May 1, 2020 Jobs In Games Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
May 1, 2020 Battle Ready World of Tanks Blitz introduces new battle pass There are free and premium versions
May 1, 2020 Get That Data Newzoo teams with Reddit for games engagment data "Gaming communities on Reddit are incredibly engaged"
May 1, 2020 Cancelled Cup Epic cancels Fortnite World Cup 2020 "We're hopeful to be able to put on some form of Fortnite World Cup in 2021"
May 1, 2020 Pgbiz Podcast PocketGamer.biz Podcast Episode #3: Jens Begemann leaves Wooga, Jagex gets sold again, and more! Our weekly video chat about the goings-on in mobile games
May 1, 2020 Mamma Mia No Nintendo E3-style Direct planned for the first time since 2013 Multiple sources suggest video presentation has been pushed until Summer
May 1, 2020 Hard And Soft Glocal successes in the Russian mobile games market Crunching the data with App Annie
May 1, 2020 Gdc Summer GDC scraps physical presence in favour of all-digital event "Available to everyone with an internet connection"
April 30, 2020 General Knowledge Consulate General of Finland trade commissioner Zsuzsa James on the many routes into the games industry "Whatever it is you are good at, there will be a need for it somewhere."
April 30, 2020 Making Of Making Of: Madfinger Games CEO Marek Rabas on why Shadowgun War Games is just getting started "The community reaction has been phenomenal"
April 30, 2020 Round The Track Sperasoft teams up with Codemasters to work on racing titles "We are proud to be a partner of Codemasters and to share in their cultural principles"
April 30, 2020 Stricer Regulations China mobile games market update: stricter regulations on the horizon Yodo1 shares tips on making your game China-ready
April 30, 2020 Farewell Founders of Global Game Jam depart after 12 years "I think that GGJ is the best of me as an educator and game designer"
April 30, 2020 Feel The Music Sega launches a music brand Launching soundtracks via other labels in Japan
April 30, 2020 All Chill, No Sweat Update: Fortnite launches weaponless Party Royale mode "Experimental and evolving space"
April 30, 2020 Keep On Slicing Winter, spring, summer in quarantine - All you have to do is keep on slicing CrazyLabs introduces a new initiative for partners
April 30, 2020 $10 Million Set Aside My.Games launches publishing programme aimed at hypercasual developers "More than 13 years' experience developing and publishing games"
April 30, 2020 Discount Ends Just one week left to save with our Early Bird prices for Pocket Gamer Connects Digital #2 Don’t miss out on this amazing chance to save for June’s online only B2B games industry conference
April 30, 2020 Manors Maketh Man Playrix releases Manor Matters globally after six months in soft launch First hidden object game for the publisher
April 30, 2020 Beta Booming Microsoft's Project xCloud accumulates "hundreds of thousands" of active users "Commercial cloud revenue generating $13.3 billion"
April 29, 2020 Changing Landscape Geogrify's Kate Edwards on how Covid-19 will impact the games industry over the coming months "I think there are a lot of great lessons for the industry to learn about remote work"
April 29, 2020 "leap Of Faith" Indie Spotlight: Steet Lamp Games co-founder on the difficulties of breaking into games in India Mahesh Athirala details how he started the award-winning studio.
April 29, 2020 New Studio AuthorDigital launches new IP development studio Adept Games Funded through $5.5 investment partnership
April 29, 2020 Pitch Your Game The Big Indie Pitch returns to Pocket Gamer Connects Digital #2 - sign up now! The ever-popular pitching competition takes place completely online alongside the week-long digital conference this June
April 29, 2020 High-yield, Low Effort Getting more with less: Six high-yield design patterns Mobile games consultant Matthew Emery looks at some easy ways to boost profits with the least amount of effort
April 29, 2020 Consuming Content Twitch streamers have created 89 per cent more sponsored content since the start of 2020 Content consumed has risen by 79 per cent
April 29, 2020 What A Surprise Indivisible launches on Nintendo Switch without Lab Zero's knowledge "This launch does not represent the quality standards of Lab Zero"
April 29, 2020 Efficient Android Games New advice for more efficient games on Android ARM breaks down its tools for developers to make their Android titles perform even better
April 29, 2020 Covid-19 Impact AppsFlyer: Mobile game revenue has risen 35% since February Casual and social games have seen an identical jump
April 29, 2020 Emergency Appeal Ongoing National Videogame Museum continues fight for survival as it raises £130,000 "Every donation gets us closer to securing our future"
April 29, 2020 Quest Unlocked UK initiative SideQuest looks to encourage games careers for 3.3 million teenagers under lockdown Target of 100,000 to get into games
April 29, 2020 More Games In 2021 Google and EA partner to bring Star Wars, FIFA and Madden NFL to Stadia Set to launch later this year
April 29, 2020 Thank You Nhs Ukie launches new initiative for NHS workers, Games for Carers Over 85,000 games will be made available
April 29, 2020 C'est La Vie Anime, Supercell and Playrix dominate the French lockdown charts Crunching the data with App Annie
April 28, 2020 Launch Exclusive Interview: Why Moonshine Studios is proud to launch Get Packed first on Google Stadia "Stadia has been a natural fit for our development pipeline"
April 28, 2020 Speaker Submission Who do you want to see speak at a future Pocket Gamer Connects event? Submit your favourite speakers and you could hear from them at any of our upcoming events
April 28, 2020 Red Capsl CAPSL head of business development and partnership Alwin Wong on the marketing shifting from a "shotgun approach" "Every aspect has to be perfect for your game for you to have a chance to become successful."
April 28, 2020 Remote Working Remote Working: How an all-day "Zoom room" is helping Tag Games to communicate "It's certainly an unusual situation, but we're already discovering ways to improve how we work that will come in handy"
April 28, 2020 Drop In Epic Games's $2 million Fortnite Champion Series Invitational announced for May 9th Mobile, PC and console players will be invited
April 28, 2020 New Partnership Tencent partners up with Gameye for new digital conference Takes place on May 6th
April 28, 2020 Dropping Numbers SuperData reduces XR spending estimates by $1.4bn for 2020 Firm reckons $6.3bn will be spent this year
April 28, 2020 Creative Support Rumble Hockey is offering content creators a 100% revenue share for players they bring to the game It launches May 19th
April 28, 2020 Remote Working Indie Mavens: How to work from home as a developer and lessons learned from the pandemic We reach out to our Indie Mavens to discuss life under lockdown
April 28, 2020 Acquisition Asset firm Macarthur Fortune Holding acquires Jagex for $530 million "The combined strength of Macarthur Fortune and Jagex will both support and enhance our strategic plan"
April 28, 2020 Transport It Tycoon Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon "It became very clear that Huuuge and us share a mutual understanding of how to run things"
April 28, 2020 What''s Changing? Gaming's Tiger King moment in a time of Covid-19? LVP on the current situation
April 28, 2020 Huawei Developer Day Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow! Grab your ticket to this free event - but you better be quick
April 28, 2020 Scrabble Success Scopely acquires Scrabble GO developer PierPlay Now working on an unannounced project
April 28, 2020 Astronomical Update: Fortnite's Astronomical Travis Scott concert gathers 27.7 million unique players 12.3 million concurrents on the first day, the largest number of concurrent users in the game's history