June 21, 2013 Join us in San Francisco for the Pocket Gamer Mobile Mixer on 26 June PG invites you to Think. Drink. Connect
June 21, 2013 Chart of the Week: Looking to make money on Google Play? Launch in Japan and South Korea Both nations make more revenue that US
June 21, 2013 Playing with paying: How Clash of Clans makes a game out of monetisation Anna Marsh on the paying game
June 21, 2013 Adeven raises $4.3 million to extend its mobile analytics platform Capnamic and Iris cash in
June 21, 2013 Ignition co-founder Ajay Chadha unveils new mobile publishing house B27 Ballooning up to four games this year
June 20, 2013 [Updated} Com2us triples its monthly mobile users to 28 million in less than a year Korean pub attracting 4.8 million users a day
June 20, 2013 Seven steps to effectiveness: A developers' guide to designing for analytics Take the guesswork out of your game design decisions
June 20, 2013 Betting the Farmville: Zynga acquires casino gaming specialist Spooky Cool Labs Firm 'expanding into new game categories'
June 20, 2013 New outfit Playground asks, Do you want to build a marketing team or work with a publisher? Maarten Noyons on being a different sort of publisher
June 19, 2013 Nintendo makes free-to-play foray with 'tactical submarine simulator' Steel Diver Favours smaller franchise for first step
June 19, 2013 Opinion: iOS 7 is the product of an Apple without Steve Jobs...and it's all the better for it When innovation turns to consolidation
June 19, 2013 Tapjoy developers earned over $200 million between 2010 and 2012 $5 million went to studios of 20 people or less
June 19, 2013 Make in-game item prices high because they will only fall over time, says Supercell #freeyourplay Tricks of the F2P kings
June 19, 2013 SponsorPay's revenue goes majority mobile; can now burst 300,000 installs in 24 hours Meanwhile CEO relocates to SF to drive business
June 19, 2013 Mobile has disrupted console, but what's next? says Ben Cousins #freeyourplay We're half-way through the current cycle
June 19, 2013 Thinking outside the box: The making of The Room Fireproof on design, marketing and monetisation
June 19, 2013 The crown jewels: Candy Crush's King looking to cash-in with IPO Hires banks to pursue initial offering in the US
June 18, 2013 E3 2013: Searching for Pocket Gamer's Party of Show Wargaming crushes it with EDM spectacle
June 18, 2013 Gamevil looks to invest $130 million in companies, projects, and talent in global expansion bid Going big, going international
June 18, 2013 In the Mouse's House: Behind the scenes with Where's My Mickey? How Disney synergised its 200 million-strong franchise
June 18, 2013 Partner power: PlayHaven brings monetisation platform to Marmalade devs Put some LTV in your SDK
June 18, 2013 Gamelab Barcelona shapes up: Supercell, Rovio, and Gamevil all on board Plus, Pocket Gamer will be there
June 18, 2013 Gaining control: Logitech rumoured to be readying first Apple-certified iPhone gamepad Developers, start your updates
June 18, 2013 How to plan for a profitable mobile app launch, by Taptica Part 2: Gaining vital pre-launch user feedback
June 18, 2013 Stateside: Why King's word isn't law when it comes to pulling in-app advertising But the firm isn't royally wrong, either
June 18, 2013 New deals see Rovio break the 500 partner barrier for Angry Birds licensing Something for everyone
June 17, 2013 [Updated] Short Cuts: Videos from E3 2013 With King, Industrial Toys, Green Throttle, GameStick...
June 17, 2013 HTML5 gaming still has the potential to disrupt the industry, says Russian browser outfit Playtox COO Dmitry Sergeev looks to seamless deployment
June 17, 2013 Apple to launch dedicated 'kids' category on the App Store Discovery will be child's play on iOS 7
June 17, 2013 Chart of the Week: Advertising makes up just 5% of mobile and portable gaming revenue Reacting to the King
June 17, 2013 British breakout: GameDevUK unveils plans for nationwide events Starting with Rezzed in Birmingham
June 17, 2013 GungHo's Puzzle & Dragons hits 15 million users in Japan Still adding 1 million new users every few weeks
June 17, 2013 Hot Five: iOS 7 gets spruced up, PS Vita boosted by PS3 games, and why Xbox One's awful E3 matters for mobile devs Last week's top five stories
June 15, 2013 E3 2013: It's not about the controller. It's about the games, says GameStick CMO Johnson is looking towards a new generation
June 14, 2013 Samsung dismisses analysts' Galaxy S4 concerns, claims sales are 'fine' 'It's been selling well,' says CEO
June 14, 2013 Best of British: Developers need to break free of the bedroom Byron Atkinson-Jones on breaking down barriers
June 14, 2013 Chart of the Week: Handheld games still generate more ARPU than mobile But mobile's base is far, far larger
June 13, 2013 King's decision to drop advertising a sign of the industry 'maturing', says PapayaMobile Hanage says devs need to work out what works
June 13, 2013 New 'Windows Everywhere' ad campaign hints at massive restructuring at Microsoft Windows 8 and Windows Phone could be merged
June 13, 2013 How to fight the stigma of mobile monetisation and win Quark Games' Foust on putting game design first
June 13, 2013 Halfbrick: Success is no longer about counting download numbers CMO Larsen says its all about creating value