July 15, 2013 Rovio unveils Angry Birds Star Wars II, set to launch Skylanders-style physical toys A new hope?
July 15, 2013 Sponsored feature: Leading smartphone ad agency CyberZ considers new gaming trends in Japan How to win in the competitive Japanese market
July 15, 2013 Thomas Was Alone's Mike Bithell: 'It's been one hell of a year, and I've been very lucky' How one indie dev avoided the bargain bin
July 15, 2013 The Charticle: Leading on iOS, Android now accounts for around 40% of CSR Racing's sales Distimo estimates Google Play is 8.75% of lifetime sales
July 15, 2013 Following $38.5 million share sale, Kabam now valued at $700 million Rumours about IPO grow
July 15, 2013 Dutch mobile outfit Lunagames raised $520,000 for expansion Linden Mobile Ventures sees the potential
July 15, 2013 Hot Five: GREE scales back in the west, how to top Thomas Was Alone, and why Double Fine has damaged Kickstarter Last week's top five stories
July 15, 2013 Winner takes it all: Real brand monetisation platform GoPrezzo hits UK Launches via Amazon Appstore
July 15, 2013 Chart of the Week: How localisation tripled Clash of Clans' Japanese revenue Or so Distimo says
July 13, 2013 PocketGamer.biz Week That Was: App Store turns 5, the news from Develop 2013, and did Unity turn down a $750 million deal? The past 7 days in bite-sized portions
July 12, 2013 Tablet in-game spending nearly 3 times that of smartphone Paying players spending $48 each a year
July 12, 2013 Brighton Week: Why Boss Alien is thankful there's no dominant developer in Brighton Jason Avent on the city's open nature
July 12, 2013 XCOM: Enemy Unknown and Where's My Mickey? are the highest-reviewed iOS and Android games of Q2 2013 Critically acclaimed
July 12, 2013 Short Cuts: Why Blitz is integrating Playmob's charity Coins donation system Launching this summer in Paper Titans
July 12, 2013 Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools The calculated thinking behind Project Anarchy
July 12, 2013 Short Cuts: Author Will Luton on why F2P games are harder to design and make money from Needs more thoughtful design and a great game
July 12, 2013 Short Cuts: 100% Indie, Havok, Playmob and Blitz, and Will Luton Video interviews from Develop 2013
July 11, 2013 Sponsored feature: Why Immersion is leading by example to bring better tactile feedback to games Download Haptic Muse for a world of possibilities
July 11, 2013 Join up your advertising, user acquisition and monetisation in Chartboost Store Expects it to lift your IAP revenue by at least 10%
July 11, 2013 I can't comment on a $750 million buyout, but we would have turned it down, says Unity CEO Deflects industry rumour with future ambition
July 11, 2013 Develop 2013: Games dev not a 'hit driven' business anymore, says Thomas Was Alone creator Mike Bithell on why he's not in it to get rich
July 11, 2013 Develop 2013: Barry Meade talks The Room - the game with no great plan, but a lot of success Fireproof man on the business of ignoring business
July 11, 2013 Brighton Week: FuturLab's James Marsden on building the Made In Brighton movement Supporting the city's creative industry
July 11, 2013 Immersion releases app to teach devs how to best use haptic feedback Haptic Muse highlights 124 pre-set effects
July 10, 2013 Metricsmonk on the importance of combined Facebook and mobile analytics Adds iOS analytics and user distribution feature
July 10, 2013 Come and rock out at Casual Connect SF with NativeX and Grand Cru's Supernauts SuperMixer features all-star panel and The Sunrunners
July 10, 2013 Develop 2013: How to turn touchscreen controls into an asset, by Lady Shotgun They don't need to be a compromise, says Anna Marsh
July 10, 2013 Develop 2013: Developers, send out your press releases on a Tuesday afternoon Simon Byron on how to win press for your game
July 10, 2013 Apsalar rolls out its behaviourally-honed demand-side platform Optimise the value of your high-value users
July 10, 2013 Happy Birthday App Store, says Oscar Clark. You transformed our industry Five years of plenty
July 10, 2013 Choo-chooing down the track with Chillingo: The making of Bridgy Jones How to take on a genre and win
July 10, 2013 Develop 2013: Free-to-play games aren't exploitative, they're like cake, says Boss Alien's Jason Avent Chewing the fat
July 10, 2013 Brighton Week: Basing in Brighton offers devs 'low risk and high reward', says Mediatonic CEO Bailey on setting up shop by the sea
July 10, 2013 Gamevil to launch Train City and Air Penguin Friends for Facebook Mobile Rethinking social and mobile
July 9, 2013 Tell us your five favourite apps and games, over on Best App Ever Celebrate the App Store's birthday with us
July 9, 2013 Develop 2013: Half of all repeat IAPs are made within an hour of a previous purchase Amazon on profiting from keeping players engaged
July 9, 2013 Stateside: Double Fine debacle threatens legitimacy of entire crowdfunding model Hitting your funding goal is just the start
July 9, 2013 Develop 2013: Some mobile games just work better on the TV, contests GameStick creator PlayJam Why unconsoles meet a market need
July 9, 2013 Five essential - and new - skills that mobile game developers need to succeed James Kaye asks if you're equiped for the modern age
July 9, 2013 Develop 2013: MAQL Europe's Harry Holmwood on why western devs could take the lead in Japan Big opportunity to change consumer thinking