June 26, 2013 Three kings: Supercell, GungHo and King outstrip EA as iOS's top revenue raisers App Annie on the strength of the indie
June 26, 2013 Ludei raises $1.5 million to accelerate its HTML5 vision Says with WebGL, standard is ready for primetime
June 26, 2013 Appfuel launches to maximise your traffic and/or cash requirements Early birds get no fees for 12 months
June 26, 2013 EA, Wargaming, NaturalMotion and 22cans announced for inaugural D.I.C.E. Europe Happening in London 24-25 September
June 25, 2013 Gamevil Goes Global Part II - signs new multiple publishing deals Working with Colombian, German, Korean and US outfits
June 25, 2013 Havok's free Project Anarchy game engine for iOS, Android and Tizen now available Get the same toolset as the big console boys
June 25, 2013 Voice engagement platform Appington raises $1.2 million seed round Building out the audio advertising opportunity
June 25, 2013 Grow Mobile launches platform to bring transparency to high volume mobile app promotion GREE and Zynga already inboard
June 25, 2013 Off with its head: Zynga loses Beijing boss Andy Tian Shares drop for second straight day
June 25, 2013 Stateside: Does Ouya risk being this generation's N-Gage? Is it the right product, launched at the wrong time?
June 25, 2013 Think, Drink & Connect in SF with Sega, FunPlus, WeMade, Kabam... plus Sonic Get down to Vessel on Wednesday 26 June
June 25, 2013 Embrace the right data to get ROI for your game, argues adeven The time for guesswork is over says Christian Henschel
June 25, 2013 San Francisco Week: The city that puts local rivalries aside for the sake of global superstardom GREE, Pocket Gems and Chartboost speak out
June 25, 2013 Sun, sea & smartphones: Pocket Gamer's latest Mobile Mixer heads to Barcelona Be there on 25 June
June 25, 2013 No tall tail: Foxconn triples number of employees working on Firefox OS devices Looking set to take on Android
June 25, 2013 The Charticle: Does charging $20 for a brand like XCOM: Enemy Unknown work on iOS? Attempting the straight port shuffle
June 24, 2013 Our team's increased from 4 people to 20, says Puzzle & Dragons' producer Still the most profitable headcount in gaming
June 24, 2013 Android on the up: Google set to dominate smartphone and tablet market between now and 2014 Android shipments to jump 110 percent
June 24, 2013 Supercell on mobile: We're competing with 'the smartest guys on the planet' CEO Paananen on why there's room for rivals
June 24, 2013 Clash of Clans jumps to the top of the free charts on iOS in Japan Puzzle & Dragons promo pays off
June 24, 2013 Will iOS game controllers revolutionise mobile, or are they a step towards an Apple TV games console? Our Mobile Gaming Mavens give their view
June 24, 2013 Short Cuts: Supercell, GungHo and Rovio talk the secrets to mobile success Videos from Free Your Play 2013
June 24, 2013 Family friendly: Apple details refund system for kids who made rogue in-app purchases $5 gift cards on offer for charges under $30
June 24, 2013 Hot Five: Nintendo goes free-to-play, why Steve Jobs wouldn't have released iOS 7, and the secret behind Clash of Clans' success is revealed Last week's top 5 stories
June 22, 2013 PocketGamer.biz Week That Was: iPhone gamepads are go, Puzzle & Dragons hits new milestone and Clash of Clans eyes up Asia The past 7 days in bite-sized portions
June 21, 2013 Join us in San Francisco for the Pocket Gamer Mobile Mixer on 26 June PG invites you to Think. Drink. Connect
June 21, 2013 Chart of the Week: Looking to make money on Google Play? Launch in Japan and South Korea Both nations make more revenue that US
June 21, 2013 Playing with paying: How Clash of Clans makes a game out of monetisation Anna Marsh on the paying game
June 21, 2013 Adeven raises $4.3 million to extend its mobile analytics platform Capnamic and Iris cash in
June 21, 2013 Ignition co-founder Ajay Chadha unveils new mobile publishing house B27 Ballooning up to four games this year
June 20, 2013 [Updated} Com2us triples its monthly mobile users to 28 million in less than a year Korean pub attracting 4.8 million users a day
June 20, 2013 Seven steps to effectiveness: A developers' guide to designing for analytics Take the guesswork out of your game design decisions
June 20, 2013 Betting the Farmville: Zynga acquires casino gaming specialist Spooky Cool Labs Firm 'expanding into new game categories'
June 20, 2013 New outfit Playground asks, Do you want to build a marketing team or work with a publisher? Maarten Noyons on being a different sort of publisher
June 19, 2013 Nintendo makes free-to-play foray with 'tactical submarine simulator' Steel Diver Favours smaller franchise for first step
June 19, 2013 Opinion: iOS 7 is the product of an Apple without Steve Jobs...and it's all the better for it When innovation turns to consolidation
June 19, 2013 Tapjoy developers earned over $200 million between 2010 and 2012 $5 million went to studios of 20 people or less
June 19, 2013 Make in-game item prices high because they will only fall over time, says Supercell #freeyourplay Tricks of the F2P kings
June 19, 2013 SponsorPay's revenue goes majority mobile; can now burst 300,000 installs in 24 hours Meanwhile CEO relocates to SF to drive business
June 19, 2013 Mobile has disrupted console, but what's next? says Ben Cousins #freeyourplay We're half-way through the current cycle
June 19, 2013 Thinking outside the box: The making of The Room Fireproof on design, marketing and monetisation
June 19, 2013 The crown jewels: Candy Crush's King looking to cash-in with IPO Hires banks to pursue initial offering in the US
June 18, 2013 E3 2013: Searching for Pocket Gamer's Party of Show Wargaming crushes it with EDM spectacle