June 25, 2015 Loyalty Not Ua Three reasons why focusing too much on user acquisition is a costly mistake Appsaholic's Zach Redler says look wider
June 24, 2015 #pgcsanfran Smarts You need to match brand and game quality, says Hitcents' Macy Mills What to expect at PGC San Francisco 2015
June 24, 2015 Learning Fast How educational games moved from snake oil to being research proven Gonzalo Frasca on the sector's learnings
June 24, 2015 Free Money Why Helsinki start-up Futureplay is going ad-first but not ad-only Jami Laes on combining ad revenues with IAP
June 24, 2015 Native Results How YeahMobi's Mobile Native Ads Platform helped more than double Emoji Keyboard's revenue More revenue, better product
June 23, 2015 Heating Up The 4 marketing trends shaking up the Korean mobile games market Mature market is getting more competitive says Nasmedia
June 23, 2015 Shelter Or Shanty? Why the immediate success of Fallout Shelter can't be sustained Our Monetisation Mavens think long-term
June 23, 2015 Wrist Power Our most active Runeblade players are clocking 100 sessions daily, says Apple Watch dev Aki Jarvilehto is amazed
June 22, 2015 Power Of Pewdiepie Seriously's Phil Hickey on the new ways of marketing mobile games What to expect at PG Connects San Francisco 2015
June 22, 2015 Time To Judge Two months on, our Wearable Mavens debate if Apple Watch has a killer app? Or does lack of battery life trump all
June 19, 2015 App Store Explosion What can the mobile games industry learn from Fallout Shelter's success? Mavens debate a perfect storm and ability to sustain
June 19, 2015 Inbetween Blockbusters Is E3 the place for mobile games and indie developers? Do our Indie Mavens measure up
June 18, 2015 #pgcsanfran Ua Survival Spacetime's Ari Sapriel on helping indies deal with the complex user acquisition ecosystem Doing more with less
June 18, 2015 100% Of What Are you paying for mobile ads that no-one sees? The Mobile Majority's Matthew Russo dispells myths
June 17, 2015 Balancing Acts How Directive Games hopes to shake up core mobile gaming and its backend tech Ambitious Chinese-Icelandic outfit has big plans
June 16, 2015 Visual Appeal Inside the Game: Creating the look of High School Story classmates The power of the eyes
June 16, 2015 #pgcsanfran Fireside Smarts DeNA West CEO Shintaro Asako on the power of 'glocal' That's thinking globally but acting locally
June 16, 2015 Silver Screen Or Fool's Gold? Can mobile games head successfully to the movies? Our Mavens settle back with a large cup of popcorn
June 15, 2015 Open Door Why Apple was right to ease iOS app development barriers Carter Dotson applauds new freedoms
June 12, 2015 Curvy Future? Is there still a mass market for pixel art games? Indie Mavens debate blocky glories
June 11, 2015 Millions Of Curious Eyeballs Why AdMob is now the exclusive advertising channel to access millions of Trivia Crack players Etermax CEO Maximo Cavazzani trusts its fill-rate
June 11, 2015 Celebrating Openness Two years from App Store rejection, AppGratis hits 10 million Android installs CEO Simon Dawlatt on keeping your options open
June 11, 2015 Suits You Steady as she goes: The monetisation of Lara Croft: Relic Run IAPs from the players' perspective
June 11, 2015 Optimised Robot We're opening up Android and driving innovation, says Cyanogen SVP A new way to play
June 11, 2015 Rising Tide How the Indonesian game market is developing GameFounders' Big Asia Tour reports back
June 10, 2015 Unseen Gems Kongregate's Jeff Gurian on the importance of dark metrics What to expect at PGC San Francisco 2015
June 9, 2015 Money And Mouth Aligned NativeX on why it's offering new clients 20% higher CPM than their current best provider CEO Robert Weber on a ballsy move
June 9, 2015 Time For Parity? Are we still treating Android as a second class mobile gaming citizen? Our Mavens circle the age old iOS-versus-Android debate
June 9, 2015 Bye Bye Bursts Apple killed user acquisition... again? Another day. Another App Store tweak
June 8, 2015 Indie Advice China is already a top country for The Sandbox downloads, says Pixowl's Sebastien Borget What to expect at PGC San Francisco 2015
June 8, 2015 Stealing A March? Is the success of Google Cardboard good or bad for the future of VR? Our VR Mavens see strengths and weaknesses
June 5, 2015 Full Steam Ahead Why non-fault refunds are good for the games industry Carter Dotson applauds Steam move
June 4, 2015 On The Wrist PlayScreen's William Volk on sharing Apple Watch tips at PGC San Francisco 2015 What to expect at PGC San Francisco 2015
June 4, 2015 Rip Sdks Ad tech SDK integration woes and how to solve them AerServ's Josh Speyer on a better way
June 4, 2015 History Ain't Bunk Big Huge Games on taking the long view to strategy gaming success with DomiNations Tim Train won't repeat his mistakes
June 3, 2015 It's Alive Inside the Game: The challenges of supporting a game over two years and 30 updates Keeping the experience fresh
June 3, 2015 Behavioural Types From Whales and Dolphins to Money Dodgers and Explorers: What's the point of player archetypes? Monetizer Mavens ponder the power of labels
June 2, 2015 12 Of The Best 12 ways developers kill their games Spil Games' Scott Johnston gives you good advice
June 1, 2015 Look No Hands Should your mobile game have an auto-play mode? Our Mobile Mavens debate skill and the lack of
June 1, 2015 Good Sport Nordeus CEO Branko Milutinovic on growing Top Eleven into a 100 million player, 42 language global franchise Nordeus CEO talks mobile sports games
May 29, 2015 Junk Dna Why mobile gaming's success is defined as much by its misses as its hits Carter Dotson takes an ecosystem view
May 28, 2015 Ad Savvy Simple tips to make the most of the in-game advertising opportunity MobFox's Noam Neuman advises
May 27, 2015 Chart Breaker Space Ape Games on earning the right to compete with Supercell Rival Kingdoms developer aims high
May 27, 2015 Value Proposition How do we get Indian players to pay for mobile games? Our Indian Mavens talk about building an ecosystem
May 26, 2015 What's Next Helsinki? How the new generation of Finnish start-ups are riding the winds of change Neogames' Suvi Latva looks to the future
May 26, 2015 Talking In Tel Aviv Rovio's new marketing guru Eric Seufert on trends in UA Prices driven by supply and demand
May 22, 2015 Fighting On Your Strengths Can indies compete in mobile with the likes of Nintendo, Konami and Square Enix? Indie Mavens talk agility and going cross-platform
May 21, 2015 Slow To Market Can those old dinosaurs Nintendo, Konami and Square Enix disrupt the mobile games market? Mobile Mavens discuss the third wave
May 20, 2015 Shooting For Your Gold War on freeloaders: The monetisation of Frontline Commando: WW2 IAPs from the players' persepctive
May 20, 2015 Monetizing The 99% Inside the Game: Mobile game advertising 101 How Pixelberry is using ads to drive revenue