June 13, 2013 Riding The Joyride Studio Profile: Halfbrick From first steps on handhelds to making it big on mobile
June 13, 2013 Nokia finally calls time on Symbian, shipments to cease this summer 808 PureView the last handset
June 13, 2013 EA looking to boost Real Racing 3 take up on Android with ZTE deal Set to be pre-installed on OEM's handsets
June 12, 2013 E3 2013: We can make money on our $79 unconsole says GameStick CMO Anthony Johnson explains
June 12, 2013 E3 2013: We're very excited about Apple's controller news, says Green Throttle CEO Charles Huang looks beyond Android
June 12, 2013 E3 2013: Platform holders need to deal with high user acquisition costs says Ubisofts Chris Early Panel conclusions from Nvidia, Microsoft, Sony and Sega
June 12, 2013 Confirmed: Apple opens door to licensed iOS game controllers Details specifications for new pads
June 12, 2013 King to pull in-app advertising from games library Looking to provide 'uninterrupted entertainment'
June 12, 2013 Dogfights and free-to-play: The making of Sid Meier's Ace Patrol Meier talks mobile monetisation
June 12, 2013 UPDATE: Apple-licensed controllers to launch for iPhone and iPad later in 2013 Looking to implement gamepad standards
June 12, 2013 Mobile marketplace: Apple to allow developers to sell on their apps App Store acquisition becomes a reality
June 11, 2013 Apple lining up to take on Unity in iOS 7, says Chartboost Sprite Kit signals a shift in direction
June 11, 2013 Stateside: When it comes to E3 versus WWDC, only one show matters Can you guess which one it is?
June 11, 2013 Ridiculous Fishing and Badland win big at Apple Design Awards Sky Gamblers also honoured
June 11, 2013 Opinion: Why Xbox One's erratic E3 matters for the mobile market One vision, one platform, one big problem
June 11, 2013 Bettering Bioshock: Oscar Clark on moving on from Ludonarrative Dissonance in game design How money changes all the rules
June 11, 2013 First look: iOS 7 bursts the bubble that green felt was Game Center's only issue Redesign does little to lift by-the-numbers approach
June 11, 2013 PS Vita boosted by cloud gaming as Gaikai features at Sony's PS4 reveal First the US, then the world
June 10, 2013 Apple: App Store hits 50 billion app downloads, with 93% of titles downloaded each month $10 billion paid out to developers
June 10, 2013 Rovio nabs Nokia veteran Teemu Suila to serve as new COO Set to 'steer corporate development'
June 10, 2013 Out There: Supercell turns Supercycle as studio treats staff to bikes Keeping things turning over
June 10, 2013 Chart of the Week: Move over mobile tablets to enjoy near 50% CAGR between now and 2016 Newzoo predicts the next 3 years
June 10, 2013 Hot Five: Why you need to spend $56,000 to have a hit iOS game, Supercell teams up with GungHo, and is Candy Crush the new Angry Birds? Last week's top five stories
June 9, 2013 [Updated] Pocket Gamer's Ultimate E3 2013 Party Guide All you need to know to live large afterhours
June 8, 2013 PocketGamer.biz Week That Was: Supercell and GungHo team up, E3 looms, and OMGPOP bursts The past 7 days in bite-sized portions
June 7, 2013 Desperate, but not yet dead? The industry responds to Zynga's downward spiral Mobile Gaming Mavens talk job cuts
June 7, 2013 The outliers: Why App Annie needed a new model to track Puzzle & Dragons' success Had to be more forward-looking
June 7, 2013 Subscription unconsole GamePop edges Ouya, announcing support for iOS games like Clash of Clans Assuming Apple's legal team doesn't crush it
June 7, 2013 Jason Citron on bringing accessible MOBA gaming to tablets with Fates Forever OpenFeint co-founder returns to his roots
June 7, 2013 Things I learned about touch control when developing for Kinect Jennifer Schneidereit on a window to another world
June 7, 2013 Opinion: Constant hardware refreshes risk turning core gamers away from mobile I'll stick to handhelds, thanks
June 7, 2013 94 Seconds and Sonic The Hedgehog are heading the Quality Index's Top 10 rated iOS and Android games of May 2013 Critically acclaimed
June 7, 2013 Supercell and GungHo celebrate their incredible success with gaming mash ups Puzzle & Dragons, Clash of Clans and Hay Day love-in
June 6, 2013 Tarsier Studios diverges its outsourcing work; Ola Holmdah to lead Malmo office forwards LittleBigPlanet Vita outfit splits for focus
June 6, 2013 NPD: Console gamers still spending more than those on mobile But balance of power shifting
June 6, 2013 First wave: Israeli core strategy gaming outfit Plarium launches iOS debut Total Domination is Reborn
June 6, 2013 Lights, camera, action: Kamcord's in 100 games, generating 500 million gamer video clips Gameplay video sharing solution gains traction
June 6, 2013 Windows cross-promotion network AdDuplex raises $500,000 seed round Pratica Capital stumps up
June 6, 2013 Real-money tournament platform Skillz boosts GnarBike Trials' ARPPU by $5.16 Plus 7-day retention up 27%
June 6, 2013 Chat app Tango makes move on games with Gameloft deal Set to integrate 'entertainment' into platform
June 6, 2013 Carpe Diem: Now is the time for devs to take on Tizen, says appbackr's Trevor Cornwell CEO brands platform next big opportunity
June 6, 2013 OMGPOP closure like a 'weight lifted off our shoulders', say former staff Writing was on the wall
June 5, 2013 Claro Brazil rolls out PlayPhone's Android gaming platform Social, discovery and carrier billing all integrated
June 5, 2013 App Annie Intelligence gets web access and 25 preset Tableau visualisations New analytics, faster, clearer
June 5, 2013 CEO Andy Yang on how Staq.io deal will speed PlayHaven's expansion Real-time analytics provides non-trivial advantage
June 5, 2013 AdTruth underlines growth, as its mobile ID tech supports one trillion ad impressions per month Got your number (in a privacy-compliant manner)