBAs It's an eSports boom, says VP of Games Jeff Petry
September 18, 2015 Rewind Friday Flashback: Amazon's Fire TV is more My Little Pony than a gaming Trojan Horse Contradictory signals
September 17, 2015 State Of Play 5 unusual observations about the mobile gaming industry Gur Dotan's conference trends
September 16, 2015 Market Forces Why Chinese mobile games are growing fast in Korea Nasmedia explains the trend
September 16, 2015 Get Hired How to get a job with King Newly-appointed Chief People Officer Mark Taylor shares insights
September 15, 2015 Game Changer Pixel Toys CEO on the game changing combination of iOS 9's 3D Touch and iPhone 6s' A9 chip Andy Wafer is fresh from the Apple stage
September 15, 2015 Nextgen Wii? Will Apple TV be a strong platform for gaming? Mobile Mavens debate the power of the big screen
September 14, 2015 Digging Deeper Amazon on Underground, its long-term move to rewind mobile game monetisation away from F2P Amazon Appstore Director shares his goals
September 12, 2015 Choppy Waters Battlesheep's Nélio Codices on how to live off game development in Portugal How Portuguese mobile dev Battlesheep has stayed afloat
September 12, 2015 History Lessons Video game historian Ivan Barroso on "the brave and mighty Portuguese industry" How industry has prospered in the face of crisis
September 10, 2015 Get Hired How to get a job at GSN Games' new Palo Alto office Karen Lalley, VP of Human Resources, shares insights
September 10, 2015 Eye-catching How to create effective visuals for mobile advertising Hélène Queriault on making good ads
September 10, 2015 Skywalking How Kabam found balance in the force as it worked on Star Wars Uprising Daniel Erickson on a star-sized IP
September 9, 2015 Straight Up F2P doesn't work for small indies now, says Flick Fishing dev Strange Flavour as it reverts to paid Discovery and player perceptions both challenges
September 4, 2015 Catch 'em All Randomly Should western F2P designers be using more Gacha, Fusion and Collection mechanics? The Monetisation Mavens debate
September 3, 2015 Woman Up Why we need a Women in Games conference Oestrogen in video game development
September 3, 2015 Good Advice How IndieDevKit can educate indie devs for business success Make informed decisions
September 3, 2015 Primed For Action Why pre-registration campaigns are key to Japanese UA Get them pre-launch
September 2, 2015 The Other Side Devs responsible for how they implement our #actuallyfree Underground system, says Amazon The motivations and goals behind the initiative
September 1, 2015 Spending Power Glu CEO Niccolo de Masi on comparing whale behavior in Kim Kardashian: Hollywood and Deer Hunter 2014 Free and flexible
September 1, 2015 Global Ambition Hero Entertainment on bringing its FPS eSports hit Crisis Action to the west Crisis Action has 10 million DAUs in greater China, looking west for more
September 1, 2015 Building Up #PGCHelsinki speaker Johannes Peltola on rebuilding SimCity for the F2P generation What to expect at PG Connects Helsinki 2015
August 31, 2015 Thinking Bigger Is the $10 billion mobile game franchise inevitable? Our Mavens ponder big numbers
August 28, 2015 Value Of Nothing Why Amazon Underground is broken for F2P games Ultimate Robot Fighting borked
August 28, 2015 Micro-transact That Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm? Two new approaches
August 27, 2015 Time To Watch The fast-growing eSports juggernaut is now going mobile We're moving from gamers to spectators says James King
August 26, 2015 Road Ahead Mobile remains a very viable market for indies, says Tilting Point's new CPO Harder but not impossible
August 26, 2015 German Powerhouse How Flaregames found success by learning from its failures Klaas Kersting is on the up
August 25, 2015 Double Whammy Inside the Game: How Hollywood U went from greenlight to App Store in 4 months Royal McGraw on doubling up
August 25, 2015 Changing Direction Why Tequila Games developed Earthcore; the game that wanted to be a CCG Radek Smektala and Marcin Traczyk on the making of Tequila's CCG
August 25, 2015 Try Again In the Games-as-a-Service market, is there any place for a sequel? The Pro and Cons explained
August 21, 2015 And The Winner Is? What's the point of the IGF Awards anyway? The Indie Mavens ponder its value