December 9, 2016 Now Playing Now playing: The Secret Police's Ric Moore on puzzle RPG Dungeon Link What games are keeping the industry busy after hours?
December 9, 2016 Indie Mavens What are the best ways for indie game developers to market their games? Our Indie Mavens weigh in
December 9, 2016 Run & Jump Nintendo stock prices jump 3.7% after positive reaction to Super Mario Run marketing Heading back towards post-Pokemon GO hype levels
December 8, 2016 Premium Go Square Enix Montreal’s approach to fixing the long-term challenge of premium on mobile How the Canadian developer thinks about monetisation design in the GO series
December 8, 2016 Remote Control How to successfully run a development studio when your team works remotely Radmule Labs' CEO breaks it down
December 8, 2016 Pokebucks Niantic partners with Starbucks to turn over 7,800 stores into PokeStops for Pokemon GO There's a new Frappuccino too
December 8, 2016 A Natural Move Rovio COO David Byrne flies the nest to join NaturalMotion as new COO Overseeing operations in all its studios
December 8, 2016 Story Time Legendary Games brings StoryToys children's game to Japan's HTML5 kid's platform dkids The Very Hungry Caterpillar proves to be a hit
December 8, 2016 Vivendi Gains Ground Vivendi now owns a quarter of all Ubisoft shares but continues to claim no takeover is imminent 25.15% of shares and 22.92% of voting rights
December 8, 2016 Titans Dawn Updated: Dawn of Titans launches worldwide after almost two years in soft launch Never thought we'd see this day
December 8, 2016 Mobile Titans A new Dawn for Zynga? NaturalMotion's CEO on the long road to the launch of Dawn of Titans It's been years in the making, so is Dawn of Titans the turning point for Zynga?
December 8, 2016 Advancing Ai Unity pushes on into artificial intelligence efforts with new VP of AI and Machine Learning Dr Danny Lange joins from Uber
December 8, 2016 Mobile Mavens How big an impact will Facebook Instant Games have on mobile gaming? Mobile Mavens discuss the HTML5-powered Messenger platform
December 7, 2016 Hack The Mind How to use irrational thinking to boost your IAP revenue by 335% Imperia Online's COO explains it all
December 7, 2016 Keep It Casual MobilityWare picks up casual developer Critical Hit Software for its Jigsaw Puzzle and ColorArt titles Casual developer acquires casual developer
December 7, 2016 Five Million Heroes Asia mobile eSports tournament Hero World Championship 2 draws in five million viewers 2,000 people there in person
December 7, 2016 No More Monkey Business SurveryMonkey Intelligence to close down services after just one year Data available until January 31st
December 7, 2016 Underdogs Come Good The Indian indie game developer's road to funding UnderDOGS CEO Vaibhav Chavan chats at NGDC
December 7, 2016 Charitable Fiends Apple's Games for (RED) sees millions of Best Fiends and Episode players raise money to fight AIDS Seriously and Pocket Gems share some stats
December 7, 2016 Monetisation Mavens What will be the biggest mobile game monetisation trends in 2017? The experts predict the hot new business models for next year
December 7, 2016 Indie-spensable Fireproof, Icejam, Paladin, Lucky Kat, Stugan, Mi-Clos, Wooga and more confirmed for Indie Adventures track at PGC London 2017 And Mid Term ticket rate extension surprise bonus, too
December 7, 2016 Apple Best Of 2016 Clash Royale named best iPhone game of 2016 by Apple Pokemon GO doesn't get a look in
December 7, 2016 A Galaxy Too Far Cause of exploding Samsung Galaxy Note 7s may be an untested battery too big for the devices Instrumental tears down the phone to uncover the truth
December 7, 2016 Moving Forward Sony ForwardWorks reveals first mobile games, partnerships and mixed-reality tech for 2017 A wealth of games for Asia
December 6, 2016 Business Deals Deal Tracker: Big money deals in China, HTML5, chat apps and fashion games in November 2016 37 Interactive splashes nearly $200 million on acquisitions
December 6, 2016 No Publisher Required How to release a successful mobile game without the help of a publisher FGL's Alexy Izvalov tells all
December 6, 2016 Ubisoft Switch Ubisoft designing Nintendo Switch games with mobile play sessions in mind Appealing to hardcore and casual gamers alike
December 6, 2016 Download.io Agar.io amasses 113 million mobile downloads in 20 months 30 million players a month still
December 6, 2016 Finnish Learnings 3 things we learned at Slush about VR, mobile and social gaming VR, mobile and social gaming all big at Europe’s biggest startup conference
December 6, 2016 Dropping Out "If someone doesn't get the feature we had, I don't think they'd be able to sell more than 100 units" Catching up with Creative Head Ankush Madad at NGDC 2016
December 6, 2016 Sharing Is Caring DeltaDNA and Tenjin partner to bring powerful analytics and ad tracking to their customers Analyse and act for better LTVs
December 6, 2016 The New Thq THQ Nordic gears up for Nintendo Switch launch with three old IP acquistions Remember Sphinx and the Cursed Mummy?
December 6, 2016 Android Adoption Android Nougat adoption rate increases to 0.4% three months after release Older OS' starting to drop away
December 6, 2016 Watch This Apple Watch sales on track for best quarter ever, says Tim Cook Still won't say how much that actually is
December 6, 2016 Miniclip's Big Numbers How Miniclip took mobile by storm to rack up one billion downloads We speak with the CEO and how it got there, and where the next billion will come from
December 5, 2016 App Store Metrics App Store trends for November 2016: Average of 792 games submitted every day We take a look at the data from our App Store Metrics
December 5, 2016 Jostling In Japan Sony's Fate/Grand Order has been more successful financially on Android in Japan than Pokemon GO Could never match global success
December 5, 2016 Vr In A Bar Get hands-on with virtual reality at VR in a Bar in London this week Spread some virtual festive cheer
December 5, 2016 Exploring Options Capcom's Monster Hunter Explore resurfaces in Taiwan after cancellation of global launch What could it mean?
December 5, 2016 Brute Forcing It How Flaregames and Kopla doubled the monetisation performance of Nonstop Knight Monetisation Expert Arto Huhta explains the 'Kopla Mentality'
December 5, 2016 Spotify For Games How will game streaming affect mobile game design? On Hatch and its implications
December 5, 2016 Monetisation Design Webinar Tickets running out for Wednesday’s free webinar on the seven rules of game monetisation design Grab yours while you can!
December 5, 2016 Bestest Fiends Seriously soft-launches last game in Best Fiends trilogy Best Fiends Slugs Moves into the third dimension
December 5, 2016 World Of Delistings Chinese World of Tanks publisher KongZhong set to delist itself from the US stock exchange Online games company the latest China firm to leave the Nasdaq
December 5, 2016 Instant Success Facebook has 26 million MAUs in Japan as it readies itself to make a splash with Instant Games A fifth of the population have probably played Pac-Man again
December 5, 2016 Most Read Rovio spin-off Hatch's cloud-based platform, Facebook launches Instant Games, and meet the biggest Indian developer you've never heard of The hottest articles of last week
December 2, 2016 See The Future 14 videos that will show you the future for indie mobile game developers The Indie Futures track from PGC Helsinki 2016
December 2, 2016 Html5 Has Arrived Billions of users and millions in investment: Is HTML5 finally coming of age? The coding platform could change the way we play games on mobile
December 2, 2016 There's Hope Yet Tiny Lab reclaims rights to its own game from Bulkypix as publisher remains silent on closure A small victory in a sea of misery