May 22, 2013 Stateside: Is Google's social gaming platform the Game Center people think it is? Developers should adopt a measured approach
May 22, 2013 Making a splash: The making of Fish Out of Water! Why Halfbrick wasn't looking for a mega hit
May 22, 2013 Shanda sees Q1 2013 mobile game revenue rise to $17 million Accounts for 10 percent of total revenue
May 22, 2013 KongZhong sees Q1 FY13 mobile game sales slide 33% to $3.7 million Still riding its feature to smart phone transition
May 22, 2013 Nordic jobs round-up: Rovio, King, Supercell, and Unity all on the hunt Fancy a move to Scandinavia?
May 22, 2013 How strong process and Unity helped Rovio make Bad Piggies in five months Including holidays
May 22, 2013 Opinion: Mobile missing-in-action as Microsoft and Sony blunder into next-gen Talk about a bad start
May 21, 2013 Hiring blitz saga: King looking to add close to 100 employees globally Swing with the King
May 21, 2013 16 years young: How PikPok grew into a mobile publishing pocket battleship Targeting opportunities everywhere
May 21, 2013 Mix it up with Pocket Gamer today in Sweden or San Francisco Double the hemispheres, double the fun
May 21, 2013 Smartphones expected to land central role in Xbox reveal Next Xbox could adopt Metro UI and more
May 21, 2013 Burstly integrates, now offering SkyRocket, TestFlight and FlightPath for all devs Test, monetise and analyse within one suite
May 21, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 2: Be reasonable and wag the tail
May 21, 2013 UPDATE: Unity goes free on Android and iOS Basic license drops charge, compensation on offer
May 21, 2013 Speeding to success: Business accelerator YetiZen reveals its latest round of hot start-ups Soaking up the San Francisco scene
May 21, 2013 On the back of strong mobile usage and web game sales, Qihoo 360 sees Q1 2013 revenue up 59% to $110 million Building a strong distribution platform
May 20, 2013 Think creatively: 50% of 6 million monthly Google Play search terms are misspelled Google's 5 tips for better discovery
May 20, 2013 Drawing a blank: Draw Something 2 struggling to monetise, says BTIG Research From #1 to #31 in less than a month
May 20, 2013 Microsoft: Mobile and tablets generate 15% of games revenue Ahead of handhelds and social platforms
May 20, 2013 Google does Game Center? The Mobile Gaming Mavens talk Google's multiplayer move Will developers take to it?
May 20, 2013 Moving on from MeeGo: Jolla's 399 euros 'Android compliant' smartphone is go Shipping before end of 2013
May 20, 2013 Vlambeer: Free-to-play is teaching gamers to 'pay not to play' Trend is a worrying one, says Rami Ismail
May 20, 2013 Best App Ever Android Awards and Pocket Gamer Google I/O party a super success Awards, champagne and merriment had by all
May 20, 2013 Hot Five: Ouya gets ousted, Gungho guns down Nintendo, and BlackBerry boosts BBM Last week's top five stories
May 20, 2013 How jumping from PC to mobile triggered 'crucial changes' at Belarusian developer Awem A loyal community is the key to success
May 18, 2013 PocketGamer.biz Week That Was: San Francisco swaggers, Puzzle and Dragons roars, and Google responds to Game Center The past 7 days in bite-sized portions
May 17, 2013 Rovio looking to flood its Finnish offices with fresh talent Fancy working in Espoo, or Tampere?
May 17, 2013 One month after being kicked off the App Store, AppGratis launches on Android App discovery platform switches sides
May 17, 2013 San Francisco Week: Gaming and technology is 'baked into the Bay Area's DNA', says PlayFirst CEO DeMiroz on the city's central status
May 17, 2013 Free-to-play revolution is forcing developers to focus on quality, says Pole to Win Ann Hurley on the rise of free
May 17, 2013 Apple: 800 apps being downloaded from the App Store every second Marketplace passes 50 billion downloads
May 17, 2013 Paying off: Paying mobile gamers in US now spending more than ever Average revenue per user hits $12 a month
May 16, 2013 Sponsored feature: AppLift's 5 steps for free-to-play mobile gaming success It's a numbers game so count them well
May 16, 2013 OpenFeint and Scoreloop execs praise Google's cross-platform approach But devs need their user data says OpenKit's Relan
May 16, 2013 Nintendo moves to advertise on third-party gameplay videos on YouTube Why condemn when you can endorse?
May 16, 2013 Opinion: BBM goes multiplatform, but has BlackBerry got the message? Canadian giant needs to play to its strengths
May 16, 2013 Google Play Game Services boosted by the support of major mobile publishers Gameloft, Glu, HandyGames, Get Set now live
May 16, 2013 San Francisco Week: Setting up shop in San Francisco is no shortcut to success, says Storm8 Put product above placement, says CEO Tam
May 16, 2013 User engagement hacks for mobile games, courtesy of Trademob Once you've acquired 'em, keep 'em
May 16, 2013 Unity snaps up Boston office to drive platform expansion More formats inbound courtesy of Darkwind
May 16, 2013 A view on The Room: Fireproof's Barry Meade confirmed as Develop's Indie Dev Day keynote No room for improvement
May 16, 2013 International sales up 41% as Gamevil sees FY13 Q1 revenues rise to $15.5 million Expects to do even better in Q2
May 15, 2013 Google details its cross-platform achievements, leaderboards and cloud save for Android and iOS Real-time multiplayer is Android-only
May 15, 2013 Opinion: The significance of Google announcing cross-platform gaming services for iOS Mr Cook. Tear down your wall
May 15, 2013 Stateside: Developers beware PC and mobile are uncomfortable bedfellows Why studios need to do more than just port
May 15, 2013 Google Play services get Android, iOS and web leaderboards, achievements and multiplayer Uses Google+ as a social layer