August 22, 2016 Unreal Workshop Unreal Workshop to teach devs how to make a game with Unreal Engine at PGC Helsinki 2016 Get to grips with Epic Games' powerful game engine
August 22, 2016 Maximising Ua Paid user acquisition: The good, the bad and the ugly Finding an effective UA strategy for your game
August 22, 2016 Micro Makers Micro-studios make up 65% of the 688 game development studios in the UK 130 games companies closed in year ending March 2016
August 22, 2016 Slashed Royale Clash Royale now making half the monthly revenue it was at launch Not a huge surprise
August 22, 2016 Namesake Mobile Games University - ASO 101: How to choose the best app name Why your app's name is important for ASO and SEO
August 22, 2016 That Was The Week Mixi retreats, Z2's future looks uncertain, Shilpa Shetty goes for games, and finding the fun in Candy Crush Hot topics in the world of mobile games
August 19, 2016 Now In Soft Launch Indian studio June Software signs publishing deal with Tango, soft launches Warrior Dash Game launched in seven markets
August 19, 2016 The Puppy Gets It Goodgame Studios cuts 100+ jobs as it ditches casual and PC client games to focus on core RPGs in, casual games out
August 19, 2016 Ready For Launch Ex-LucasArts and EA vet Darrell Rodriguez joins mixed reality firm CastAR as CEO Zynga's former SVP of Games, Steve Parkis, joins as COO
August 19, 2016 War Theory Meets Supercell Plarium on the Strategic, Operational, and Tactical levels of war in Clash Royale Guy Ulmer on the games disrupting the flow
August 18, 2016 Strategy And Celebrity Titles Incoming Bollywood star Shilpa Shetty sets up new Indian game developer Viaan Studios Indian handset manufacturer Viaan Industries diversifies
August 18, 2016 No Code, No Problem Apple has featured more than 50 games made in codeless dev tool Buildbox Engine behind Color Switch powers Apple's favourites
August 18, 2016 In The Spotlight What the MoGI Group's gaming services can do for you Insight into the multilingual award-winning services company
August 18, 2016 Segmentation Rules How changing one screen led Games2Win to increase Parking Frenzy 2.0's retention by 5% Analyse the flow
August 18, 2016 Exposing Hidden Talent PlayJam and Marmalade vets join to launch new UK publisher PlayStack Founded by former Marmalade CEO Harvey Elliott
August 18, 2016 See You In Cologne Updated: Pocket Gamer's Gamescom and GDC Europe 2016 party and networking guide Drink, eat, and chat after-hours
August 18, 2016 What To Do Good research; clever choices; build community; be lucky: Badland dev Frogmind on what indies need to do to be successful in 2016 Coping with a maturing market
August 17, 2016 Poke-pests Niantic and Nintendo facing another lawsuit because of Pokemon GO players Cussing and looking in windows
August 17, 2016 Alloy Ahoy Intel unveils its all-in-one VR headset, Project Alloy All the joy of VR in one bulky unit
August 17, 2016 Price Is Right The smart executive's guide to valuing and selling your mobile games company Torulf Jernström is thinking ahead
August 17, 2016 Telling Tales Telltale Games publishes its first mobile-only game, Mr Robot:1.51 exfiltratiOn Not exactly SEO friendly
August 17, 2016 Reeling 'em In Hitting 100,000 installs a month, Gear VR fishing sim Bait! passes 700,000 downloads New content being added all the time
August 17, 2016 Apple R&d Apple attempts to improve iPhone sales in China with a new R&D centre Hoping to improve relations
August 17, 2016 Tencent Financials Fy16 Q2 Even before Supercell deal closes, Tencent sees huge surge in mobile game revenues Total revenues up to $5.4 billion in FY16 Q2
August 17, 2016 New Frames Needed How to convert your freemium-hating colleagues to F2P MegaZebra's Matthew Laurence on challenging stigma
August 17, 2016 Money Money Money Eric Seufert, Rovio, Gram Games, Dodreams, Pascal Clarysse and more scheduled for PGC Helsinki 2016's Monetise, Retain, Acquire track Everything you need to know about getting players and keeping them playing
August 17, 2016 Learning By Doing How quitting game design college eventually led Dropout Games to App Store success The makers of UNWYND and Blyss talk dropping out and the future
August 16, 2016 Big On Events Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events Why in-game events can be worthwhile
August 16, 2016 Triforce How to balance time, resource deficit and session frequency to make a successful F2P game Alexander Shtachenko is a juggler
August 16, 2016 Tiga Findings Games industry contributes $1.6 billion to UK GDP Growth across the industry at an all-time high
August 16, 2016 Egg Hatching European Games Group looking to boost portfolio following several million Euro investment Undisclosed additional capital from Ventech and Omnes Capital
August 16, 2016 Turkey Loves Indies Turkey seeks to bring in fresh game development talent with Turkey Loves Indies campaign Save money by moving your business to Turkey
August 16, 2016 Closer To Home Mixi suspends Monster Strike's US marketing; pivots to focus on China Competitive beast
August 16, 2016 Spil-ing Over Spil Games' mobile reboot pays off: it's restating 2016 goal up to 150 million downloads Has done 100 million downloads in 12 months
August 16, 2016 Sea-registration Adways brings its pre-registration campaigns to Southeast Asia, starting in Thailand and Vietnam Operating through SEA ad network Seads
August 16, 2016 Rise And Fall Z2's future looks uncertain as forthcoming midcore title Rise of Tyrants is canned Writing's on the wall
August 16, 2016 Asia Bulletin Nexon grows in South Korea, Android takes 97% of India smartphone market in Q2, and more Your weekly Asia bulletin
August 15, 2016 Angriest Birds Rovio soft-launches yet another Angry Birds title, Angry Birds Blast Was two not enough?
August 15, 2016 Learn From Experience Pitching advice from 45-year industry stalwart Don Daglow How to sell your vision
August 15, 2016 Casting Investment Tencent-led Series C round pushes total investment in Chinese gamecasting platform Douyu TV to over $2 billion Had previously helped investment push over $1 billion
August 15, 2016 No Babysitting OKAM Studio on empowering designers with Godot Engine's adventure game framework Escoria Ariel Manzur on letting designers design
August 15, 2016 Going Up Pokemon GO will soon hit $350 million; well on its way to generating $1 billion And other stats from App Annie
August 15, 2016 Mobius Million Mobius Final Fantasy hits one million downloads outside Japan New items added to store to appeal to Western players
August 15, 2016 Designing Candy How King uses magic and data to find the fun in Candy Crush Jeremy Kang discusses level design on match-3 games
August 15, 2016 Secret Service Unity Finland working on mysterious "revolutionary" Project X Jussi Laakkonen teases details
August 15, 2016 Z2 Job Cuts King-owned developer Z2Live cuts marketing and support functions staff Parent company aligning studio with its strategic goals
August 15, 2016 Most Read Trends in soft launching, Pokemon GO's relative failure in Japan, and why Ilyon Dynamics releases 10 games a week The hottest articles of last week
August 15, 2016 Hard Steel Exclusive Chinese World of Tanks licensor KongZhong doesn't get rights to World of Tanks: Blitz Deal modified
August 12, 2016 Facebook Friends How Facebook is tightly integrated into InnoGames’ UA campaigns Uncovering users and adapting with new data
August 12, 2016 Not Just A Fad Pokemon GO players are more engaged and willing to spend than ever In New Zealand anyway