January 24, 2017 All About Export A history of South Korea's tough anti-gambling laws and why devs are looking to crack overseas markets Byung Hyuk Kim shares a legal history of social casino in South Korea
January 23, 2017 Don't Read This Article How Seriously won YouTube Ad of the Year with 'Don't Download Best Fiends' campaign Philip Hickey talks creative marketing
January 23, 2017 Home Grown Why Nintendo has taken a Japan-first approach with Fire Emblem Heroes Aiming for success in the highest ARPU market in the world
January 23, 2017 Most Read Nordeus soft-launches Spellsouls, Twitch says "don't make a mobile eSports game", and Outfit7 is sold for $1 billion The hottest articles of last week
January 23, 2017 Ludicious 2017 Discover how to Kickstart an indie game at the Zurich Game Festival this week Friday afternoon at Ludicious 2017 features multiple case studies from the crowdfunding world
January 20, 2017 Right People, Right Job Rovio on games performance management and career models VP of HR Marjo Kuosmanen breaks it down
January 20, 2017 Pgc Lessons 5 things we learned at Pocket Gamer Connects London 2017 The key trends discussed at Europe's biggest mobile business event
January 20, 2017 Smoking Phone Samsung to officially blame exploding Galaxy Note 7s on irregularly sized batteries Report to go out on January 23rd
January 20, 2017 Money To Burn Chinese chemical firm acquires Talking Tom developer Outfit7 for €1 billion Developer put up for sale in late 2016
January 20, 2017 South Korea Vr YJM Games becomes first South Korea developer to invest in Venture Reality Fund Hopes to expand further into AR and VR
January 20, 2017 Game Design Contest Why you should consider entering the Defold GDC Competition 2017 King Evangelist Oleg Pridiuk offers up the details
January 20, 2017 Hi-rez Interview Hi-Rez talks its biggest mobile game yet in SMITE Rivals, eSports and building a community We chat to the game's Lead Designer Brian Grayson
January 20, 2017 Jobs In Games Jobs in Games: MobilityWare's Yelena Grant on how to get a job as a Product Marketing Manager MobilityWare's Marketing pro shares career insights
January 20, 2017 Indie Pitch Winners Mona Lisa steals the show at the Very Big Indie Pitch at Pocket Gamer Connects London 2017 Link Twin takes second as Starbeard comes third
January 20, 2017 Fig Funding Crowdfunding platform Fig raises $7.84 million to boost number of campaigns Funding platform gets additional funding
January 20, 2017 Gumi Euvr Partnership Gumi partners with EUVR to bring VR investment to European developers Spreading the wealth
January 19, 2017 Grow Your Game How Pixonic grew revenues for Walking War Robots from $0 to $1 million a month Philipp Gladkov talks confidence and analytics
January 19, 2017 Not Quite A Billion Pokemon GO generated $950 million in revenue in 2016 More than global sales for Batman vs Superman: Dawn of Justice
January 19, 2017 All Winners Here Google Play Indie Games Contest reveals 20 finalists for European competition Overall winner to be decided on February 16th
January 19, 2017 30 Million Brains MAG Interactive's WordBrain surpasses 30 million downloads Sees one million players on its first Facebook Instant Game
January 19, 2017 Tapjoy Consumer Survey Two-thirds of mobile game players don't see themselves as gamers Tapjoy finds out what mobile gamers think of themselves
January 19, 2017 Facebook Ad Spends Mobile video ad spend on Facebook reached a record high in Q4 2016 Nanigans digs into the details
January 19, 2017 Rapid Revolution Netmarble's Lineage 2: Revolution surpasses $176 million in revenues in its first month Only launched in South Korea
January 19, 2017 Making Manticore Flying into new territory: the making of Galaxy on Fire 3 - Manticore Behind the scenes with Deep Silver Fishlabs Head of Studio Michael Krach
January 19, 2017 Get Hired How to get a job at Montreal mobile games studio Ludia HR Director Kim Parkinson shares insights
January 19, 2017 Fire Emblem Heroes Fire Emblem Heroes reveal shows Nintendo is going fully free-to-play Gacha and key art implies Super Mario Run's model has been ditched
January 19, 2017 Indie Mavens How do indies feel about the Nintendo Switch following its official reveal? Our Indie Mavens weigh in
January 18, 2017 Mighty Interesting Ubisoft may be bringing back PC RPG The Mighty Quest for Epic Loot for mobile App Annie listing suggests it's close to release
January 18, 2017 Fantasy Football Nordeus swaps football for fantasy MOBA/CCG with soft-launched Spellsouls: Duel of Legend Not even in the same ballpark
January 18, 2017 Acquisition News Microsoft snaps up 3D optimisation tool Simplygon Firm aims to make tech more accessible for studios
January 18, 2017 Start Your Engines Gameloft pits itself against CSR Racing with recently soft-launched Asphalt Street Storm Racing Drag racing is the new black
January 18, 2017 Jobs In Games Jobs in Games: Madfinger's Michael Boylan on how to get a job as a character artist The man behind Madfinger's characters shares career insights
January 18, 2017 Flying High AppsFlyer raises $56 million for better mobile marketing data and AI-driven insights global marketing spend to breach $1 trillion in 2017
January 18, 2017 Job Hire Unity swoops for ex-Bungie staffer as new Director of Global Graphics Natalya Tatarchuk responsible for driving forward rendering tech and graphics performance
January 18, 2017 Cultivating Culture “The word culture can be dangerous for a company” The Grow Your Talent panel discusses culture and talent pools
January 17, 2017 Laying Down The Law Game development law 101 Russells Solicitors' Marine Cabour on the basics
January 17, 2017 Worth It? Is it even worth being a mobile games indie in 2017? Oscar Clark asks some indies
January 17, 2017 Metagame Over Gameplay Why PlayRaven is ditching second-to-second gameplay in favour of rich metagame CEO Lasse Seppanen on Winterstate and Spymaster
January 17, 2017 Games > Toys "Toys-to-life is on the way out" says Beasts of Balance developer Sensible Object Alex Fleetwood suggests "smart toys" are the future
January 17, 2017 Going Casual Casual games developers discuss the difficulties of shipping casual mobile games Martine Spaans leads the chat
January 17, 2017 Grab The Prize eSports is not just for the big boys, says Gumbler VP and Head of Pro Gaming Simon Sunden explains at PG Connects London
January 17, 2017 Getting Paid The keys to surviving as a mobile indie game developer Sean Megaw talks funding and work for hire
January 17, 2017 Supercell Suggestions What can indie developers learn from Supercell and Pixar? Company culture and feedback, says Ulas Bilgenoglu
January 17, 2017 Grow Your Biz Paladin Studios on how to develop your business as an indie developer Kay Gruenwoldt explores the different steps
January 17, 2017 Carved In Stone Six mobile game development commandments The Secret Police CEO Harry Holmwood gives his top tips
January 17, 2017 Trusting Ip What value can a big IP actually bring to your mobile game? Brand experts have a chat
January 17, 2017 Always Hustle Lucky Kat Studios offers 4 tips for becoming a profitable indie Be nice and be unique
January 17, 2017 Thanks Brexit UK App Store prices to jump 25% due to slumping value of the Pound Turkey and India see price increases too