June 18, 2013 Partner power: PlayHaven brings monetisation platform to Marmalade devs Put some LTV in your SDK
June 18, 2013 Gamelab Barcelona shapes up: Supercell, Rovio, and Gamevil all on board Plus, Pocket Gamer will be there
June 18, 2013 Gaining control: Logitech rumoured to be readying first Apple-certified iPhone gamepad Developers, start your updates
June 18, 2013 How to plan for a profitable mobile app launch, by Taptica Part 2: Gaining vital pre-launch user feedback
June 18, 2013 Stateside: Why King's word isn't law when it comes to pulling in-app advertising But the firm isn't royally wrong, either
June 18, 2013 New deals see Rovio break the 500 partner barrier for Angry Birds licensing Something for everyone
June 17, 2013 [Updated] Short Cuts: Videos from E3 2013 With King, Industrial Toys, Green Throttle, GameStick...
June 17, 2013 HTML5 gaming still has the potential to disrupt the industry, says Russian browser outfit Playtox COO Dmitry Sergeev looks to seamless deployment
June 17, 2013 Apple to launch dedicated 'kids' category on the App Store Discovery will be child's play on iOS 7
June 17, 2013 Chart of the Week: Advertising makes up just 5% of mobile and portable gaming revenue Reacting to the King
June 17, 2013 British breakout: GameDevUK unveils plans for nationwide events Starting with Rezzed in Birmingham
June 17, 2013 GungHo's Puzzle & Dragons hits 15 million users in Japan Still adding 1 million new users every few weeks
June 17, 2013 Hot Five: iOS 7 gets spruced up, PS Vita boosted by PS3 games, and why Xbox One's awful E3 matters for mobile devs Last week's top five stories
June 15, 2013 E3 2013: It's not about the controller. It's about the games, says GameStick CMO Johnson is looking towards a new generation
June 14, 2013 Samsung dismisses analysts' Galaxy S4 concerns, claims sales are 'fine' 'It's been selling well,' says CEO
June 14, 2013 Best of British: Developers need to break free of the bedroom Byron Atkinson-Jones on breaking down barriers
June 14, 2013 Chart of the Week: Handheld games still generate more ARPU than mobile But mobile's base is far, far larger
June 13, 2013 King's decision to drop advertising a sign of the industry 'maturing', says PapayaMobile Hanage says devs need to work out what works
June 13, 2013 New 'Windows Everywhere' ad campaign hints at massive restructuring at Microsoft Windows 8 and Windows Phone could be merged
June 13, 2013 How to fight the stigma of mobile monetisation and win Quark Games' Foust on putting game design first
June 13, 2013 Halfbrick: Success is no longer about counting download numbers CMO Larsen says its all about creating value
June 13, 2013 Riding The Joyride Studio Profile: Halfbrick From first steps on handhelds to making it big on mobile
June 13, 2013 Nokia finally calls time on Symbian, shipments to cease this summer 808 PureView the last handset
June 13, 2013 EA looking to boost Real Racing 3 take up on Android with ZTE deal Set to be pre-installed on OEM's handsets
June 12, 2013 E3 2013: We can make money on our $79 unconsole says GameStick CMO Anthony Johnson explains
June 12, 2013 E3 2013: We're very excited about Apple's controller news, says Green Throttle CEO Charles Huang looks beyond Android
June 12, 2013 E3 2013: Platform holders need to deal with high user acquisition costs says Ubisofts Chris Early Panel conclusions from Nvidia, Microsoft, Sony and Sega
June 12, 2013 Confirmed: Apple opens door to licensed iOS game controllers Details specifications for new pads
June 12, 2013 King to pull in-app advertising from games library Looking to provide 'uninterrupted entertainment'
June 12, 2013 Dogfights and free-to-play: The making of Sid Meier's Ace Patrol Meier talks mobile monetisation
June 12, 2013 UPDATE: Apple-licensed controllers to launch for iPhone and iPad later in 2013 Looking to implement gamepad standards
June 12, 2013 Mobile marketplace: Apple to allow developers to sell on their apps App Store acquisition becomes a reality
June 11, 2013 Apple lining up to take on Unity in iOS 7, says Chartboost Sprite Kit signals a shift in direction
June 11, 2013 Stateside: When it comes to E3 versus WWDC, only one show matters Can you guess which one it is?
June 11, 2013 Ridiculous Fishing and Badland win big at Apple Design Awards Sky Gamblers also honoured
June 11, 2013 Opinion: Why Xbox One's erratic E3 matters for the mobile market One vision, one platform, one big problem
June 11, 2013 Bettering Bioshock: Oscar Clark on moving on from Ludonarrative Dissonance in game design How money changes all the rules
June 11, 2013 First look: iOS 7 bursts the bubble that green felt was Game Center's only issue Redesign does little to lift by-the-numbers approach
June 11, 2013 PS Vita boosted by cloud gaming as Gaikai features at Sony's PS4 reveal First the US, then the world
June 10, 2013 Apple: App Store hits 50 billion app downloads, with 93% of titles downloaded each month $10 billion paid out to developers
June 10, 2013 Rovio nabs Nokia veteran Teemu Suila to serve as new COO Set to 'steer corporate development'
June 10, 2013 Out There: Supercell turns Supercycle as studio treats staff to bikes Keeping things turning over
June 10, 2013 Chart of the Week: Move over mobile tablets to enjoy near 50% CAGR between now and 2016 Newzoo predicts the next 3 years
June 10, 2013 Hot Five: Why you need to spend $56,000 to have a hit iOS game, Supercell teams up with GungHo, and is Candy Crush the new Angry Birds? Last week's top five stories