April 2, 2013 Kantar Worldpanel: Windows Phone besting BlackBerry in battle for third place Canadian giant suffers sales collapse
April 2, 2013 Opinion: Why an official gamepad makes perfect sense for Apple Time to topple Sony, Microsoft and Nintendo
April 2, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 1: Broken words and tall stories
April 2, 2013 Nvidia: Next-gen smartphones will power past current consoles Tamasi says 360 and PS3 will be left for dust
April 2, 2013 TIGA: The British games industry is 'young, independent and mobile' More 50% of new studios are mobile-focused
April 2, 2013 Former Call of Duty man Bowling on mobile's 'terrifying' but 'proven' free-to-play future And Robotoki's new IP
April 1, 2013 Breaking news: Finland nationalises its mobile games industry Its success is destablising national character
April 1, 2013 Hot Five: Apple eyes up joypad launch, PocketGamer.biz crowns Supercell mobile's mightiest dev, and GDC, GDC, and more GDC Last week's top five stories
March 29, 2013 #GDC 2013: How a game that never was almost tore Halfbrick apart The story of Tank Turn Tactics
March 29, 2013 Exclusive: Apple will launch an official gaming joypad soon Secret revealed as it opens up to devs at GDC
March 29, 2013 Let's trade short session lengths for games with depth, argues Quark Games Don't sacrifice meaning for accessibility
March 29, 2013 Top grossing western developer Supercell now valued at $800 million Value calculated as it closes +$100 million VC round
March 29, 2013 #GDC 2013: From 'disruptive innovation' to The Drowning - Ben Cousins on the march of mobile gaming And why iOS is the ultimate innovator
March 28, 2013 #GDC 2013: Sony, Nintendo and Apple should be very worried about Android's rise, says PlayJam's Smith The future of the games industry is green
March 28, 2013 #GDC 2013: Why players are happy to be stuck in CSR Racing's core loop CSR the 'biggest car manufacturer in the world'
March 28, 2013 Puzzle & Dragons developer GungHo Online grossed $106 million last month $62-86 million from Puzzle & Dragons alone
March 28, 2013 PlayJam announces first content partners and preinstalled titles for GameStick unconsole Madfinger & Hutch Games on board, along with XBMC
March 28, 2013 Three top tips to boost user engagement, courtesy of SessionM Downloads are one thing, engagement's another
March 28, 2013 Chart of the Week: Chinese mobile gamers are playing for longer and more often Frequency & time in-game on the rise, says Umeng
March 28, 2013 First products of Marmalade's Windows Phone 8 support make it to market Another platform on the roster
March 27, 2013 #GDC 2013: Worry about accessibilty, not shiny tech says Kixeye's Harbin, as he promotes the '12 month tractor beam' Company will release 8 games in 2013
March 27, 2013 #GDC 2013: GungHo CEO Morishita on why Puzzle & Dragons' success isn't just the revenue Revenue is just numbers. Success is the players
March 27, 2013 #GDC 2013: F2P is the worst business model, apart from all the others, jokes Trip Hawkins Monetisation panel talk chews the cud
March 27, 2013 #GDC 2013: How F2P is lifting licensed games out of the landfill, by DeNA Discovery meets retention and monetisation
March 27, 2013 Analysts brand BlackBerry 10's US launch 'disappointing' Reports of slow sales & limited marketing support
March 27, 2013 InMobi's new App Publish platform lets Android devs publish to 130 app stores worldwide Easily reach app stores worldwide with free tool
March 27, 2013 AppLift acquires one million users per month for its biggest mobile publishing partner Fresh figures from mobile gaming affiliate network
March 27, 2013 Opinon: Sweatshop removal reveals hypocrisy in Apple's App Store curation policy Indies face stricter guidelines than the big boys
March 27, 2013 20% of all BlackBerry 10 applications are actually repackaged Android apps BlackBerry VP confirms 20,000 Android apps on BB10
March 27, 2013 As it announces 49 million monthly mobile players, King.com rebrands as King It don't need no .com .now
March 27, 2013 Game Connection America: Limited digital shelf space is mobile's biggest problem, claims TinyCo Downsides of the mobile revolution
March 26, 2013 #GDC 2013: Is Rage of Bahamut leading the charge for game publishing 2.0? Cygames 'would be nowhere' without DeNA
March 26, 2013 #GDC 2013: Why you shouldn't translate your game into Chinese when launching in China, according to Yodo1 And various other tips
March 26, 2013 #GDC 2013: How events powered DeNA's card battler Blood Brothers to the top of the US charts Winning in the west
March 26, 2013 Nintendo outlines policy changes designed to bring indies onto the 3DS The eShop is open for business
March 26, 2013 SponsorPay claims new ad monetisation platform delivers industry's highest eCPMs Mediation platform delivers 30-40% increase in eCPMs
March 26, 2013 Japanese telecoms firm Softbank acquires majority stake in Puzzle & Dragons developer GungHo Online Spends $265m on Google Play's top grossing dev
March 26, 2013 A soup to nuts guide to mobile app analytics, by Taptica #5 Pre-install and mobile marketing analytics
March 26, 2013 Everyone agrees Supercell and GungHo are top grossing companies on iOS and Android, respectively App Annie's estimates for February match Distimo's
March 26, 2013 Our new Measure service 'takes the guesswork out of development,' says GamesAnalytics COO Shows solutions, rather than just problems
March 26, 2013 #GDC 2013: Rockin' at the PocketGamer party with NativeX, Nokia and Appoday Over one thousand revellers joined the celebration
March 26, 2013 #GDC 2013: You can't just port your browser game to mobile, argues Kabam Lessons learned from Kingdoms of Camelot
March 25, 2013 #GDC 2013: Live ops the key to becoming a mid-core master, says GREE Launch events, monitor analytics
March 25, 2013 #GDC 2013: Making games for IAP alone is a slippery slope says Shellrazer designer Neville But you can use IAP without losing your soul
March 25, 2013 #GDC 2013: Triple Town not the 'massive success' people think it is, admits Spry Fox Single player games too hard to monetise
March 25, 2013 #GDC 2013: Mobile is solidifying, so developers need to jump in now The next 12 months in F2P mapped out
March 25, 2013 Trademob's smartBoost tech promises high rankings, low CPI and organic installs Case study trumpets eCPI of less than 0.30