October 15, 2014 Interview Okam Studio on its plans for cult comic Dog Mendonca, and the potential of the Latin America market CEO Martina Santoro on turbulent history and sarcastic humour
October 14, 2014 Opinion Gameplay first, visuals later: Why publishers don't want you to pitch a finished article How to pitch and win
October 14, 2014 The Finnsider Don't make me Angry: Why Rovio is better equipped to ride the mobile wave than King or Supercell An IP to last the ages
October 13, 2014 Mobile Mavens Rovio's risk: Are layoffs evidence of lean times ahead at the house that Angry Birds built? Our Mavens give their view
October 10, 2014 Full Indie Uk Column 10 key steps to project management success ”I love deadlines. I like the whooshing sound they make as they fly by”
October 9, 2014 Opinion An ode to Unity: Selling is inevitable, but can you just hold out a little longer? Rummaging through the rumours
October 9, 2014 Studio Profile Threes creator Asher Vollmer on growing up, going indie, and the dangers of cloning It's a magic number
October 9, 2014 Interview Zynga on persuading committed players to upgrade to New Words With Friends The best just got better
October 8, 2014 Stateside I'm ashamed of progressive game culture, and here's why Carter Dotson issues a call to arms
October 8, 2014 Virtual Reality Six companies Oculus should buy to fulfil VR's gaming potential Virtual reality needs more than just a head mounted display
October 7, 2014 Interview Drugs don't work: Why Underworld: Drug Lords is hoping but not expecting an iOS comeback A “bit more transparency” wouldn't hurt
October 7, 2014 Interview Games are a drag: How Kitty Powers is glamming up the App Store Magic Notion's Matchmaking app sexes up smartphones
October 7, 2014 Opinion How Korean mobile game developers are riding the financials markets to success The News Gangnam Style
October 6, 2014 Interview Tilting Point tweaks model to focus on new devs, individual games and maximum launch impact COO Dan Sherman explains the changes
October 6, 2014 Opinion Why Rovio layoffs are just the end of the beginning of Finland's success Neogames' KooPee Hiltunen on national sisu
October 6, 2014 Mobile Mavens Nine's not fine, so is Microsoft onto a winner with Windows 10? An OS for all devices, or a Microsoft mess up?
October 3, 2014 Opinion Gamblit Gaming on the potential of mashing up casual games with casino and gambling mechanics David Chang believes it's the best of both worlds
October 3, 2014 Interview Is Peopletime the most ambitious smartwatch game in development? Cass Carpendale wants to build a world on your wrist
October 3, 2014 Opinion Why the future of mobile game discovery lies outside of the app store The web is the way says Rob Grossberg
October 1, 2014 Opinion Nevermind the name, here's how Windows 10 can earn full marks Microsoft needs to get its game on
September 30, 2014 Inside the Game: How our tutorial saved High School Story's totally naive soft launch Pixelberry spills the beans
September 30, 2014 Monetizer Mavens The power and potential of card-collection mechanics for F2P mobile games The Monetisation Maven ponder trumps and jokers
September 30, 2014 Opinion The power of building communities for your games face-to-face Oscar Clark wants to shake you by the hand
September 30, 2014 Opinion Welcome to EGX: The event that highlights the growing indie vs triple-A console divide Yes, we can have too many Assassin's Creed games
September 26, 2014 Full Indie Uk Column How I went indie, coded Fairway Solitaire, moved continents and took 9 years to make any money Jake Birkett on making mistakes and surviving
September 26, 2014 Stateside Escaping the echo chamber: GamerGaters and journalists have more in common than they think Let some noise in
September 25, 2014 Opinion Why Wayward Souls' $1 price increase per update is driving sales A new way of defining value?
September 24, 2014 Interview From charity to $3.5 million: How Grantoo became Fuel to drive competitive casual gaming Driving the virtuous circle of player engagement
September 23, 2014 Interview Things3D on why its 3D printing platform will improve your game's longterm retention and monetisation Chillingo co-founders get physical
September 23, 2014 Opinion Why you should be using Linear, Cumulative and Secondary Indexes to optimize your IAP strategy New ways to measure player behaviour
September 22, 2014 Opinion Why the Indian games market is now ripe for success Local conditions and talent are in place says Aswin Sambamurthy
September 17, 2014 Opinion GamerGate is one gate that needs to be kept open Engagement is the only way to win this debate
September 17, 2014 Inside The Game: Pixelberry explains what really goes down before launch Learnings from the development of High School Story
September 16, 2014 Stateside GamerGate demonstrates game culture is sick. We all have to cure it Carter Dotson on curing the disease
September 16, 2014 Opinion How to ensure your real-money skill-based game doesn't stray into illegal gambling Cashplay on keeping within the boundaries
September 12, 2014 Full Indie Uk Column Resurrecting and then killing your darling again: Post-mortem of a twice cancelled game The life and death of Leaf Rider
September 12, 2014 Opinion PlayPhone on spicing up game discovery with social juice and carrier billing Scott Prather provides an alternative
September 12, 2014 Interview Shifting into Top Gear: How The Stig powered Supersonic to 1 million downloads without spending on UA Learning the lessons
September 11, 2014 Interview Why there's no vanity in Super Evil Megacorp's plans for Vainglory Rethinking MOBAs based on first principles and brutal player feedback
September 11, 2014 Studio Profile RocketCat Games on mistakes, failure, luck and success An unorthodox journey
September 11, 2014 Opinion How Surgeon Simulator's success underscores the power of regular game jams Bossa Studios' Imre Jele on unlocking creativity and going PC-first
September 10, 2014 Opinion Quantified Self just boils down to Self: What I've learned from two years of wearables Data versus life
September 10, 2014 Interview Hoolai on why content is king in the saturated Chinese mobile game market Although Tencent's help doesn't go amiss either
September 9, 2014 Opinion Can randomness play any part in real-money skill-based gaming? Cashplay looks at the dangers of the algorithmic approach
September 9, 2014 Interview From IAPs to Clash Mobs: Chair on learning from the 50 million players of its Infinity Blade trilogy Donald and Laura Mustard look back with pride
September 4, 2014 Mobile Mavens Through the looking glass: PocketGamer.biz debates the future of VR Through a glass darkly?
September 4, 2014 Opinion Despite discovery issues and its 21% cut, Kakao remains a strong play for developers The News Gangnam Style
September 3, 2014 Deals M&A the Chinese way: 5 surprising acquisitions of game companies Reading between the lines