August 11, 2015 Action Stations Inside the Game: How to deal with a bug that kills your live game Kara Loo on staying calm and not panicking
August 11, 2015 Get Hired How to get a job at one of Remote Control Productions' 14 studios Creative Producer Knut Gollert reveals top tips
August 11, 2015 Concentrated Data #PGCHelsinki speaker Allison Bilas on the secret sauce for F2P game success What to expect at PG Connects Helsinki 2015
August 10, 2015 Always On #PGCHelsinki Finnovator speaker Aki Järvilehto on the wearables opportunity What to expect at PG Connects Helsinki 2015
August 7, 2015 Lets Play How important is playing other people's games for indie developers? Indie Mavens on balancing work and play
August 7, 2015 Bursting With Advice Seven tips for a successful mobile burst campaign that you can't afford to ignore Stanislava Todorova shares her experience
August 3, 2015 Two And Growing How to get a job at Helsinki mobile games indie Two Men and a Dog GM Ville Heijari reveals top tips
July 31, 2015 Indie Undercut I like it, but I wish Zynga hadn't made Mountain Goat Mountain Carter Dotson is conflicted
July 31, 2015 Golden Goose Why did Rovio wait so long to bring its core franchise into the F2P era? Sune Blindkilde Thorsen considers history
July 29, 2015 Messiah Complex Bethesda vs. the F2P bogeyman: Why Fallout Shelter's success is built upon a false premise Pete Hines' messaging has been off-key
July 29, 2015 Ambitious Tactics Why Gumi's new Berlin studio is embracing risk to reinvent F2P mobile strategy gaming Are Mack Growen on building something new
July 28, 2015 Vice Versa Learn how to break into the Japanese market via lessons in the other direction Cybird's David McCarthy is on a two-way street
July 23, 2015 Apply Now How to get a job at Berlin casual developer GameDuell Head of HR Rüdiger von Hennig reveals top tips
July 22, 2015 Bigger Cake N3TWORK's Neil Young on learning from Japan to drive 10-fold growth in western mobile game markets The only way is up
July 21, 2015 Bite Of The Apple What's ideal price point for mobile games in India? Our India Mavens sift through the pricing labels
July 17, 2015 Let's Play Why Apple needs to get into the mobile game publishing business Carter Dotson has a radical proposal
July 17, 2015 Looking Ahead Flashback Friday: Neil Young on how ngmoco and Freeverse will dominate the iPhone free2play market 40 titles planned for release over the next 12 months
July 15, 2015 Secret Recipe Twitch and Reddit can be a UA goldmine, says Miniclip following 10M downloads of Agar.io Saad Choudri shares the success behind Agar.io
July 15, 2015 Moba Or Moba$$$ Is Super Evil's longterm approach to Vainglory monetisation coherent? Our Monetizer Mavens look ahead
July 14, 2015 Concentrating Inside the Game: Growing pains of taking a company of 10 to 40 (in the same office) Kara Loo is sitting at a small desk
July 14, 2015 Crouching Tiger How new CEO Amit Khanduja is driving Reliance Games towards 100 million downloads Going global and doubling down in India
July 13, 2015 Bottom-up Nordeus on the importance of optimising for low-end devices Srdja Stetic-Kozic and Tomislav Rakić share insights
July 13, 2015 Rollover Jackpot Are you properly promoting your next game to your current players? Magnus Alm on upselling your community
July 10, 2015 Heart Vs Head Why the full-time indie game development dream is dead Carter Dotson sees a dream become a nightmare
July 10, 2015 Prophetic Words Flashback Friday: Machine Zone's Gabe Leydon on redefining mobile gaming as an intense 24/7 activity Everything else will feel slow
July 10, 2015 Ranking The Vision How is Oculus Rift shaping up compared to Morpheus and Vive? Our VR Mavens discuss if it still has first mover advantage
July 9, 2015 Fresh Generation How will India's mobile gaming-first status affect its development? Our Indian Mavens debate strengths and weaknesses
July 8, 2015 Back To Basics Why three-man-indie Framebunker is going iOS, paid and niche core Nicholas Francis and Charles Hinshaw's vision
July 8, 2015 Get Hired How to get a job at Berlin mobile developer Wooga Head of HR Vera Termühlen reveals top tips
July 8, 2015 Going Live App Store, Google Play or Steam? Our Indie Mavens debate which store has the best approvals process Horses and courses
July 7, 2015 Right Match How to win over the indies developers that really matter Sergey Babaev is looking for partners
July 7, 2015 Going Deeper Game Insight on why mobile games need to move beyond 5-minute toilet sessions Time sinks not tinkle breaks
July 6, 2015 Too Many Too Similar Why the App Store doesn't need any more Clash of Clans clones Now is the time to do something different
July 3, 2015 Trickle Down Why Finnish triple-A game development is much more than Remedy Bo Nørgaard on a maturing sector
July 3, 2015 Volte Face Mobile game developers need to value their work and increasingly that starts with price Carter Dotson wants to pay upfront
July 3, 2015 Smart Calls EEDAR's Patrick Walker on the importance of brands and segmentation in a maturing, global market Times are changing
July 2, 2015 Long View We’re not defensive. Vainglory's monetisation is the least of my worries, says Super Evil CEO Our raison d'etre is enchanting our players
July 1, 2015 Riccitiello Speaks Unity CEO John Riccitiello on GaaS, EA vindication, and his $5,000 Clash of Clans habit A chat from Unite Europe 2015
July 1, 2015 New Tricks Western devs should look east to improve monetisation, says Fuse Powered's CEO What to expect at PG Connects San Francisco 2015
July 1, 2015 Sitting Pretty Inside the Game: Adding the Prom Throne to High School Story Andrew Shvarts on a balancing act
June 30, 2015 Vr Together How Sony is evolving VR control and social interaction in Project Morpheus Richard Marks explains the goal
June 30, 2015 Fresh Ingredients How ex-Sony Liverpool startup Starship found itself making a VR cooking simulator A chat with the Liverpool studio from Unite
June 30, 2015 No(t Much) Comment NaturalMotion excited but tight-lipped over anticipated release of Dawn of Titans Torsten Reil plays with a straight bat
June 29, 2015 Going Global Winning in China, now it's time for NetEase to succeed in the west It's a westward journey
June 29, 2015 My Aim Is True Flaregames on how Zombie Gunship Inc fits into its boutique publishing approach Klaas Kersting says fewer is more-r
June 29, 2015 Free Fun Zone We'll be aggressive on fun, not monetization, says Zombie Gunship Inc dev Limbic Arash Keshmirian likes to blow up zombies
June 29, 2015 Everything, Everywhere Double-edged but brands are crucial to crack the competitive mobile gaming market says Animoca's Chow What to expect at PGC San Francisco 2015
June 26, 2015 Not Yankee Doodle Dandy Was Apple right to yank games using the Confederate Flag? Mavens debate a great cultural divide