June 13, 2016 Low Level Influencers From $0 to $9.98: the surprising spread in how much developers will pay to connect their mobile game to your Facebook friends Tilting Point's Jerome Sudan crunches the numbers
June 13, 2016 Most Read The evolution of celebrity game UX, Nonstop Knight's fast start, Chinese obstructions, and Clash Royale's relative decline Hot topics in the world of mobile games
June 10, 2016 Value Of Something SoftBank and Tencent negotiations rumoured to value Supercell at $9 billion So says the rumourmill
June 10, 2016 Cash In Valued at $5.5 billion, LINE to IPO in New York and Tokyo on mid-July Joint listing in New York and Tokyo
June 10, 2016 Next Steps What happens if your backend provider gets acquired? Gamesparks' Griffin Parry has some advice
June 10, 2016 Say No To Code Are codeless development tools making the mobile indie development scene stronger? Opening development to a new generation
June 9, 2016 Triple Track Attack Investment, VR/AR and Made in Vancouver tracks revealed for Pocket Gamer Connects Vancouver 2016 Day 1 agenda is packed with expertise
June 9, 2016 Stugan 2016 Stugan 2016 reveals participants, announces Rami Ismail and Peter Vesterbacka as mentors Big names, interesting games
June 9, 2016 Switch Off Retention of Apple TV apps half that of the same apps on iPhone Adjust runs the numbers
June 9, 2016 Fait Accompli Bitterness of takeover sweetened as Vivendi pays Guillemot family $170 million for its shares Bitterness of takeover sweetened as Vivendi pays Guillemot family $170 million for its shares
June 9, 2016 Riding The Wave How moving to free-to-play saved Stronghold developer Firefly Studios And why mobile is next on the studio's agenda
June 9, 2016 More For You App Store and Google Play to offer subscription-based games with 85% dev revenue split Same split, different execution
June 8, 2016 On The Up How to get a job at San Francisco publisher FunPlus PR and Partner Manager Keeley Boess shares insights
June 8, 2016 Heavy Artillery Wargaming, IGG, Gamevil, NCsoft, IUGO join PG Connects Vancouver speakers Aiming to deliver a not-to-be-missed mobile games conference
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
June 8, 2016 Force Multipler PreLaunch.Me signs up 100 YouTubers to promote unreleased F2P mobile games On screen now
June 8, 2016 Talk Talk Palringo launches 2016's charity campaign with Hero Squad Going for a $1 million
June 8, 2016 Games Meet The Real World Big Data startup Icejam on why mobile games should utilize Connected Reality Founder and CEO Stuart Duncan talks Connected Reality
June 8, 2016 Bet Him It Won't XBLA creator Greg Canessa on why real-money gaming portal Sparcade will revolutionize casual F2P game monetization What GSN Games did next
June 8, 2016 Bet A Buck Launching with Tetris and Pac-Man, GSN Games announces its competitive-yet-casual real-money platform Sparcade A new way to win
June 8, 2016 Kick Off How top developers will score big during the Euro 2016 Championships Christy Wong-Taylor on making the most of the opportunity
June 8, 2016 A New Strategy How Space Ape's next games take an either/or approach to market trends and passion for gameplay COO Simon Hade on playing with new genres
June 7, 2016 Book Now PG Connects Vancouver 2016 ticket prices rise tomorrow Grab yours before prices rise for June 28th-29th must-attend conference
June 7, 2016 Games First, Funding Later Cloudcade on why raising money mustn't get between you and a great game Johan Eile on maintaining focus
June 7, 2016 Real Drinking Join our VR Mixer drinks at BFI in London on 23 June Celebrate the Global VR Challenge's first round of judging
June 7, 2016 Polish Games Fund Polish Games Association teams with Polish government to set up $20 million R&D fund Promoting innovation in the country
June 7, 2016 In The Flow Why you need to be using personalised, behaviour-based push notifications Leanplum on relationship marketing
June 7, 2016 Hero's Return King's midcore title Hero returns to soft launch with a massive update Now also available in Philippines and Singapore
June 7, 2016 Press Power PRing mobile games in Japan is tough, but you get better results than trying to PR mobile games in Europe David McCarthy on when less is more
June 7, 2016 Mumbai To Copenhagen "Creative dissatisfaction": Why Indian indie Shailesh Prabhu swapped Mumbai for Copenhagen Leaving home to chase the art
June 7, 2016 Fan Play Japanese marketing network Dentsu invests in US superfan platform Victorious The new way to engage
June 7, 2016 Consolidation Mobile Mavens discuss Vivendi's risky Gameloft acquisition And will it be a good thing for either party?
June 6, 2016 Keep On Crawling Nonstop Knight is Flaregames' most successful launch ever with 2 million downloads in 4 days Everyone loves a dungeon
June 6, 2016 Number Crunch 650 million people play Facebook-connected games each month So says global games partnerships director Leo Olebe
June 6, 2016 Sharing Is Caring Blizzard integrates Facebook Login into Hearthstone, World of Warcraft and more Social Blizzard
June 6, 2016 Cash Out To reduce debt, SoftBank is selling back $685 million shares to GungHo Online Sprint deal forces hand
June 6, 2016 Wrist Quick Wooga's debut Apple Watch game is retaining players twice as well as mobile games A new way to play
June 6, 2016 Half-time Analysis Six months on, Space Ape's Simon Hade reflects on his predictions for 2016 Why he still expects to see a Chinese dev hit Western top 20
June 6, 2016 United? Unity isn't an engine. It's about a providing successful games-as-a-service. So why don't developers get it? Unity is making F2P easier, but is anyone listening?
June 6, 2016 Great Wall Chinese government stamps down on mobile games, requiring state clearance for all games and some updates Barriers to entry
June 6, 2016 Roll Out Space Ape on making Transformers: Earth Wars its most accessible game yet Appealing to people who never played Clash of Clans
June 6, 2016 Talent Scout Hire or train: Can anyone really be a UA manager? Do you know your ROI from your LTV?
June 6, 2016 Most Read The dark side of video ads, how to segment your players, and has Vivendi made a huge mistake? The hottest articles of last week
June 3, 2016 Cash In NetEase leads $2.5 million round in integrated analytics, attribution and aggregation outfit Tenjin Integrated approach
June 3, 2016 Late Surge How Tilting Point increased Photo Finish Horse Racing's DAUs 1,920% Post-launch recovery
June 3, 2016 All For One As Solitaire reaches 200 million downloads, MobilityWare looks to expand New hands
June 3, 2016 Timing Not Location Is Key Flashback Friday: Think less EA, more Bethesda: Why E3 needs to get decentralised and go global to stay relevant Out with the old, in with the new