July 19, 2016 No Stars Rovio Stars on why it hasn't published a game for over a year Matthew Wilson is getting fussy
July 19, 2016 X Hits The Spot Post-Pokemon GO, where next for location-based marketing? In the place to be
July 19, 2016 Indian Mavens Indian Mavens discuss the value of Indiagames founder Vishal Gondal's new early stage game investment fund And is Vishal Gondal the one to provide it?
July 18, 2016 Canny Bird Early Bird rate for PG Connects Helsinki 2016 is running out Tick tock, tick tock, the clock will stop
July 18, 2016 Bits & Pieces Chinese companies including Qihoo 360 and Kunlun Games buy Opera's consumer businesses for $600 million Focus for a quick sale
July 18, 2016 Designs On Vr Video: Resolution Game's Tommy Palm on what makes a great VR game CEO discusses VR's future
July 18, 2016 Look At Me Worth 3 Supercells: SoftBank gets back into the expansion game with $32 billion acquisition of ARM Indebted Japanese firm spends more
July 18, 2016 Future Focus Kabam trims its sails with further San Francisco redundancies Mindful of costs
July 18, 2016 Most Read Kabam goes all-in on retention, Space Ape wastes millions of dollars on UA, and how does Pokemon GO monetise? The hottest articles of last week
July 18, 2016 Big Indie Pitch Big Indie Pitch heads to Gamescom 2016 on 16 August Come show us your game and win some prizes
July 15, 2016 Buying Data Chinese mobile ad platform Mobvista continues its westward expansion buying GameAnalytics Deal #2
July 15, 2016 New Channel Flexion gains $2 million for its new Gamesmondo distribution and affiliate platform Horizon 2020 gives grant
July 15, 2016 Surprise How a broken arm in a game jam led to Slovak indie Jan Ilavsky winning an Apple Design Award The story behind Chameleon Run
July 15, 2016 Weather Vs Pikachu Is Pokemon GO a fad or a billion dollar phenomenon? We won't know until the first snow The weakness of location games
July 14, 2016 Dark Side NSPCC deeply troubled about 'well documented child safety concerns' of Pokemon GO Think about the kids
July 14, 2016 Pc Challengers Global VR Challenge: The PC VR contenders We profile the developers targetting desktops
July 14, 2016 Space Ape Spend How Space Ape wasted millions marketing its dark fantasy game Rival Kingdoms through the wrong UA channels Mistakes made and lessons learned
July 14, 2016 Successful Unity Hall of Fame: The hinterland of thoughtful entrepreneur and Unity founder David Helgason The co-founder of the game engine firm on his entrepreneurial beginnings
July 14, 2016 Fast Forward Shifting gears: the making of CSR Racing 2 GM Julian Widdows on making racing social
July 14, 2016 Indie Survival Ian Masters on how to manage your life and mental health as an indie Exercise, meditate, and sleep right
July 14, 2016 Fastforward Finland King, Seriously, Wooga, Rovio, Frogmind, Gamevil, PlayRaven & more announced for PG Connects Helsinki 2016 First speakers revealed for September 5th-6th conference
July 13, 2016 War Chest DFJ Growth leads Unity funding round of $181 million Barry Schuler joins the board
July 13, 2016 Born Free “Don’t make a premium app on mobile unless you’re Monument Valley” Leanne Bayley on why indies should consider embracing free-to-play
July 13, 2016 Google Growth How Google is integrating tools and automating app store discovery Ads and automation
July 13, 2016 Guerrilla Marketing How to use low-cost guerrilla marketing to push your indie game Training pigeons encouraged but not required
July 13, 2016 "craft Games Studio" Monument Valley lead designer founds Mountains, a new Melbourne games studio Three-person team focused on premium mobile games
July 13, 2016 Rocket Boost DAUs up 300%, IAPs up 400%: What happened when MobilityWare fell in love with retention and segmentation Alex Tarrand on the power of data
July 13, 2016 Vr Hyperbole Hideo Kojima on virtual reality’s potential to change the world "I really think the possibilities are infinite"
July 13, 2016 Mobile Challengers Global VR Challenge: The mobile VR contenders We profile the developers targetting smartphones
July 13, 2016 Between Worlds Rewind Wednesday: Niantic Labs' John Hanke on the opportunities for location-based mobile games The power of position
July 13, 2016 Sweetspot How do mobile game developers balance their ad and IAP monetization strategies? DeltaDNA asks the question
July 12, 2016 New Reality Asobo: Augmented reality devices closer to market than you think AR more user friendly than VR, says David Dedeine
July 12, 2016 After The Gold Rush Auroch Digital on how to run a successful Kickstarter in a world of jaded backers It's hard, but you can do it
July 12, 2016 Mobile Mavens Does Pokemon GO's success validate Nintendo's approach to mobile games? Mobile games industry reacts to the location-based smash
July 12, 2016 180 And Growing How to get a job at Trivia Crack developer Etermax Recruiting Lead Fernanda Rodriguez shares insights
July 12, 2016 Lessons In Vr Why VR game developers need to "sacrifice creativity for comfort" Player Research on the lessons developers have learned in VR
July 12, 2016 Ar Or Vr? Should indie developers be working on AR or VR? Koolhaus Games thinks it's AR
July 12, 2016 New Hat TinyBuild's Twitch guru Mike Rose joins Ripstone Games Seeking third-party PC, console, and mobile games to publish
July 12, 2016 After Hours Pocket Gamer's Develop:Brighton 2016 party and networking guide Rounding up the best extracurricular activities
July 12, 2016 Big Beast App Annie reckons Pokemon GO could generate $1 billion a year Fastest grossing
July 11, 2016 High Reward, Risk For unicorn wannabes like Kabam, the mobile games market is now boom or bust Can you afford a $20 million bet?
July 11, 2016 Going Strong In the US, Pokemon GO is bigger than Tinder, and it's on track to have more DAUs than Twitter AR game rivals messaging apps for usage
July 11, 2016 Off To A Flyer Pokémon GO making $1.6 million per day on the US App Store Topping both Downloads and Grossing charts
July 11, 2016 Gotta Count Them All Pokemon Go adds $8 billion to Nintendo's value over the weekend Market cap up 40%