April 29, 2020 High-yield, Low Effort Getting more with less: Six high-yield design patterns Mobile games consultant Matthew Emery looks at some easy ways to boost profits with the least amount of effort
April 29, 2020 Consuming Content Twitch streamers have created 89 per cent more sponsored content since the start of 2020 Content consumed has risen by 79 per cent
April 29, 2020 What A Surprise Indivisible launches on Nintendo Switch without Lab Zero's knowledge "This launch does not represent the quality standards of Lab Zero"
April 29, 2020 Efficient Android Games New advice for more efficient games on Android ARM breaks down its tools for developers to make their Android titles perform even better
April 29, 2020 Covid-19 Impact AppsFlyer: Mobile game revenue has risen 35% since February Casual and social games have seen an identical jump
April 29, 2020 Emergency Appeal Ongoing National Videogame Museum continues fight for survival as it raises £130,000 "Every donation gets us closer to securing our future"
April 29, 2020 Quest Unlocked UK initiative SideQuest looks to encourage games careers for 3.3 million teenagers under lockdown Target of 100,000 to get into games
April 29, 2020 More Games In 2021 Google and EA partner to bring Star Wars, FIFA and Madden NFL to Stadia Set to launch later this year
April 29, 2020 Thank You Nhs Ukie launches new initiative for NHS workers, Games for Carers Over 85,000 games will be made available
April 29, 2020 C'est La Vie Anime, Supercell and Playrix dominate the French lockdown charts Crunching the data with App Annie
April 28, 2020 Launch Exclusive Interview: Why Moonshine Studios is proud to launch Get Packed first on Google Stadia "Stadia has been a natural fit for our development pipeline"
April 28, 2020 Speaker Submission Who do you want to see speak at a future Pocket Gamer Connects event? Submit your favourite speakers and you could hear from them at any of our upcoming events
April 28, 2020 Red Capsl CAPSL head of business development and partnership Alwin Wong on the marketing shifting from a "shotgun approach" "Every aspect has to be perfect for your game for you to have a chance to become successful."
April 28, 2020 Remote Working Remote Working: How an all-day "Zoom room" is helping Tag Games to communicate "It's certainly an unusual situation, but we're already discovering ways to improve how we work that will come in handy"
April 28, 2020 Drop In Epic Games's $2 million Fortnite Champion Series Invitational announced for May 9th Mobile, PC and console players will be invited
April 28, 2020 New Partnership Tencent partners up with Gameye for new digital conference Takes place on May 6th
April 28, 2020 Dropping Numbers SuperData reduces XR spending estimates by $1.4bn for 2020 Firm reckons $6.3bn will be spent this year
April 28, 2020 Creative Support Rumble Hockey is offering content creators a 100% revenue share for players they bring to the game It launches May 19th
April 28, 2020 Remote Working Indie Mavens: How to work from home as a developer and lessons learned from the pandemic We reach out to our Indie Mavens to discuss life under lockdown
April 28, 2020 Acquisition Asset firm Macarthur Fortune Holding acquires Jagex for $530 million "The combined strength of Macarthur Fortune and Jagex will both support and enhance our strategic plan"
April 28, 2020 Transport It Tycoon Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon "It became very clear that Huuuge and us share a mutual understanding of how to run things"
April 28, 2020 What''s Changing? Gaming's Tiger King moment in a time of Covid-19? LVP on the current situation
April 28, 2020 Huawei Developer Day Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow! Grab your ticket to this free event - but you better be quick
April 28, 2020 Scrabble Success Scopely acquires Scrabble GO developer PierPlay Now working on an unannounced project
April 28, 2020 Astronomical Update: Fortnite's Astronomical Travis Scott concert gathers 27.7 million unique players 12.3 million concurrents on the first day, the largest number of concurrent users in the game's history
April 28, 2020 A Little Help Bethesda donates $1 million to coronavirus relief efforts Shared between Direct Relief, UNICEF, and local communities
April 28, 2020 Big Indie Pitch Show us your indie games in the new monthly Digital Big Indie Pitches Following the success of the online Big Indie Pitch during Pocket Gamer Connects Digital, we're inviting you to even more digital pitch sessions
April 28, 2020 Rovio Financials Q1 Fy20 Rovio profits soar to $14 million as UA spending is cut by almost half Angry Birds 2 sees a very small increase in bookings despite the lack of UA
April 28, 2020 Charity Work War Child UK appoints David Miller as its new head of gaming partnerships He has over 20 years expereince in games
April 28, 2020 Network With Speed Network with top publishers and indie developers at Pocket Gamer Connects Digital #2. Sign up now! The Publisher SpeedMatch session returns at June’s online-only B2B games conference
April 28, 2020 10 Years On Four million downloads makes Doodle Jump the best selling iPhone game ever And an iPad version is on the way
April 27, 2020 Dinseyland Curve Digital chairman Stuart Dinsey on how the games industry has changed over the last 30 years "I like being in the middle of things."
April 27, 2020 Team Up Zynga teams up with Amazon for free in-game content for Prime members Starting with Words with Friends
April 27, 2020 Esports And Ua Esports audiences: A UA marketer's dream AdColony senior director of global marketing and communications Jonathan Harrop breaks down the opportunity
April 27, 2020 Money Money Money European mobile app market revenues will reach $20.8 billion in 2022 Drop of $3 billion from previous expectations
April 27, 2020 All Aboard Sybo Games soft-launches new endless runner Train Riders Available in Belgium, Netherlands, Canada and the Philippines
April 27, 2020 Pastures New Interview: Why Jens Begemann thinks now is the right time to leave Wooga "Wooga is strategically set in the right direction and I miss the early days"
April 27, 2020 Bananas For Everyone Update: Gameloft's Minion Rush dashes closer to one billion downloads worldwide "It's insane when you think about it."
April 27, 2020 "more Successful Than Ever" Wooga founder and CEO Jens Begemann departs after 11 years Former Google head of games Nai Chang will takeover position in June
April 27, 2020 Most Read Hot Five: Danganronpa coming to mobile, Animal Crossing: Pocket Camp downloads skyrocket, and Brawl Stars launches in China in June The hottest articles of last week
April 24, 2020 This Week In China This Week In China: Princess Connect! Re:Dive and Revelation see huge numbers for beta tests The biggest stories straight from Beijing
April 24, 2020 Find Your Funding Find funding for your games and projects at Pocket Gamer Connects Digital #2 - sign up now to meet top investors Our ever-popular matchmaking event Investor Connector makes a return at June’s online-only B2B games conference
April 24, 2020 Round The Track Nexon's KartRider Rush+ races through three million pre-registrations in one week Due to launch in Q2 2020
April 24, 2020 Helping Hand Playrix is giving its staff a $650 one-off payment to help alleviate coronavirus stress “We hope this money will help relieve some of the stress everyone is now coping with"
April 24, 2020 A New Future Towards a new future: How the games industry can make a change for the better Amber CEO Mihai Pohontu looks at how the games industry can - and should - improve
April 24, 2020 So Much Money Transcend Fund raises $50 million for games companies Firm wants to write cheques between $200,000 and $2 million
April 24, 2020 Setting Up Shop Riot Games opens new studio in Singapore Headed up by Nathan Beemer, who also established the company's Hong Kong outfit
April 24, 2020 20 Years Of Gameloft Staying agile in an ever-changing industry: Gameloft chiefs look back on the company's 20 years in games CFO Alexandre de Rochefort and COO Baudouin Corman speak to us about adapting to shifts in technology and monetisation